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56 changed files with 1675 additions and 964 deletions
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@ -372,7 +372,7 @@ EAX30_SCENARIO;
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// Array of scenario names //
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//////////////////////////////////////////////////////
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extern char* EAX30_SCENARIO_NAMES[];
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extern const char* EAX30_SCENARIO_NAMES[];
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//////////////////////////////////////////////////////
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// Standardised Locations enumerated //
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@ -402,7 +402,7 @@ EAX30_LOCATION;
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// Array of standardised location names //
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//////////////////////////////////////////////////////
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extern char* EAX30_LOCATION_NAMES[];
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extern const char* EAX30_LOCATION_NAMES[];
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//////////////////////////////////////////////////////
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// Number of effects in each scenario //
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@ -471,7 +471,7 @@ EAX30_ORIGINAL_PRESET_ENUMS;
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// Array of original environment names //
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//////////////////////////////////////////////////////
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extern char* EAX30_ORIGINAL_PRESET_NAMES[];
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extern const char* EAX30_ORIGINAL_PRESET_NAMES[];
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//////////////////////////////////////////////////////
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// Original effects matrix //
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@ -501,7 +501,7 @@ EAX30_SPORTS_PRESET_ENUMS;
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// Array of sport environment names //
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//////////////////////////////////////////////////////
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extern char* EAX30_SPORTS_PRESET_NAMES[];
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extern const char* EAX30_SPORTS_PRESET_NAMES[];
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//////////////////////////////////////////////////////
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// Sports effects matrix //
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@ -529,7 +529,7 @@ EAX30_PREFAB_PRESET_ENUMS;
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// Array of prefab environment names //
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//////////////////////////////////////////////////////
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char* EAX30_PREFAB_PRESET_NAMES[];
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extern const char* EAX30_PREFAB_PRESET_NAMES[];
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//////////////////////////////////////////////////////
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// Prefab effects matrix //
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@ -558,7 +558,7 @@ EAX30_DOMESNPIPES_PRESET_ENUMS;
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// Array of Domes & Pipes environment names //
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//////////////////////////////////////////////////////
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extern char* EAX30_DOMESNPIPES_PRESET_NAMES[];
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extern const char* EAX30_DOMESNPIPES_PRESET_NAMES[];
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//////////////////////////////////////////////////////
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// Domes & Pipes effects matrix //
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@ -586,7 +586,7 @@ EAX30_OUTDOORS_PRESET_ENUMS;
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// Array of Outdoors environment names //
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//////////////////////////////////////////////////////
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extern char* EAX30_OUTDOORS_PRESET_NAMES[];
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extern const char* EAX30_OUTDOORS_PRESET_NAMES[];
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//////////////////////////////////////////////////////
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// Outdoors effects matrix //
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@ -612,7 +612,7 @@ EAX30_MOOD_PRESET_ENUMS;
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// Array of Mood environment names //
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//////////////////////////////////////////////////////
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extern char* EAX30_MOOD_PRESET_NAMES[];
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extern const char* EAX30_MOOD_PRESET_NAMES[];
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//////////////////////////////////////////////////////
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// Mood effects matrix //
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@ -643,7 +643,7 @@ EAX30_DRIVING_PRESET_ENUMS;
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// Array of driving environment names //
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//////////////////////////////////////////////////////
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extern char* EAX30_DRIVING_PRESET_NAMES[];
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extern const char* EAX30_DRIVING_PRESET_NAMES[];
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//////////////////////////////////////////////////////
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// Driving effects matrix //
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@ -672,7 +672,7 @@ EAX30_CITY_PRESET_ENUMS;
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// Array of City environment names //
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//////////////////////////////////////////////////////
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extern char* EAX30_CITY_PRESET_NAMES[];
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extern const char* EAX30_CITY_PRESET_NAMES[];
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//////////////////////////////////////////////////////
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// City effects matrix //
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@ -699,7 +699,7 @@ EAX30_MISC_PRESET_ENUMS;
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// Array of Misc environment names //
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//////////////////////////////////////////////////////
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extern char* EAX30_MISC_PRESET_NAMES[];
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extern const char* EAX30_MISC_PRESET_NAMES[];
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//////////////////////////////////////////////////////
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// Misc effects matrix //
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