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work on CAutomobile
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11 changed files with 218 additions and 127 deletions
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@ -256,7 +256,7 @@ public:
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int8 m_nPacManPickupsCarried;
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uint8 m_nRoadblockType;
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uint8 m_bGarageTurnedLightsOff;
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int32 m_vehLCS_264;
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float m_fWheelSpin;
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float m_fHealth; // 1000.0f = full health. 250.0f = fire. 0 -> explode
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float m_fEngineEnergy; // TODO(LCS): better name. it adds up acceleration force, so possibly kinetic energy??
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uint8 m_nCurrentGear;
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@ -280,8 +280,8 @@ public:
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uint8 m_nRadioStation;
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uint8 m_bRainAudioCounter;
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uint8 m_bRainSamplesCounter;
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int8 m_vehLCS_2A3;
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int32 m_vehLCS_2A4; // haven't seen this used yet
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int8 m_vehLCS_2A3; // enables 2A4
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uint8 m_vehLCS_2A4; // some timer
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uint32 m_nCarHornTimer;
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uint8 m_nCarHornPattern;
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uint8 m_bSirenOrAlarm;
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@ -292,7 +292,7 @@ public:
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CStoredCollPoly m_aCollPolys[2]; // poly which is under front/rear part of car
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float m_fSteerInput;
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eVehicleType m_vehType;
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bool m_vehLCS_348;
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bool m_bSuperBrake;
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static void *operator new(size_t) throw();
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static void *operator new(size_t sz, int slot) throw();
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@ -429,7 +429,6 @@ public:
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static bool m_bDisplayHandlingInfo;
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#endif
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static float rcHeliHeightLimit;
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// unused from SA:
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static float WHEELSPIN_FALL_RATE;
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static float WHEELSPIN_RISE_RATE;
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static float WHEELSPIN_INAIR_TARGET_RATE;
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