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approach separation differently
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2 changed files with 24 additions and 9 deletions
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@ -1,6 +1,26 @@
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#pragma once
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#include "Sprite2d.h"
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#define CARBLIP_MARKER_COLOR_R 252
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#define CARBLIP_MARKER_COLOR_G 138
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#define CARBLIP_MARKER_COLOR_B 242
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#define CARBLIP_MARKER_COLOR_A 255
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#define CHARBLIP_MARKER_COLOR_R 252
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#define CHARBLIP_MARKER_COLOR_G 138
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#define CHARBLIP_MARKER_COLOR_B 242
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#define CHARBLIP_MARKER_COLOR_A 255
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#define OBJECTBLIP_MARKER_COLOR_R 252
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#define OBJECTBLIP_MARKER_COLOR_G 138
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#define OBJECTBLIP_MARKER_COLOR_B 242
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#define OBJECTBLIP_MARKER_COLOR_A 255
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#define COORDBLIP_MARKER_COLOR_R 252
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#define COORDBLIP_MARKER_COLOR_G 138
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#define COORDBLIP_MARKER_COLOR_B 242
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#define COORDBLIP_MARKER_COLOR_A 255
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#define MENU_MAP_LENGTH_UNIT 1190.0f // in game unit
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#define MENU_MAP_WIDTH_SCALE 1.112f // in game unit (originally 1.112494151260504f)
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#define MENU_MAP_HEIGHT_SCALE 1.119f // in game unit (originally 1.118714268907563f)
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