This commit is contained in:
Sergeanur 2019-10-03 22:51:38 +03:00
parent 72e12f6aae
commit 2cf94348f5
2 changed files with 15 additions and 15 deletions

View file

@ -89,7 +89,7 @@ CPickup::GiveUsAPickUpObject(int32 handle)
object->bUsesCollision = false; object->bUsesCollision = false;
object->bIsPickup = true; object->bIsPickup = true;
object->field_172 = m_eModelIndex == MI_PICKUP_BONUS ? m_wQuantity : 0; object->field_172 = m_eModelIndex == MI_PICKUP_BONUS ? m_nQuantity : 0;
switch (m_eType) switch (m_eType)
{ {
@ -202,7 +202,7 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
case PICKUP_ON_STREET_SLOW: case PICKUP_ON_STREET_SLOW:
if (!CPickups::GivePlayerGoodiesWithPickUpMI(m_pObject->GetModelIndex(), playerId)) { if (!CPickups::GivePlayerGoodiesWithPickUpMI(m_pObject->GetModelIndex(), playerId)) {
if (CPickups::WeaponForModel(m_pObject->GetModelIndex())) { if (CPickups::WeaponForModel(m_pObject->GetModelIndex())) {
player->GiveWeapon(CPickups::WeaponForModel(m_pObject->GetModelIndex()), m_wQuantity != 0 ? m_wQuantity : AmmoForWeapon_OnStreet[CPickups::WeaponForModel(m_pObject->GetModelIndex())]); player->GiveWeapon(CPickups::WeaponForModel(m_pObject->GetModelIndex()), m_nQuantity != 0 ? m_nQuantity : AmmoForWeapon_OnStreet[CPickups::WeaponForModel(m_pObject->GetModelIndex())]);
if (player->m_nSelectedWepSlot == player->GetWeaponSlot(WEAPONTYPE_UNARMED)) { if (player->m_nSelectedWepSlot == player->GetWeaponSlot(WEAPONTYPE_UNARMED)) {
player->m_nSelectedWepSlot = player->GetWeaponSlot(CPickups::WeaponForModel(m_pObject->GetModelIndex())); player->m_nSelectedWepSlot = player->GetWeaponSlot(CPickups::WeaponForModel(m_pObject->GetModelIndex()));
} }
@ -232,7 +232,7 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
case PICKUP_ONCE_TIMEOUT: case PICKUP_ONCE_TIMEOUT:
if (!CPickups::GivePlayerGoodiesWithPickUpMI(m_pObject->GetModelIndex(), playerId)) { if (!CPickups::GivePlayerGoodiesWithPickUpMI(m_pObject->GetModelIndex(), playerId)) {
if (CPickups::WeaponForModel(m_pObject->GetModelIndex())) { if (CPickups::WeaponForModel(m_pObject->GetModelIndex())) {
player->GiveWeapon(CPickups::WeaponForModel(m_pObject->GetModelIndex()), m_wQuantity != 0 ? m_wQuantity : AmmoForWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())]); player->GiveWeapon(CPickups::WeaponForModel(m_pObject->GetModelIndex()), m_nQuantity != 0 ? m_nQuantity : AmmoForWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())]);
if (player->m_nSelectedWepSlot == player->GetWeaponSlot(WEAPONTYPE_UNARMED)) if (player->m_nSelectedWepSlot == player->GetWeaponSlot(WEAPONTYPE_UNARMED))
player->m_nSelectedWepSlot = player->GetWeaponSlot(CPickups::WeaponForModel(m_pObject->GetModelIndex())); player->m_nSelectedWepSlot = player->GetWeaponSlot(CPickups::WeaponForModel(m_pObject->GetModelIndex()));
} }
@ -256,8 +256,8 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
DMAudio.PlayFrontEndSound(SOUND_PICKUP_HIDDEN_PACKAGE, 0); DMAudio.PlayFrontEndSound(SOUND_PICKUP_HIDDEN_PACKAGE, 0);
return true; return true;
case PICKUP_MONEY: case PICKUP_MONEY:
CWorld::Players[playerId].m_nMoney += m_wQuantity; CWorld::Players[playerId].m_nMoney += m_nQuantity;
sprintf(gString, "$%d", m_wQuantity); sprintf(gString, "$%d", m_nQuantity);
#ifdef MONEY_MESSAGES #ifdef MONEY_MESSAGES
CMoneyMessages::RegisterOne(m_vecPos + CVector(0.0f, 0.0f, 1.0f), gString, 0, 255, 0, 0.5f, 0.5f); CMoneyMessages::RegisterOne(m_vecPos + CVector(0.0f, 0.0f, 1.0f), gString, 0, 255, 0, 0.5f, 0.5f);
#endif #endif
@ -368,7 +368,7 @@ CPickups::Init(void)
NumMessages = 0; NumMessages = 0;
for (int i = 0; i < NUMPICKUPS; i++) { for (int i = 0; i < NUMPICKUPS; i++) {
aPickUps[i].m_eType = PICKUP_NONE; aPickUps[i].m_eType = PICKUP_NONE;
aPickUps[i].m_wIndex = 1; aPickUps[i].m_nIndex = 1;
aPickUps[i].m_pObject = nil; aPickUps[i].m_pObject = nil;
} }
@ -409,7 +409,7 @@ CPickups::GetActualPickupIndex(int32 index)
if (index == -1) return -1; if (index == -1) return -1;
// doesn't look nice // doesn't look nice
if ((uint16)((index & 0xFFFF0000) >> 16) != aPickUps[(uint16)index].m_wIndex) return -1; if ((uint16)((index & 0xFFFF0000) >> 16) != aPickUps[(uint16)index].m_nIndex) return -1;
return (uint16)index; return (uint16)index;
} }
@ -525,7 +525,7 @@ CPickups::GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quan
aPickUps[slot].m_eType = (ePickupType)type; aPickUps[slot].m_eType = (ePickupType)type;
aPickUps[slot].m_bRemoved = false; aPickUps[slot].m_bRemoved = false;
aPickUps[slot].m_wQuantity = quantity; aPickUps[slot].m_nQuantity = quantity;
if (type == PICKUP_ONCE_TIMEOUT) if (type == PICKUP_ONCE_TIMEOUT)
aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds() + 20000; aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds() + 20000;
else if (type == PICKUP_MONEY) else if (type == PICKUP_MONEY)
@ -554,11 +554,11 @@ CPickups::GenerateNewOne_WeaponType(CVector pos, eWeaponType weaponType, uint8 t
int32 int32
CPickups::GetNewUniquePickupIndex(int32 slot) CPickups::GetNewUniquePickupIndex(int32 slot)
{ {
if (aPickUps[slot].m_wIndex >= 0xFFFE) if (aPickUps[slot].m_nIndex >= 0xFFFE)
aPickUps[slot].m_wIndex = 1; aPickUps[slot].m_nIndex = 1;
else else
aPickUps[slot].m_wIndex++; aPickUps[slot].m_nIndex++;
return slot | (aPickUps[slot].m_wIndex << 16); return slot | (aPickUps[slot].m_nIndex << 16);
} }
int32 int32
@ -612,7 +612,7 @@ CPickups::FindColourIndexForWeaponMI(int32 model)
void void
CPickups::AddToCollectedPickupsArray(int32 index) CPickups::AddToCollectedPickupsArray(int32 index)
{ {
aPickUpsCollected[CollectedPickUpIndex++] = index | (aPickUps[index].m_wIndex << 16); aPickUpsCollected[CollectedPickUpIndex++] = index | (aPickUps[index].m_nIndex << 16);
if (CollectedPickUpIndex >= NUMCOLLECTEDPICKUPS) if (CollectedPickUpIndex >= NUMCOLLECTEDPICKUPS)
CollectedPickUpIndex = 0; CollectedPickUpIndex = 0;
} }

View file

@ -31,11 +31,11 @@ class CPickup
public: public:
ePickupType m_eType; ePickupType m_eType;
bool m_bRemoved; bool m_bRemoved;
uint16 m_wQuantity; uint16 m_nQuantity;
CObject *m_pObject; CObject *m_pObject;
uint32 m_nTimer; uint32 m_nTimer;
int16 m_eModelIndex; int16 m_eModelIndex;
uint16 m_wIndex; uint16 m_nIndex;
CVector m_vecPos; CVector m_vecPos;
CObject *GiveUsAPickUpObject(int32 handle); CObject *GiveUsAPickUpObject(int32 handle);