mirror of
https://github.com/GTAmodding/re3.git
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Merge branch 'miami' of https://github.com/GTAmodding/re3 into miami
This commit is contained in:
commit
2f9dd8bad9
3 changed files with 47 additions and 51 deletions
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@ -235,31 +235,30 @@ public:
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float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; }
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int32 GetRandomNumber(int32 idx) const { return m_anRandomTable[idx]; }
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int32 GetRandomNumberInRange(int32 idx, int32 low, int32 high) const { return (m_anRandomTable[idx] % (high - low + 1)) + low; }
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bool IsMissionAudioSamplePlaying(uint8 slot) const;// { return m_sMissionAudio.m_nPlayStatus == 1; }
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bool IsMissionAudioSamplePlaying(uint8 slot) const; // { return m_sMissionAudio.m_nPlayStatus == 1; }
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bool ShouldDuckMissionAudio(uint8 slot) const;
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// "Should" be in alphabetic order, except "getXTalkSfx"
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void AddDetailsToRequestedOrderList(uint8 sample);
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void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 bank,
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uint8 counter, bool notLooping); //done
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void AddReflectionsToRequestedQueue();
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void AddReleasingSounds();
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void AddSampleToRequestedQueue();
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void AgeCrimes();
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void AddDetailsToRequestedOrderList(uint8 sample); // done (inlined in vc)
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void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 bank, uint8 counter, bool notLooping); // done
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void AddReflectionsToRequestedQueue(); // done
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void AddReleasingSounds(); // done
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void AddSampleToRequestedQueue(); // done
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void AgeCrimes(); // done (inlined in vc)
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void CalculateDistance(bool &condition, float dist); //done
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void CalculateDistance(bool &condition, float dist); // done
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bool CheckForAnAudioFileOnCD() const;
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void ClearActiveSamples();
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void ClearMissionAudio(uint8 slot);
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void ClearMissionAudio(uint8 slot); //done
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void ClearRequestedQueue();
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int32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2,
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float speedMultiplier) const;
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int32 ComputePan(float, CVector *);
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uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const;
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int32 CreateEntity(eAudioType type, void *entity);
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int32 CreateEntity(eAudioType type, void *entity); // done
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void DestroyAllGameCreatedEntities();
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void DestroyEntity(int32 id);
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void DestroyEntity(int32 id); //done (inlined in vc)
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void DoPoliceRadioCrackle();
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// functions returning talk sfx,
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@ -271,44 +270,42 @@ public:
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char *Get3DProviderName(uint8 id) const;
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uint8 GetCDAudioDriveLetter() const;
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int8 GetCurrent3DProviderIndex() const;
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int8 AutoDetect3DProviders() const;
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int8 AutoDetect3DProviders() const; // done
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float GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const; // not used
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float GetCollisionOneShotRatio(int32 a, float b) const;
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float GetCollisionRatio(float a, float b, float c, float d) const;
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float GetDistanceSquared(const CVector &v) const; //done
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float GetDistanceSquared(const CVector &v) const; // done (inlined in vc)
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int32 GetJumboTaxiFreq() const;
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uint8 GetMissionAudioLoadingStatus(uint8 slot) const;
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uint8 GetMissionAudioLoadingStatus(uint8 slot) const; // done
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int8 GetMissionScriptPoliceAudioPlayingStatus() const;
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uint8 GetNum3DProvidersAvailable() const;
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uint8 GetNum3DProvidersAvailable() const; // done
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int32 GetPedCommentSfx(CPed *ped, int32 sound);
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void GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint32 maxOffset) const;
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float GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile,
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cTransmission *transmission, float velocityChange);
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float GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile,
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cTransmission *transmission, float velocityChange);
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float GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange);
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float GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange);
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bool HasAirBrakes(int32 model) const; //done
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bool HasAirBrakes(int32 model) const; // done
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void Initialise();
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void Initialise(); // done
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void InitialisePoliceRadio();
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void InitialisePoliceRadioZones();
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void InterrogateAudioEntities();
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bool IsAudioInitialised() const;
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bool IsMissionAudioSampleFinished(uint8 slot);
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bool IsMP3RadioChannelAvailable() const;
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bool IsMP3RadioChannelAvailable() const; // done
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bool MissionScriptAudioUsesPoliceChannel(int32 soundMission) const;
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void PlayLoadedMissionAudio(uint8 slot);
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void PlayOneShot(int32 index, int16 sound, float vol);
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void PlayLoadedMissionAudio(uint8 slot); // done
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void PlayOneShot(int32 index, int16 sound, float vol); // done
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void PlaySuspectLastSeen(float x, float y, float z);
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void PlayerJustGotInCar() const; //done
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void PlayerJustLeftCar() const; //done
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void PlayerJustGotInCar() const; // done
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void PlayerJustLeftCar() const; // done
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void PostInitialiseGameSpecificSetup();
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void PostTerminateGameSpecificShutdown(); //done
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void PreInitialiseGameSpecificSetup() const; //done
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void PreloadMissionAudio(uint8 slot, Const char *name);
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void PreTerminateGameSpecificShutdown(); //done
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void PostTerminateGameSpecificShutdown(); // done
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void PreInitialiseGameSpecificSetup() const; // done
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void PreloadMissionAudio(uint8 slot, Const char *name); // done
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void PreTerminateGameSpecificShutdown(); // done
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/// processX - main logic of adding new sounds
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void ProcessActiveQueues();
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bool ProcessAirBrakes(cVehicleParams *params);
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@ -375,11 +372,10 @@ public:
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void ProcessExtraSounds(); //done
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int32 RandomDisplacement(uint32 seed) const;
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void ReacquireDigitalHandle() const;
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void ReleaseDigitalHandle() const;
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void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2,
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float collisionPower, float intensity2);
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void ReportCrime(int32 crime, const CVector *pos);
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void ReacquireDigitalHandle() const; // done
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void ReleaseDigitalHandle() const; // done
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void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower, float intensity2); // done
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void ReportCrime(int32 crime, const CVector *pos); // done
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void ResetAudioLogicTimers(uint32 timer);
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void ResetPoliceRadio();
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void ResetTimers(uint32 time);
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@ -394,7 +390,7 @@ public:
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void SetEffectsFadeVol(uint8 volume) const;
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void SetEffectsMasterVolume(uint8 volume) const;
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void SetMP3BoostVolume(uint8 volume) const;
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void SetEntityStatus(int32 id, uint8 status);
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void SetEntityStatus(int32 id, uint8 status); //done
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uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision);
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void SetMissionAudioLocation(uint8 slot, float x, float y, float z);
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void SetMissionScriptPoliceAudio(int32 sfx) const;
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@ -725,7 +725,7 @@ cAudioManager::AgeCrimes()
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{
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for (uint8 i = 0; i < ARRAY_SIZE(m_sPoliceRadioQueue.crimes); i++) {
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if (m_sPoliceRadioQueue.crimes[i].type != CRIME_NONE) {
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if (++m_sPoliceRadioQueue.crimes[i].timer > 1500) m_sPoliceRadioQueue.crimes[i].type = CRIME_NONE;
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if (++m_sPoliceRadioQueue.crimes[i].timer > 1200) m_sPoliceRadioQueue.crimes[i].type = CRIME_NONE;
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}
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}
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}
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@ -2118,7 +2118,7 @@ int32 CRunningScript::CollectNextParameterWithoutIncreasingPC(uint32 ip)
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case ARGUMENT_INT32:
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return CTheScripts::Read4BytesFromScript(pIp);
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case ARGUMENT_GLOBALVAR:
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return *((int32*)&CTheScripts::ScriptSpace[CTheScripts::Read2BytesFromScript(pIp)]);
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return *((int32*)&CTheScripts::ScriptSpace[(uint16)CTheScripts::Read2BytesFromScript(pIp)]);
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case ARGUMENT_LOCALVAR:
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return m_anLocalVariables[CTheScripts::Read2BytesFromScript(pIp)];
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case ARGUMENT_INT8:
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@ -2138,7 +2138,7 @@ void CRunningScript::StoreParameters(uint32* pIp, int16 number)
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for (int16 i = 0; i < number; i++){
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switch (CTheScripts::Read1ByteFromScript(pIp)) {
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case ARGUMENT_GLOBALVAR:
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*(int32*)&CTheScripts::ScriptSpace[CTheScripts::Read2BytesFromScript(pIp)] = ScriptParams[i];
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*(int32*)&CTheScripts::ScriptSpace[(uint16)CTheScripts::Read2BytesFromScript(pIp)] = ScriptParams[i];
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break;
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case ARGUMENT_LOCALVAR:
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m_anLocalVariables[CTheScripts::Read2BytesFromScript(pIp)] = ScriptParams[i];
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@ -2155,7 +2155,7 @@ int32 *CRunningScript::GetPointerToScriptVariable(uint32* pIp, int16 type)
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{
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case ARGUMENT_GLOBALVAR:
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script_assert(type == VAR_GLOBAL);
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return (int32*)&CTheScripts::ScriptSpace[CTheScripts::Read2BytesFromScript(pIp)];
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return (int32*)&CTheScripts::ScriptSpace[(uint16)CTheScripts::Read2BytesFromScript(pIp)];
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case ARGUMENT_LOCALVAR:
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script_assert(type == VAR_LOCAL);
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return &m_anLocalVariables[CTheScripts::Read2BytesFromScript(pIp)];
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@ -2472,7 +2472,7 @@ int8 CRunningScript::ProcessOneCommand()
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{
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int8 retval = -1;
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++CTheScripts::CommandsExecuted;
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int32 command = CTheScripts::Read2BytesFromScript(&m_nIp);
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int32 command = (uint16)CTheScripts::Read2BytesFromScript(&m_nIp);
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m_bNotFlag = (command & 0x8000);
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command &= 0x7FFF;
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#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
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@ -3095,7 +3095,7 @@ int8 CRunningScript::ProcessCommands0To99(int32 command)
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pNew->m_anLocalVariables[i] = CTheScripts::Read4BytesFromScript(&m_nIp);
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break;
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case ARGUMENT_GLOBALVAR:
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pNew->m_anLocalVariables[i] = *(int32*)&CTheScripts::ScriptSpace[CTheScripts::Read2BytesFromScript(&m_nIp)];
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pNew->m_anLocalVariables[i] = *(int32*)&CTheScripts::ScriptSpace[(uint16)CTheScripts::Read2BytesFromScript(&m_nIp)];
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break;
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case ARGUMENT_LOCALVAR:
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pNew->m_anLocalVariables[i] = m_anLocalVariables[CTheScripts::Read2BytesFromScript(&m_nIp)];
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@ -4886,7 +4886,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
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{
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script_assert(CTheScripts::ScriptSpace[m_nIp] == ARGUMENT_GLOBALVAR);
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m_nIp++;
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uint32 offset = CTheScripts::Read2BytesFromScript(&m_nIp);
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uint16 offset = CTheScripts::Read2BytesFromScript(&m_nIp);
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CollectParameters(&m_nIp, 1);
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CUserDisplay::OnscnTimer.AddClock(offset, nil, ScriptParams[0] != 0);
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return 0;
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@ -4895,14 +4895,14 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
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{
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script_assert(CTheScripts::ScriptSpace[m_nIp] == ARGUMENT_GLOBALVAR);
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m_nIp++;
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CUserDisplay::OnscnTimer.ClearClock(CTheScripts::Read2BytesFromScript(&m_nIp));
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CUserDisplay::OnscnTimer.ClearClock((uint16)CTheScripts::Read2BytesFromScript(&m_nIp));
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return 0;
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}
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case COMMAND_DISPLAY_ONSCREEN_COUNTER:
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{
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script_assert(CTheScripts::ScriptSpace[m_nIp] == ARGUMENT_GLOBALVAR);
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m_nIp++;
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int32 counter = CTheScripts::Read2BytesFromScript(&m_nIp);
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int16 counter = CTheScripts::Read2BytesFromScript(&m_nIp);
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CollectParameters(&m_nIp, 1);
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CUserDisplay::OnscnTimer.AddCounter(counter, ScriptParams[0], nil, 0);
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return 0;
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@ -4911,7 +4911,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
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{
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script_assert(CTheScripts::ScriptSpace[m_nIp] == ARGUMENT_GLOBALVAR);
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m_nIp++;
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CUserDisplay::OnscnTimer.ClearCounter(CTheScripts::Read2BytesFromScript(&m_nIp));
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CUserDisplay::OnscnTimer.ClearCounter((uint16)CTheScripts::Read2BytesFromScript(&m_nIp));
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return 0;
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}
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case COMMAND_SET_ZONE_CAR_INFO:
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@ -5286,7 +5286,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
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//case COMMAND_MOVE_CAMERA_ALONG_SPLINE:
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//case COMMAND_GET_CAMERA_POSITION_ALONG_SPLINE:
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case COMMAND_DECLARE_MISSION_FLAG:
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CTheScripts::OnAMissionFlag = CTheScripts::Read2BytesFromScript(&++m_nIp);
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CTheScripts::OnAMissionFlag = (uint16)CTheScripts::Read2BytesFromScript(&++m_nIp);
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return 0;
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case COMMAND_DECLARE_MISSION_FLAG_FOR_CONTACT:
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return 0;
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@ -10065,7 +10065,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
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case COMMAND_DISPLAY_ONSCREEN_TIMER_WITH_STRING:
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{
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script_assert(CTheScripts::ScriptSpace[m_nIp++] == ARGUMENT_GLOBALVAR);
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int16 var = CTheScripts::Read2BytesFromScript(&m_nIp);
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uint16 var = CTheScripts::Read2BytesFromScript(&m_nIp);
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CollectParameters(&m_nIp, 1);
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wchar* text = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); // ???
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strncpy(onscreen_str, (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
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@ -10076,7 +10076,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
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case COMMAND_DISPLAY_ONSCREEN_COUNTER_WITH_STRING:
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{
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script_assert(CTheScripts::ScriptSpace[m_nIp++] == ARGUMENT_GLOBALVAR);
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int16 var = CTheScripts::Read2BytesFromScript(&m_nIp);
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uint16 var = CTheScripts::Read2BytesFromScript(&m_nIp);
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CollectParameters(&m_nIp, 1);
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wchar* text = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); // ???
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strncpy(onscreen_str, (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
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@ -12709,7 +12709,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
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{
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char onscreen_str[12];
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script_assert(CTheScripts::ScriptSpace[m_nIp++] == ARGUMENT_GLOBALVAR);
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int16 var = CTheScripts::Read2BytesFromScript(&m_nIp);
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uint16 var = CTheScripts::Read2BytesFromScript(&m_nIp);
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CollectParameters(&m_nIp, 2);
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wchar* text = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]); // ???
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strncpy(onscreen_str, (char*)&CTheScripts::ScriptSpace[m_nIp], KEY_LENGTH_IN_SCRIPT);
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