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Fix acceleration sound on exiting the vehicle
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1 changed files with 4 additions and 0 deletions
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@ -1227,7 +1227,11 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CAutomobile *
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bHandbrakeOnLastFrame = FALSE;
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bHandbrakeOnLastFrame = FALSE;
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CurrentPretendGear = 1;
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CurrentPretendGear = 1;
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}
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}
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#ifdef FIX_BUGS // fix acceleration sound on exiting the vehicle
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if (CReplay::IsPlayingBack() || FindPlayerPed()->GetPedState() == PED_EXIT_CAR)
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#else
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if (CReplay::IsPlayingBack())
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if (CReplay::IsPlayingBack())
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#endif
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accelerateState = 255.f * Clamp(automobile->m_fGasPedal, 0.0f, 1.0f);
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accelerateState = 255.f * Clamp(automobile->m_fGasPedal, 0.0f, 1.0f);
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else
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else
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accelerateState = Pads[0].GetAccelerate();
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accelerateState = Pads[0].GetAccelerate();
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