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more car control
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12 changed files with 370 additions and 187 deletions
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@ -182,6 +182,7 @@ public:
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uint8 bIsCarParkVehicle : 1; // Car has been created using the special CAR_PARK script command
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uint8 bHasAlreadyBeenRecorded : 1; // Used for replays
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uint8 bPartOfConvoy : 1;
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uint8 bCreatedAsPoliceVehicle : 1;// True if this guy was created as a police vehicle (enforcer, policecar, miamivice car etc)
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uint8 bParking : 1;
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@ -287,6 +288,7 @@ public:
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bool ShufflePassengersToMakeSpace(void);
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void InflictDamage(CEntity *damagedBy, eWeaponType weaponType, float damage);
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void DoFixedMachineGuns(void);
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void FireFixedMachineGuns(void);
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bool IsAlarmOn(void) { return m_nAlarmState != 0 && m_nAlarmState != -1; }
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