Fix acceleration sound on exiting the vehicle

This commit is contained in:
Sergeanur 2021-08-26 08:15:03 +03:00
parent 885467bcd0
commit 2e02aed5d5

View file

@ -1227,7 +1227,11 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CAutomobile *
bHandbrakeOnLastFrame = FALSE; bHandbrakeOnLastFrame = FALSE;
CurrentPretendGear = 1; CurrentPretendGear = 1;
} }
#ifdef FIX_BUGS // fix acceleration sound on exiting the vehicle
if (CReplay::IsPlayingBack() || FindPlayerPed()->GetPedState() == PED_EXIT_CAR)
#else
if (CReplay::IsPlayingBack()) if (CReplay::IsPlayingBack())
#endif
accelerateState = 255.f * Clamp(automobile->m_fGasPedal, 0.0f, 1.0f); accelerateState = 255.f * Clamp(automobile->m_fGasPedal, 0.0f, 1.0f);
else else
accelerateState = Pads[0].GetAccelerate(); accelerateState = Pads[0].GetAccelerate();