some CBike code; vehicle cleanup

This commit is contained in:
aap 2020-06-02 23:35:20 +02:00
parent 2e3cb77702
commit 2ca3c50463
14 changed files with 135 additions and 112 deletions

View file

@ -5,6 +5,7 @@
#include "World.h"
#include "Vehicle.h"
#include "Automobile.h"
#include "Boat.h"
#include "Ped.h"
#include "PlayerPed.h"
#include "CopPed.h"
@ -2718,7 +2719,7 @@ CCam::Process_1stPerson(const CVector &CameraTarget, float TargetOrientation, fl
}else{
assert(CamTargetEntity->IsVehicle());
CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(CamTargetEntity->GetModelIndex());
CVector CamPos = mi->m_vehicleType == VEHICLE_TYPE_BOAT ? mi->m_positions[BOAT_POS_FRONTSEAT] : mi->m_positions[CAR_POS_FRONTSEAT];
CVector CamPos = mi->GetFrontSeatPosn();
CamPos.x = 0.0f;
CamPos.y += -0.08f;
CamPos.z += 0.62f;