Merge branch 'master' of git://github.com/GTAmodding/re3 into erorcun

This commit is contained in:
eray orçunus 2019-07-10 15:56:56 +03:00
commit 2ef5e4cd66
54 changed files with 3963 additions and 249 deletions

View file

@ -62,7 +62,7 @@ CPhysical::CPhysical(void)
m_phy_flagA10 = false;
m_phy_flagA20 = false;
m_nLastCollType = 0;
m_nSurfaceTouched = SURFACE_DEFAULT;
}
CPhysical::~CPhysical(void)
@ -457,7 +457,7 @@ CPhysical::ApplySpringCollision(float springConst, CVector &springDir, CVector &
float compression = 1.0f - springRatio;
if(compression > 0.0f){
float step = min(CTimer::GetTimeStep(), 3.0f);
float impulse = -0.008f*m_fMass*step * springConst * compression * bias*2.0f;
float impulse = -GRAVITY*m_fMass*step * springConst * compression * bias*2.0f;
ApplyMoveForce(springDir*impulse);
ApplyTurnForce(springDir*impulse, point);
}
@ -489,7 +489,7 @@ void
CPhysical::ApplyGravity(void)
{
if(bAffectedByGravity)
m_vecMoveSpeed.z -= 0.008f * CTimer::GetTimeStep();
m_vecMoveSpeed.z -= GRAVITY * CTimer::GetTimeStep();
}
void
@ -1783,7 +1783,7 @@ CPhysical::ProcessShift(void)
}
bIsStuck = false;
bIsInSafePosition = true;
m_fDistanceTravelled = (GetPosition() - *matrix.GetPosition()).Magnitude();
m_fDistanceTravelled = (GetPosition() - matrix.GetPosition()).Magnitude();
RemoveAndAdd();
}
}
@ -1918,14 +1918,14 @@ CPhysical::ProcessCollision(void)
bHitByTrain ||
m_status == STATUS_PLAYER || IsPed() && ped->IsPlayer()){
if(IsVehicle())
((CVehicle*)this)->m_veh_flagD4 = true;
((CVehicle*)this)->bVehicleColProcessed = true;
if(CheckCollision()){
GetMatrix() = savedMatrix;
return;
}
}
bHitByTrain = false;
m_fDistanceTravelled = (GetPosition() - *savedMatrix.GetPosition()).Magnitude();
m_fDistanceTravelled = (GetPosition() - savedMatrix.GetPosition()).Magnitude();
m_phy_flagA80 = false;
bIsStuck = false;