mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-25 20:23:44 +00:00
Merge branch 'miami' into lcs
# Conflicts: # src/core/Radar.cpp # src/core/Radar.h
This commit is contained in:
commit
2c79080e1b
15 changed files with 86 additions and 34 deletions
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@ -105,7 +105,7 @@ GetCollisionInSectorList(CPtrList &list)
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for(node = list.first; node; node = node->next){
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e = (CEntity*)node->item;
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level = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel()->level;
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level = CModelInfo::GetColModel(e->GetModelIndex())->level;
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if(level != LEVEL_GENERIC)
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return (eLevelName)level;
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}
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@ -427,7 +427,7 @@ CCarCtrl::GenerateOneRandomCar()
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pVehicle->m_bSirenOrAlarm = true;
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pVehicle->AutoPilot.m_nNextPathNodeInfo = connectionId;
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pVehicle->AutoPilot.m_nNextLane = pVehicle->AutoPilot.m_nCurrentLane = CGeneral::GetRandomNumber() % lanesOnCurrentRoad;
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CBox* boundingBox = &CModelInfo::GetModelInfo(pVehicle->GetModelIndex())->GetColModel()->boundingBox;
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CBox* boundingBox = &CModelInfo::GetColModel(pVehicle->GetModelIndex())->boundingBox;
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float carLength = 1.0f + (boundingBox->max.y - boundingBox->min.y) / 2;
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float distanceBetweenNodes = (pCurNode->GetPosition() - pNextNode->GetPosition()).Magnitude2D();
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/* If car is so long that it doesn't fit between two car nodes, place it directly in the middle. */
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@ -2347,7 +2347,7 @@ void CGarages::GivePlayerDetonator()
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float CGarages::FindDoorHeightForMI(int32 mi)
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{
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return CModelInfo::GetModelInfo(mi)->GetColModel()->boundingBox.max.z - CModelInfo::GetModelInfo(mi)->GetColModel()->boundingBox.min.z - 0.1f;
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return CModelInfo::GetColModel(mi)->boundingBox.max.z - CModelInfo::GetColModel(mi)->boundingBox.min.z - 0.1f;
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}
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void CGarage::TidyUpGarage()
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@ -60,7 +60,7 @@ CRoadBlocks::GenerateRoadBlockCopsForCar(CVehicle* pVehicle, int32 roadBlockType
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CEntity* pEntityToAttack = (CEntity*)FindPlayerVehicle();
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if (!pEntityToAttack)
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pEntityToAttack = (CEntity*)FindPlayerPed();
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CColModel* pPoliceColModel = CModelInfo::GetModelInfo(MI_POLICE)->GetColModel();
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CColModel* pPoliceColModel = CModelInfo::GetColModel(MI_POLICE);
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float fRadius = pVehicle->GetBoundRadius() / pPoliceColModel->boundingSphere.radius;
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for (int32 i = 0; i < 2; i++) {
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const int32 roadBlockIndex = i + 2 * roadBlockType;
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@ -217,7 +217,7 @@ CRoadBlocks::CreateRoadBlockBetween2Points(CVector point1, CVector point2)
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vehicleId = MI_ENFORCER;
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if (!CStreaming::HasModelLoaded(vehicleId))
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vehicleId = MI_POLICE;
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CColModel* pVehicleColModel = CModelInfo::GetModelInfo(vehicleId)->GetColModel();
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CColModel *pVehicleColModel = CModelInfo::GetColModel(vehicleId);
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float fModelRadius = 2.0f * pVehicleColModel->boundingSphere.radius + 0.25f;
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int16 numRoadblockVehicles = Min(6, (int16)(distBetween / fModelRadius));
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for (int16 i = 0; i < numRoadblockVehicles; i++) {
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@ -231,7 +231,7 @@ CRoadBlocks::CreateRoadBlockBetween2Points(CVector point1, CVector point2)
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tmp.RotateZ(((CGeneral::GetRandomNumber() & 0xFF) - 128.0f) * 0.003f + 3.1416f);
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tmp.SetTranslateOnly(offset * forward + pos);
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tmp.GetPosition().z += 0.6f;
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float fModelRadius = CModelInfo::GetModelInfo(vehicleId)->GetColModel()->boundingSphere.radius - 0.25f;
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float fModelRadius = CModelInfo::GetColModel(vehicleId)->boundingSphere.radius - 0.25f;
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int16 colliding = 0;
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CWorld::FindObjectsKindaColliding(tmp.GetPosition(), fModelRadius, 0, &colliding, 2, nil, false, true, true, false, false);
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if (!colliding) {
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@ -3253,7 +3253,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
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CTheScripts::ReadTextLabelFromScript(&m_nIp, label);
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int zoneToCheck = CTheZones::FindZoneByLabelAndReturnIndex(label, ZONE_DEFAULT);
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if (zoneToCheck != -1)
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m_nIp += KEY_LENGTH_IN_SCRIPT; /* why only if zone != 1? */
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m_nIp += KEY_LENGTH_IN_SCRIPT; /* why only if zone != -1? */
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CVector pos = pPlayer->GetPos();
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CZone* pZone = CTheZones::GetNavigationZone(zoneToCheck);
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UpdateCompareFlag(CTheZones::PointLiesWithinZone(&pos, pZone));
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@ -534,7 +534,7 @@ void CRadar::Draw3dMarkers()
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CEntity *entity = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[i].m_nEntityHandle);
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if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
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CVector pos = entity->GetPosition();
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pos.z += 1.2f * CModelInfo::GetModelInfo(entity->GetModelIndex())->GetColModel()->boundingBox.max.z + 2.5f;
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pos.z += 1.2f * CModelInfo::GetColModel(entity->GetModelIndex())->boundingBox.max.z + 2.5f;
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C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), MARKERTYPE_ARROW, pos, 2.5f, CARBLIP_MARKER_COLOR_R, CARBLIP_MARKER_COLOR_G, CARBLIP_MARKER_COLOR_B, CARBLIP_MARKER_COLOR_A, 1024, 0.2f, 5);
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}
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break;
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@ -558,7 +558,7 @@ void CRadar::Draw3dMarkers()
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CEntity *entity = CPools::GetObjectPool()->GetAt(ms_RadarTrace[i].m_nEntityHandle);
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if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
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CVector pos = entity->GetPosition();
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pos.z += CModelInfo::GetModelInfo(entity->GetModelIndex())->GetColModel()->boundingBox.max.z + 1.0f + 1.0f;
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pos.z += CModelInfo::GetColModel(entity->GetModelIndex())->boundingBox.max.z + 1.0f + 1.0f;
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C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), MARKERTYPE_ARROW, pos, 1.0f, OBJECTBLIP_MARKER_COLOR_R, OBJECTBLIP_MARKER_COLOR_G, OBJECTBLIP_MARKER_COLOR_B, OBJECTBLIP_MARKER_COLOR_A, 1024, 0.2f, 5);
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}
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break;
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@ -1560,12 +1560,12 @@ CRadar::ToggleTargetMarker(float x, float y)
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{
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if (TargetMarkerId == -1) {
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int nextBlip;
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for (nextBlip = 0; nextBlip < NUMRADARBLIPS; nextBlip++) {
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for (nextBlip = NUMRADARBLIPS-1; nextBlip >= 0; nextBlip--) {
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if (!ms_RadarTrace[nextBlip].m_bInUse)
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break;
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}
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if (nextBlip == NUMRADARBLIPS)
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if (nextBlip == 0)
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return;
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ms_RadarTrace[nextBlip].m_eBlipType = BLIP_COORD;
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@ -365,7 +365,7 @@ CWorld::ProcessLineOfSightSectorList(CPtrList &list, const CColLine &line, CColP
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colmodel = nil;
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} else if(e->bUsesCollision)
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colmodel = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel();
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colmodel = CModelInfo::GetColModel(e->GetModelIndex());
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if(colmodel && CCollision::ProcessLineOfSight(line, e->GetMatrix(), *colmodel, point, mindist,
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ignoreSeeThrough, ignoreShootThrough))
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@ -465,7 +465,7 @@ CWorld::ProcessVerticalLineSectorList(CPtrList &list, const CColLine &line, CCol
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if(e->m_scanCode != GetCurrentScanCode() && e->bUsesCollision) {
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e->m_scanCode = GetCurrentScanCode();
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colmodel = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel();
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colmodel = CModelInfo::GetColModel(e->GetModelIndex());
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if(CCollision::ProcessVerticalLine(line, e->GetMatrix(), *colmodel, point, mindist,
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ignoreSeeThrough, false, poly))
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entity = e;
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@ -666,7 +666,7 @@ CWorld::GetIsLineOfSightSectorListClear(CPtrList &list, const CColLine &line, bo
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if(e != pIgnoreEntity && !(ignoreSomeObjects && CameraToIgnoreThisObject(e))) {
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colmodel = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel();
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colmodel = CModelInfo::GetColModel(e->GetModelIndex());
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if(CCollision::TestLineOfSight(line, e->GetMatrix(), *colmodel, ignoreSeeThrough, false))
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return false;
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@ -971,7 +971,7 @@ CWorld::TestSphereAgainstSectorList(CPtrList &list, CVector spherePos, float rad
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float distance = diff.Magnitude();
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if(e->GetBoundRadius() + radius > distance) {
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CColModel *eCol = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel();
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CColModel *eCol = CModelInfo::GetColModel(e->GetModelIndex());
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int collidedSpheres =
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CCollision::ProcessColModels(sphereMat, OurColModel, e->GetMatrix(), *eCol,
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gaTempSphereColPoints, nil, nil);
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@ -235,8 +235,8 @@ RwRaster *RwRasterGetCurrentContext(void) { return Raster::getCurrentContext(
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RwBool RwRasterClear(RwInt32 pixelValue);
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RwBool RwRasterClearRect(RwRect * rpRect, RwInt32 pixelValue);
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RwRaster *RwRasterShowRaster(RwRaster * raster, void *dev, RwUInt32 flags);
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RwUInt8 *RwRasterLock(RwRaster * raster, RwUInt8 level, RwInt32 lockMode);
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RwRaster *RwRasterUnlock(RwRaster * raster);
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RwUInt8 *RwRasterLock(RwRaster * raster, RwUInt8 level, RwInt32 lockMode) { return raster->lock(level, lockMode); }
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RwRaster *RwRasterUnlock(RwRaster * raster) { raster->unlock(0); return raster; }
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RwUInt8 *RwRasterLockPalette(RwRaster * raster, RwInt32 lockMode);
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RwRaster *RwRasterUnlockPalette(RwRaster * raster);
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RwInt32 RwRasterRegisterPlugin(RwInt32 size, RwUInt32 pluginID, RwPluginObjectConstructor constructCB, RwPluginObjectDestructor destructCB, RwPluginObjectCopy copyCB);
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@ -107,6 +107,14 @@ enum RwRasterFormat
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rwRASTERFORMATMASK = 0xff00
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};
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enum RwRasterLockMode
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{
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rwRASTERLOCKWRITE = rw::Raster::LOCKWRITE,
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rwRASTERLOCKREAD = rw::Raster::LOCKREAD,
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rwRASTERLOCKNOFETCH = rw::Raster::LOCKNOFETCH,
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rwRASTERLOCKRAW = rw::Raster::LOCKRAW,
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};
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enum RwRasterFlipMode
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{
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rwRASTERFLIPDONTWAIT = 0,
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@ -2204,7 +2204,7 @@ CPed::ProcessControl(void)
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Say(SOUND_PED_DAMAGE);
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}
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CColModel* collidingCol = CModelInfo::GetModelInfo(collidingVeh->m_modelIndex)->GetColModel();
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CColModel *collidingCol = CModelInfo::GetColModel(collidingVeh->m_modelIndex);
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CVector colMinVec = collidingCol->boundingBox.min;
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CVector colMaxVec = collidingCol->boundingBox.max;
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@ -2896,8 +2896,8 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
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CColPoint intersectionPoint;
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CColLine ourLine;
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CColModel *ourCol = CModelInfo::GetModelInfo(GetModelIndex())->GetColModel();
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CColModel *hisCol = CModelInfo::GetModelInfo(collidingEnt->GetModelIndex())->GetColModel();
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CColModel *ourCol = CModelInfo::GetColModel(GetModelIndex());
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CColModel *hisCol = CModelInfo::GetColModel(collidingEnt->GetModelIndex());
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if (!bUsesCollision && !bJustCheckCollision)
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return 0;
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@ -3414,7 +3414,7 @@ void
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CPed::SetDirectionToWalkAroundObject(CEntity *obj)
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{
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float distLimitForTimer = 8.0f;
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CColModel *objCol = CModelInfo::GetModelInfo(obj->GetModelIndex())->GetColModel();
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CColModel *objCol = CModelInfo::GetColModel(obj->GetModelIndex());
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CVector objColMin = objCol->boundingBox.min;
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CVector objColMax = objCol->boundingBox.max;
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CVector objColCenter = (objColMin + objColMax) / 2.0f;
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@ -4963,7 +4963,7 @@ CPed::PreRender(void)
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if (CWeather::Rain > 0.3f && TheCamera.SoundDistUp > 15.0f) {
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if ((TheCamera.GetPosition() - GetPosition()).Magnitude() < 25.0f) {
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bool doSplashUp = true;
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CColModel *ourCol = CModelInfo::GetModelInfo(GetModelIndex())->GetColModel();
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CColModel *ourCol = CModelInfo::GetColModel(GetModelIndex());
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CVector speed = FindPlayerSpeed();
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if (Abs(speed.x) <= 0.05f && Abs(speed.y) <= 0.05f) {
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@ -9420,7 +9420,7 @@ CPed::FinishLaunchCB(CAnimBlendAssociation *animAssoc, void *arg)
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return;
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CVector forward(0.09f * ped->GetForward() + ped->GetPosition());
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forward.z += CModelInfo::GetModelInfo(ped->GetModelIndex())->GetColModel()->spheres[2].center.z + 0.35f;
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forward.z += CModelInfo::GetColModel(ped->GetModelIndex())->spheres[2].center.z + 0.35f;
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CEntity *obstacle = CWorld::TestSphereAgainstWorld(forward, 0.25f, nil, true, true, false, true, false, false);
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if (!obstacle) {
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@ -1516,7 +1516,7 @@ CPopulation::PlaceGangMembersInCircle(ePedType pedType, int pedAmount, CVector c
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int gangModel = ChooseGangOccupation(pedType - PEDTYPE_GANG1);
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if (((CPedModelInfo*)CModelInfo::GetModelInfo(gangModel))->GetRwObject()) {
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CEntity* obstacles[6] = { nil, nil, nil, nil, nil, nil };
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CPedPlacement::IsPositionClearForPed(finalPos, CModelInfo::GetModelInfo(gangModel)->GetColModel()->boundingSphere.radius, ARRAY_SIZE(obstacles), obstacles);
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CPedPlacement::IsPositionClearForPed(finalPos, CModelInfo::GetColModel(gangModel)->boundingSphere.radius, ARRAY_SIZE(obstacles), obstacles);
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bool foundObstacle = false;
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for (int m = 0; m < ARRAY_SIZE(obstacles); m++) {
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CEntity* obstacle = obstacles[m];
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@ -1600,7 +1600,7 @@ CPopulation::PlaceCouple(ePedType manType, int32 manModel, ePedType womanType, i
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return;
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if (!TheCamera.IsSphereVisible(coors, 1.5f) || MIN_CREATION_DIST * PedCreationDistMultiplier() <= (coors - FindPlayerPed()->GetPosition()).Magnitude2D()) {
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if (CPedPlacement::IsPositionClearForPed(coors, CModelInfo::GetModelInfo(manModel)->GetColModel()->boundingSphere.radius, -1, nil)) {
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if (CPedPlacement::IsPositionClearForPed(coors, CModelInfo::GetColModel(manModel)->boundingSphere.radius, -1, nil)) {
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bool manFoundGround;
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float manGroundZ = CWorld::FindGroundZFor3DCoord(coors.x, coors.y, coors.z, &manFoundGround) + 1.0f;
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if (manFoundGround) {
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@ -1634,7 +1634,7 @@ CPopulation::PlaceCouple(ePedType manType, int32 manModel, ePedType womanType, i
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CEntity* obstacles[3];
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memcpy(obstacles, gCoupleObstacles, sizeof(gCoupleObstacles));
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CPedPlacement::IsPositionClearForPed(womanPos, CModelInfo::GetModelInfo(womanModel)->GetColModel()->boundingSphere.radius, ARRAY_SIZE(obstacles), obstacles);
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CPedPlacement::IsPositionClearForPed(womanPos, CModelInfo::GetColModel(womanModel)->boundingSphere.radius, ARRAY_SIZE(obstacles), obstacles);
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for (int i = 0; i < ARRAY_SIZE(obstacles); i++) {
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CEntity *obstacle = obstacles[i];
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if (obstacle) {
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@ -1710,7 +1710,7 @@ CPopulation::PlaceMallPedsAsStationaryGroup(CVector const& coors, int32 group)
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|
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if (pedModelInfo->GetRwObject()) {
|
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CEntity* obstacles[6] = { nil, nil, nil, nil, nil, nil };
|
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CPedPlacement::IsPositionClearForPed(finalPos, CModelInfo::GetModelInfo(pedModel)->GetColModel()->boundingSphere.radius, ARRAY_SIZE(obstacles), obstacles);
|
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CPedPlacement::IsPositionClearForPed(finalPos, CModelInfo::GetColModel(pedModel)->boundingSphere.radius, ARRAY_SIZE(obstacles), obstacles);
|
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bool foundObstacle = false;
|
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for (int m = 0; m < ARRAY_SIZE(obstacles); m++) {
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CEntity* obstacle = obstacles[m];
|
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|
|
|
@ -929,7 +929,7 @@ CEscalator::AddThisOne(CVector pos0, CVector pos1, CVector pos2, CVector pos3, b
|
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m_pos2 = pos2;
|
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m_pos3 = pos3;
|
||||
|
||||
float escalatorStepHeight = CModelInfo::GetModelInfo(MI_ESCALATORSTEP)->GetColModel()->boundingBox.max.z;
|
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float escalatorStepHeight = CModelInfo::GetColModel(MI_ESCALATORSTEP)->boundingBox.max.z;
|
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m_pos0.z -= escalatorStepHeight;
|
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m_pos1.z -= escalatorStepHeight;
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m_pos2.z -= escalatorStepHeight;
|
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|
|
|
@ -141,7 +141,7 @@ CRenderer::RenderOneRoad(CEntity *e)
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if(gbDontRenderBuildings)
|
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return;
|
||||
if(gbShowCollisionPolys || gbShowCollisionPolysReflections || gbShowCollisionPolysNoShadows)
|
||||
CCollision::DrawColModel_Coloured(e->GetMatrix(), *CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel(), e->GetModelIndex());
|
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CCollision::DrawColModel_Coloured(e->GetMatrix(), *CModelInfo::GetColModel(e->GetModelIndex()), e->GetModelIndex());
|
||||
else
|
||||
#endif
|
||||
{
|
||||
|
@ -164,7 +164,7 @@ CRenderer::RenderOneNonRoad(CEntity *e)
|
|||
#ifndef MASTER
|
||||
if(gbShowCollisionPolys || gbShowCollisionPolysReflections || gbShowCollisionPolysNoShadows){
|
||||
if(!e->IsVehicle()){
|
||||
CCollision::DrawColModel_Coloured(e->GetMatrix(), *CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel(), e->GetModelIndex());
|
||||
CCollision::DrawColModel_Coloured(e->GetMatrix(), *CModelInfo::GetColModel(e->GetModelIndex()), e->GetModelIndex());
|
||||
return;
|
||||
}
|
||||
}else
|
||||
|
|
|
@ -693,6 +693,7 @@ enum
|
|||
SAVE_TYPE_64_BIT = 2,
|
||||
SAVE_TYPE_MSVC = 4,
|
||||
SAVE_TYPE_GCC = 8,
|
||||
SAVE_TYPE_STEAM = 16,
|
||||
};
|
||||
|
||||
uint8
|
||||
|
@ -707,6 +708,14 @@ GetSaveType(char *savename)
|
|||
uint8 *buf = work_buff;
|
||||
CFileMgr::Read(file, (const char *)work_buff, size); // simple vars + scripts
|
||||
|
||||
buf += 0x40 + sizeof(int32) + sizeof(int32) + sizeof(float) * 3;
|
||||
|
||||
int8 steam_byte;
|
||||
ReadDataFromBufferPointer(buf, steam_byte);
|
||||
|
||||
if (steam_byte == -3)
|
||||
save_type |= SAVE_TYPE_STEAM;
|
||||
|
||||
LoadSaveDataBlockNoCheck(buf, file, size); // ped pool
|
||||
|
||||
LoadSaveDataBlockNoCheck(buf, file, size); // garages
|
||||
|
@ -757,6 +766,29 @@ GetSaveType(char *savename)
|
|||
return save_type;
|
||||
}
|
||||
|
||||
static void
|
||||
FixSimpleVarsAndScripts(uint8 save_type, uint8 *buf, uint8 *buf2, uint32 *size)
|
||||
{
|
||||
uint8 *buf_start = buf;
|
||||
uint8 *buf2_start = buf2;
|
||||
uint32 read = *size;
|
||||
uint32 written = *size - (sizeof(int8) + 3);
|
||||
|
||||
uint32 pre_steam = 0x40 + sizeof(int32) + sizeof(int32) + sizeof(float) * 3;
|
||||
uint32 post_steam = *size - (sizeof(int8) + 3) - pre_steam;
|
||||
|
||||
CopyBuf(buf, buf2, pre_steam);
|
||||
SkipBuf(buf, sizeof(int8) + 3);
|
||||
CopyBuf(buf, buf2, post_steam);
|
||||
|
||||
*size = 0;
|
||||
|
||||
assert(buf - buf_start == read);
|
||||
assert(buf2 - buf2_start == written);
|
||||
|
||||
*size = written;
|
||||
}
|
||||
|
||||
static void
|
||||
FixGarages(uint8 save_type, uint8 *buf, uint8 *buf2, uint32 *size)
|
||||
{
|
||||
|
@ -1018,7 +1050,7 @@ FixScriptPaths(uint8 save_type, uint8 *buf, uint8 *buf2, uint32 *size)
|
|||
bool
|
||||
FixSave(int32 slot, uint8 save_type)
|
||||
{
|
||||
if (save_type & SAVE_TYPE_32_BIT && save_type & SAVE_TYPE_MSVC)
|
||||
if (save_type & SAVE_TYPE_32_BIT && save_type & SAVE_TYPE_MSVC && !(save_type & SAVE_TYPE_STEAM))
|
||||
return true;
|
||||
|
||||
bool success = false;
|
||||
|
@ -1044,17 +1076,29 @@ FixSave(int32 slot, uint8 save_type)
|
|||
totalSize = 0;
|
||||
|
||||
CFileMgr::Read(file_in, (const char *)&size, sizeof(size));
|
||||
size = align4bytes(size);
|
||||
|
||||
buf = work_buff;
|
||||
CFileMgr::Read(file_in, (const char *)work_buff, size); // simple vars + scripts
|
||||
|
||||
if (save_type & SAVE_TYPE_STEAM && save_type & SAVE_TYPE_MSVC && save_type & SAVE_TYPE_32_BIT) {
|
||||
memset(work_buff2, 0, sizeof(work_buff2));
|
||||
buf2 = work_buff2;
|
||||
FixSimpleVarsAndScripts(save_type, buf, buf2, &size);
|
||||
if (!PcSaveHelper.PcClassSaveRoutine(file_out, work_buff2, size))
|
||||
goto fail;
|
||||
totalSize += size;
|
||||
} else
|
||||
WriteSavaDataBlockNoFunc(buf, file_out, size);
|
||||
|
||||
LoadSaveDataBlockNoCheck(buf, file_in, size); // ped pool
|
||||
WriteSavaDataBlockNoFunc(buf, file_out, size);
|
||||
|
||||
LoadSaveDataBlockNoCheck(buf, file_in, size); // garages
|
||||
FixSaveDataBlock(FixGarages, file_out, size); // garages need to be fixed in either case
|
||||
if (!(save_type & SAVE_TYPE_STEAM && save_type & SAVE_TYPE_MSVC && save_type & SAVE_TYPE_32_BIT))
|
||||
FixSaveDataBlock(FixGarages, file_out, size);
|
||||
else
|
||||
WriteSavaDataBlockNoFunc(buf, file_out, size);
|
||||
|
||||
LoadSaveDataBlockNoCheck(buf, file_in, size); // game logic
|
||||
WriteSavaDataBlockNoFunc(buf, file_out, size);
|
||||
|
|
|
@ -202,7 +202,7 @@ bool CCarGenerator::CheckForBlockage(int32 mi)
|
|||
{
|
||||
int16 entities;
|
||||
CEntity* pEntities[8];
|
||||
CColModel* pColModel = CModelInfo::GetModelInfo(mi)->GetColModel();
|
||||
CColModel* pColModel = CModelInfo::GetColModel(mi);
|
||||
CWorld::FindObjectsKindaColliding(CVector(m_vecPos), pColModel->boundingSphere.radius, 1, &entities, 8, pEntities, false, true, true, false, false);
|
||||
for (int i = 0; i < entities; i++) {
|
||||
if (m_vecPos.z + pColModel->boundingBox.min.z < pEntities[i]->GetPosition().z + pEntities[i]->GetColModel()->boundingBox.max.z + 1.0f &&
|
||||
|
|
Loading…
Reference in a new issue