Automobile: more pointless fixes

This commit is contained in:
erorcun 2021-01-05 13:45:20 +03:00
parent e6ef2f12de
commit 2e734a4750

View file

@ -224,6 +224,7 @@ CAutomobile::ProcessControl(void)
int i; int i;
float wheelRot; float wheelRot;
CColModel *colModel; CColModel *colModel;
float brake = 0.0f;
if(bUsingSpecialColModel) if(bUsingSpecialColModel)
colModel = &CWorld::Players[CWorld::PlayerInFocus].m_ColModel; colModel = &CWorld::Players[CWorld::PlayerInFocus].m_ColModel;
@ -539,7 +540,6 @@ CAutomobile::ProcessControl(void)
break; break;
} }
float brake;
if(skipPhysics){ if(skipPhysics){
bHasContacted = false; bHasContacted = false;
bIsInSafePosition = false; bIsInSafePosition = false;
@ -725,7 +725,7 @@ CAutomobile::ProcessControl(void)
traction *= 4.0f; traction *= 4.0f;
if(FindPlayerVehicle() && FindPlayerVehicle() == this){ if(FindPlayerVehicle() && FindPlayerVehicle() == this){
if(CPad::GetPad(0)->WeaponJustDown()){ if(CPad::GetPad(0)->CarGunJustDown()){
if(m_bombType == CARBOMB_TIMED){ if(m_bombType == CARBOMB_TIMED){
m_bombType = CARBOMB_TIMEDACTIVE; m_bombType = CARBOMB_TIMEDACTIVE;
m_nBombTimer = 7000; m_nBombTimer = 7000;