Fix speed of sound

This commit is contained in:
Sergeanur 2021-01-03 16:43:58 +02:00
parent c4479a0185
commit 2e06e4b6b8
2 changed files with 6 additions and 3 deletions

View file

@ -17,12 +17,15 @@ const int channels = ARRAY_SIZE(cAudioManager::m_asActiveSamples);
const int policeChannel = channels + 1;
const int allChannels = channels + 2;
#define SPEED_OF_SOUND 343.f
#define TIME_SPENT 40
cAudioManager::cAudioManager()
{
m_bIsInitialised = false;
m_bReverb = true;
m_fSpeedOfSound = 6.86f;
m_nTimeSpent = 50;
m_fSpeedOfSound = SPEED_OF_SOUND / TIME_SPENT;
m_nTimeSpent = TIME_SPENT;
m_nActiveSamples = NUM_SOUNDS_SAMPLES_SLOTS;
m_nActiveSampleQueue = 1;
ClearRequestedQueue();

View file

@ -435,7 +435,7 @@ cMusicManager::ServiceFrontEndMode()
else {
if (m_nCurrentVolume < m_nMaxVolume)
m_nCurrentVolume = Min(m_nMaxVolume, m_nCurrentVolume + 6);
SampleManager.SetStreamedVolumeAndPan(m_nCurrentVolume, 63u, 0, 0);
SampleManager.SetStreamedVolumeAndPan(m_nCurrentVolume, 63, 0, 0);
}
} else {
if (m_nPlayingTrack == STREAMED_SOUND_RADIO_MP3_PLAYER)