mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-15 22:29:03 +00:00
revisit processVehicle
This commit is contained in:
parent
97550b4fd9
commit
2d3d5d67ee
2 changed files with 144 additions and 127 deletions
|
@ -697,131 +697,148 @@ const bool hornPatternsArray[8][44] = {
|
|||
false, false, false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false, false, false, false},
|
||||
};
|
||||
|
||||
|
||||
void
|
||||
cAudioManager::ProcessVehicle(CVehicle *veh)
|
||||
void cAudioManager::ProcessVehicle(CVehicle* veh)
|
||||
{
|
||||
tHandlingData *handling = veh->pHandling;
|
||||
float velChange;
|
||||
CPlayerPed* player;
|
||||
CVehicle* playerVeh;
|
||||
CEntity* attachedTo;
|
||||
cVehicleParams params;
|
||||
m_sQueueSample.m_vecPos = veh->GetPosition();
|
||||
CBike* bike;
|
||||
CAutomobile* automobile;
|
||||
float gasPedal;
|
||||
|
||||
float gas;
|
||||
float gasPedalAudio;
|
||||
float tmp;
|
||||
|
||||
params.m_bDistanceCalculated = false;
|
||||
params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||
params.m_pVehicle = veh;
|
||||
params.m_pTransmission = nil;
|
||||
params.m_nIndex = 0;
|
||||
params.m_fVelocityChange = 0.0f;
|
||||
|
||||
if (handling != nil)
|
||||
params.m_pTransmission = &handling->Transmission;
|
||||
|
||||
params.m_nIndex = veh->GetModelIndex() - MI_FIRST_VEHICLE;
|
||||
if (params.m_pVehicle->GetStatus() == STATUS_SIMPLE)
|
||||
velChange = params.m_pVehicle->AutoPilot.m_fMaxTrafficSpeed * 0.02f;
|
||||
else
|
||||
velChange = DotProduct(params.m_pVehicle->m_vecMoveSpeed, params.m_pVehicle->GetForward());
|
||||
params.m_fVelocityChange = velChange;
|
||||
params.m_VehicleType = params.m_pVehicle->m_vehType;
|
||||
switch (params.m_pVehicle->m_vehType) {
|
||||
case VEHICLE_TYPE_CAR:
|
||||
UpdateGasPedalAudio((CAutomobile *)veh);
|
||||
if (params.m_nIndex == RCBANDIT) {
|
||||
ProcessModelCarEngine(¶ms);
|
||||
//44-58
|
||||
player = FindPlayerPed();
|
||||
playerVeh = FindPlayerVehicle();
|
||||
if (playerVeh == NULL && player != NULL) {
|
||||
attachedTo = player->m_attachedTo;
|
||||
if (attachedTo != NULL && attachedTo->GetType() == ENTITY_TYPE_VEHICLE)
|
||||
playerVeh = (CVehicle*)attachedTo;
|
||||
}
|
||||
if (playerVeh == veh
|
||||
|| CGame::currArea == AREA_OVALRING
|
||||
|| CGame::currArea == AREA_BLOOD
|
||||
|| CGame::currArea == AREA_DIRT
|
||||
|| CGame::currArea == AREA_EVERYWHERE
|
||||
|| CGame::currArea == AREA_MALL
|
||||
|| CGame::currArea == AREA_MAIN_MAP) {
|
||||
//62-84
|
||||
m_sQueueSample.m_vecPos = veh->GetPosition();
|
||||
params.m_bDistanceCalculated = false;
|
||||
params.m_pVehicle = veh;
|
||||
params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||
params.m_pTransmission = veh->pHandling != NULL ? &veh->pHandling->Transmission : NULL;
|
||||
params.m_nIndex = veh->m_modelIndex - MI_FIRST_VEHICLE;
|
||||
if (veh->GetStatus() == STATUS_SIMPLE)
|
||||
params.m_fVelocityChange = veh->AutoPilot.m_fMaxTrafficSpeed * 0.02f;
|
||||
else
|
||||
params.m_fVelocityChange = DotProduct(veh->m_vecMoveSpeed, veh->GetForward());
|
||||
params.m_VehicleType = veh->m_vehType;
|
||||
|
||||
if (CGame::currArea == AREA_MALL && playerVeh != veh) {
|
||||
ProcessVehicleOneShots(¶ms);
|
||||
((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange;
|
||||
ProcessVehicleSirenOrAlarm(¶ms);
|
||||
ProcessEngineDamage(¶ms);
|
||||
return;
|
||||
}
|
||||
//104-
|
||||
switch (params.m_VehicleType) {
|
||||
case VEHICLE_TYPE_CAR://done
|
||||
automobile = (CAutomobile*)veh;
|
||||
UpdateGasPedalAudio(&automobile->m_fGasPedalAudio, automobile->m_fGasPedal);
|
||||
if (veh->m_modelIndex == MI_RCBANDIT || veh->m_modelIndex == MI_RCBARON) {
|
||||
ProcessModelCarEngine(¶ms);//recheck
|
||||
ProcessEngineDamage(¶ms);
|
||||
} else if (veh->m_modelIndex == MI_RCRAIDER || veh->m_modelIndex == MI_RCGOBLIN) {
|
||||
//ProcessModelHeliVehicle(this, ¶ms);
|
||||
ProcessEngineDamage(¶ms);
|
||||
} else {
|
||||
switch (veh->GetVehicleAppearance()) {
|
||||
case VEHICLE_APPEARANCE_HELI:
|
||||
ProcessHelicopter(¶ms);
|
||||
//ProcessVehicleFlatTyre(¶ms);
|
||||
ProcessEngineDamage(¶ms);
|
||||
break;
|
||||
case VEHICLE_APPEARANCE_BOAT:
|
||||
case VEHICLE_APPEARANCE_PLANE:
|
||||
break;
|
||||
default:
|
||||
if (ProcessVehicleRoadNoise(¶ms)) {
|
||||
ProcessReverseGear(¶ms);
|
||||
if (CWeather::WetRoads > 0.0)
|
||||
ProcessWetRoadNoise(¶ms);
|
||||
ProcessVehicleSkidding(¶ms);
|
||||
//ProcessVehicleFlatTyre(params);
|
||||
ProcessVehicleHorn(¶ms);
|
||||
ProcessVehicleSirenOrAlarm(¶ms);
|
||||
if (UsesReverseWarning(params.m_nIndex))
|
||||
ProcessVehicleReverseWarning(¶ms);
|
||||
if(HasAirBrakes(params.m_nIndex))
|
||||
ProcessAirBrakes(¶ms);
|
||||
ProcessCarBombTick(¶ms);
|
||||
ProcessVehicleEngine(¶ms);
|
||||
ProcessEngineDamage(¶ms);
|
||||
ProcessVehicleDoors(¶ms);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
ProcessVehicleOneShots(¶ms);
|
||||
automobile->m_fVelocityChangeForAudio = params.m_fVelocityChange;
|
||||
break;
|
||||
case VEHICLE_TYPE_BOAT://done
|
||||
if (veh->m_modelIndex == MI_SKIMMER)
|
||||
ProcessHelicopter(¶ms);
|
||||
else
|
||||
ProcessBoatEngine(¶ms);
|
||||
ProcessBoatMovingOverWater(¶ms);
|
||||
ProcessVehicleOneShots(¶ms);
|
||||
break;
|
||||
case VEHICLE_TYPE_HELI: //done
|
||||
ProcessHelicopter(¶ms); //TODO recheck
|
||||
ProcessVehicleOneShots(¶ms);
|
||||
break;
|
||||
case VEHICLE_TYPE_PLANE://done
|
||||
switch (params.m_nIndex) {
|
||||
case AIRTRAIN:
|
||||
ProcessJumbo(¶ms);//recheck
|
||||
break;
|
||||
case DEADDODO:
|
||||
ProcessCesna(¶ms);//recheck
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
ProcessVehicleOneShots(¶ms);
|
||||
//ProcessVehicleFlatType(¶ms);
|
||||
break;
|
||||
case VEHICLE_TYPE_BIKE: //done
|
||||
bike = (CBike*)veh;
|
||||
//gasPedal = fabs(veh->m_fGasPedal);
|
||||
//if (gasPedal <= bike->m_fGasPedalAudio)
|
||||
// bike->m_fGasPedalAudio = Max(bike->m_fGasPedalAudio - 0.07f, gasPedal);
|
||||
//else
|
||||
// bike->m_fGasPedalAudio = Min(bike->m_fGasPedalAudio + 0.09f, gasPedal);
|
||||
UpdateGasPedalAudio(&bike->m_fGasPedalAudio, bike->m_fGasPedal);
|
||||
if (ProcessVehicleRoadNoise(¶ms)) {
|
||||
if (CWeather::WetRoads > 0.0f)
|
||||
ProcessWetRoadNoise(¶ms);
|
||||
ProcessVehicleSkidding(¶ms);
|
||||
ProcessVehicleHorn(¶ms);
|
||||
ProcessVehicleSirenOrAlarm(¶ms);
|
||||
ProcessCarBombTick(¶ms);
|
||||
ProcessEngineDamage(¶ms);
|
||||
ProcessVehicleEngine(¶ms);
|
||||
//ProcessVehicleFlatTyre();
|
||||
}
|
||||
ProcessVehicleOneShots(¶ms);
|
||||
bike->m_fVelocityChangeForAudio = params.m_fVelocityChange;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (params.m_nIndex == DODO) {
|
||||
if (!ProcessVehicleRoadNoise(¶ms)) {
|
||||
ProcessVehicleOneShots(¶ms);
|
||||
((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange;
|
||||
break;
|
||||
}
|
||||
if (CWeather::WetRoads > 0.f)
|
||||
ProcessWetRoadNoise(¶ms);
|
||||
ProcessVehicleSkidding(¶ms);
|
||||
} else {
|
||||
if (!ProcessVehicleRoadNoise(¶ms)) {
|
||||
ProcessVehicleOneShots(¶ms);
|
||||
((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange;
|
||||
break;
|
||||
}
|
||||
ProcessReverseGear(¶ms);
|
||||
if (CWeather::WetRoads > 0.f)
|
||||
ProcessWetRoadNoise(¶ms);
|
||||
ProcessVehicleSkidding(¶ms);
|
||||
ProcessVehicleHorn(¶ms);
|
||||
ProcessVehicleSirenOrAlarm(¶ms);
|
||||
if (UsesReverseWarning(params.m_nIndex))
|
||||
ProcessVehicleReverseWarning(¶ms);
|
||||
if (HasAirBrakes(params.m_nIndex))
|
||||
ProcessAirBrakes(¶ms);
|
||||
}
|
||||
ProcessCarBombTick(¶ms);
|
||||
ProcessVehicleEngine(¶ms);
|
||||
ProcessEngineDamage(¶ms);
|
||||
ProcessVehicleDoors(¶ms);
|
||||
|
||||
ProcessVehicleOneShots(¶ms);
|
||||
((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange;
|
||||
break;
|
||||
case VEHICLE_TYPE_BOAT:
|
||||
ProcessBoatEngine(¶ms);
|
||||
ProcessBoatMovingOverWater(¶ms);
|
||||
ProcessVehicleOneShots(¶ms);
|
||||
break;
|
||||
#ifdef GTA_TRAIN
|
||||
case VEHICLE_TYPE_TRAIN:
|
||||
ProcessTrainNoise(¶ms);
|
||||
ProcessVehicleOneShots(¶ms);
|
||||
break;
|
||||
#endif
|
||||
case VEHICLE_TYPE_HELI:
|
||||
ProcessHelicopter(¶ms);
|
||||
ProcessVehicleOneShots(¶ms);
|
||||
break;
|
||||
case VEHICLE_TYPE_PLANE:
|
||||
ProcessPlane(¶ms);
|
||||
ProcessVehicleOneShots(¶ms);
|
||||
break;
|
||||
case VEHICLE_TYPE_BIKE:
|
||||
gas = fabs(params.m_pVehicle->m_fGasPedal);
|
||||
gasPedalAudio = ((CBike*)params.m_pVehicle)->m_fGasPedalAudio;
|
||||
if (gas <= gasPedalAudio) {
|
||||
tmp = gasPedalAudio = 0.07f;
|
||||
if (tmp <= gas)
|
||||
tmp = gas;
|
||||
} else {
|
||||
tmp = gasPedalAudio + 0.09f;
|
||||
if (tmp < gas)
|
||||
tmp = gas;
|
||||
}
|
||||
((CBike*)params.m_pVehicle)->m_fGasPedalAudio = tmp;
|
||||
|
||||
if (ProcessVehicleRoadNoise(¶ms)) {
|
||||
if (CWeather::WetRoads > 0.0f)
|
||||
ProcessWetRoadNoise(¶ms);
|
||||
ProcessVehicleSkidding(¶ms);
|
||||
ProcessVehicleHorn(¶ms);
|
||||
ProcessVehicleSirenOrAlarm(¶ms);
|
||||
ProcessCarBombTick(¶ms);
|
||||
ProcessEngineDamage(¶ms);
|
||||
ProcessVehicleEngine(¶ms);
|
||||
//ProcessVehicleFlatTyre();
|
||||
}
|
||||
ProcessVehicleOneShots(¶ms);
|
||||
((CBike*)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
ProcessRainOnVehicle(¶ms);
|
||||
}
|
||||
ProcessRainOnVehicle(¶ms);
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -1227,15 +1244,14 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams *params)
|
|||
}
|
||||
|
||||
void
|
||||
cAudioManager::UpdateGasPedalAudio(CAutomobile *automobile)
|
||||
cAudioManager::UpdateGasPedalAudio(float* gasPedalAudio, float vehGasPedal)
|
||||
{
|
||||
float gasPedal = Abs(automobile->m_fGasPedal);
|
||||
float gasPedalAudio = automobile->m_fGasPedalAudio;
|
||||
float gasPedal = Abs(vehGasPedal);
|
||||
|
||||
if (gasPedalAudio < gasPedal)
|
||||
automobile->m_fGasPedalAudio = Min(gasPedalAudio + 0.09f, gasPedal);
|
||||
if (*gasPedalAudio < gasPedal)
|
||||
*gasPedalAudio = Min(*gasPedalAudio + 0.09f, gasPedal);
|
||||
else
|
||||
automobile->m_fGasPedalAudio = Max(gasPedalAudio - 0.07f, gasPedal);
|
||||
*gasPedalAudio = Max(*gasPedalAudio - 0.07f, gasPedal);
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -2072,7 +2088,7 @@ cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams *params)
|
|||
bool
|
||||
cAudioManager::UsesReverseWarning(int32 model) const
|
||||
{
|
||||
return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS || model == COACH;
|
||||
return model == LINERUN || model == FIRETRUK || model == BUS || model == COACH || model == PACKER || model == FLATBED;
|
||||
}
|
||||
|
||||
bool
|
||||
|
@ -2204,7 +2220,8 @@ cAudioManager::ProcessAirBrakes(cVehicleParams *params)
|
|||
bool
|
||||
cAudioManager::HasAirBrakes(int32 model) const
|
||||
{
|
||||
return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS || model == COACH;
|
||||
return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS || model == BARRACKS
|
||||
|| model == COACH || model == PACKER || model == FLATBED;
|
||||
}
|
||||
|
||||
bool
|
||||
|
|
|
@ -359,6 +359,7 @@ public:
|
|||
void ProcessVehicle(CVehicle *vehicle);
|
||||
bool ProcessVehicleDoors(cVehicleParams *params);
|
||||
void ProcessVehicleEngine(cVehicleParams *params);
|
||||
void UpdateGasPedalAudio(float* gasPedalAudio, float vehGasPedal);
|
||||
void ProcessVehicleHorn(cVehicleParams *params);
|
||||
void ProcessVehicleOneShots(cVehicleParams *params);
|
||||
bool ProcessVehicleReverseWarning(cVehicleParams *params);
|
||||
|
@ -411,7 +412,6 @@ public:
|
|||
void Terminate();
|
||||
void TranslateEntity(Const CVector *v1, CVector *v2) const;
|
||||
|
||||
void UpdateGasPedalAudio(CAutomobile *automobile);
|
||||
void UpdateReflections();
|
||||
bool UsesReverseWarning(int32 model) const;
|
||||
bool UsesSiren(int32 model) const;
|
||||
|
|
Loading…
Reference in a new issue