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README.md
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README.md
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@ -148,6 +148,35 @@ We have a [Coding Style](https://github.com/GTAmodding/re3/blob/master/CODING_ST
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Do not use features from C++11 or later.
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Do not use features from C++11 or later.
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## History
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re3 was started sometime in the spring of 2018,
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initially as a way to test reversed collision and physics code
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inside the game.
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This was done by replacing single functions of the game
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with their reversed counterparts using a dll.
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After a bit of work then project lay dormant for about a year
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and was picked up again and pushed to github in May 2019.
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At the time I had reversed around 10k lines of code and estimated
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the final game to have around 200-250k.
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Others quickly joined the effort and we made very quick progress
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throughout the summer of 2019
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after which the pace slowed down a bit.
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Due to everyone staying home during the start of the Corona pandemic
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everybody had much time to work on re3 again and
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we finally got a standalone exe in April 2020 (around 180k lines by then).
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After the initial excitement and fixing and polishing the code more
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reVC was started in early May 2020 by starting from re3 code,
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not by starting from scratch replacing functions with a dll.
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After a few months of mostly steady progress we considered reVC
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finished in December.
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Since then we have started LCS, which is currently work in progress.
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## License
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## License
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We don't feel like we're in a position to give this code a license.\
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We don't feel like we're in a position to give this code a license.\
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