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More more more audio
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56 changed files with 1675 additions and 964 deletions
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@ -198,7 +198,7 @@ AnimAssocDesc aStdAnimDescsSide[] = {
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{ ANIM_IDLE_STANCE, ASSOC_REPEAT },
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{ ANIM_WALK_START, ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION },
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};
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char *aStdAnimations[] = {
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char const *aStdAnimations[] = {
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"walk_civi",
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"run_civi",
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"sprint_panic",
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@ -373,162 +373,162 @@ char *aStdAnimations[] = {
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"PHONE_out",
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"PHONE_talk",
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};
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char *aPlayerAnimations[] = {
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char const *aPlayerAnimations[] = {
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"walk_player",
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"run_player",
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"SPRINT_civi",
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"IDLE_STANCE",
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"walk_start",
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};
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char *aPlayerWithRocketAnimations[] = {
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char const *aPlayerWithRocketAnimations[] = {
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"walk_rocket",
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"run_rocket",
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"run_rocket",
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"idle_rocket",
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"walk_start_rocket",
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};
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char *aPlayer1ArmedAnimations[] = {
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char const *aPlayer1ArmedAnimations[] = {
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"walk_player",
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"run_1armed",
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"SPRINT_civi",
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"IDLE_STANCE",
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"walk_start",
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};
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char *aPlayer2ArmedAnimations[] = {
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char const *aPlayer2ArmedAnimations[] = {
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"walk_player",
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"run_armed",
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"run_armed",
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"idle_stance",
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"walk_start",
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};
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char *aPlayerBBBatAnimations[] = {
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char const *aPlayerBBBatAnimations[] = {
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"walk_player",
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"run_player",
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"run_player",
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"IDLE_STANCE",
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"walk_start",
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};
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char *aShuffleAnimations[] = {
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char const *aShuffleAnimations[] = {
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"WALK_shuffle",
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"RUN_civi",
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"SPRINT_civi",
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"IDLE_STANCE",
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};
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char *aOldAnimations[] = {
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char const *aOldAnimations[] = {
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"walk_old",
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"run_civi",
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"sprint_civi",
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"idle_stance",
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};
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char *aGang1Animations[] = {
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char const *aGang1Animations[] = {
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"walk_gang1",
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"run_gang1",
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"sprint_civi",
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"idle_stance",
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};
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char *aGang2Animations[] = {
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char const *aGang2Animations[] = {
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"walk_gang2",
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"run_gang1",
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"sprint_civi",
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"idle_stance",
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};
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char *aFatAnimations[] = {
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char const *aFatAnimations[] = {
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"walk_fat",
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"run_civi",
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"woman_runpanic",
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"idle_stance",
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};
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char *aOldFatAnimations[] = {
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char const *aOldFatAnimations[] = {
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"walk_fatold",
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"run_fatold",
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"woman_runpanic",
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"idle_stance",
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};
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char *aStdWomanAnimations[] = {
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char const *aStdWomanAnimations[] = {
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"woman_walknorm",
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"woman_run",
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"woman_runpanic",
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"woman_idlestance",
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};
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char *aWomanShopAnimations[] = {
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char const *aWomanShopAnimations[] = {
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"woman_walkshop",
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"woman_run",
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"woman_run",
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"woman_idlestance",
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};
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char *aBusyWomanAnimations[] = {
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char const *aBusyWomanAnimations[] = {
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"woman_walkbusy",
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"woman_run",
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"woman_runpanic",
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"woman_idlestance",
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};
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char *aSexyWomanAnimations[] = {
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char const *aSexyWomanAnimations[] = {
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"woman_walksexy",
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"woman_run",
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"woman_runpanic",
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"woman_idlestance",
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};
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char *aOldWomanAnimations[] = {
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char const *aOldWomanAnimations[] = {
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"woman_walkold",
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"woman_run",
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"woman_runpanic",
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"woman_idlestance",
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};
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char *aFatWomanAnimations[] = {
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char const *aFatWomanAnimations[] = {
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"walk_fat",
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"woman_run",
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"woman_runpanic",
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"woman_idlestance",
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};
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char *aPanicChunkyAnimations[] = {
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char const *aPanicChunkyAnimations[] = {
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"run_fatold",
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"woman_runpanic",
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"woman_runpanic",
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"idle_stance",
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};
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char *aPlayerStrafeBackAnimations[] = {
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char const *aPlayerStrafeBackAnimations[] = {
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"walk_player_back",
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"run_player_back",
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"run_player_back",
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"IDLE_STANCE",
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"walk_start_back",
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};
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char *aPlayerStrafeLeftAnimations[] = {
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char const *aPlayerStrafeLeftAnimations[] = {
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"walk_player_left",
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"run_left",
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"run_left",
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"IDLE_STANCE",
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"walk_start_left",
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};
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char *aPlayerStrafeRightAnimations[] = {
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char const *aPlayerStrafeRightAnimations[] = {
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"walk_player_right",
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"run_right",
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"run_right",
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"IDLE_STANCE",
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"walk_start_right",
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};
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char *aRocketStrafeBackAnimations[] = {
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char const *aRocketStrafeBackAnimations[] = {
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"walk_rocket_back",
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"run_rocket_back",
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"run_rocket_back",
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"idle_rocket",
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"walkst_rocket_back",
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};
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char *aRocketStrafeLeftAnimations[] = {
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char const *aRocketStrafeLeftAnimations[] = {
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"walk_rocket_left",
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"run_rocket_left",
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"run_rocket_left",
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"idle_rocket",
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"walkst_rocket_left",
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};
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char *aRocketStrafeRightAnimations[] = {
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char const *aRocketStrafeRightAnimations[] = {
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"walk_rocket_right",
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"run_rocket_right",
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"run_rocket_right",
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"idle_rocket",
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"walkst_rocket_right",
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};
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AnimAssocDefinition CAnimManager::ms_aAnimAssocDefinitions[NUM_ANIM_ASSOC_GROUPS] = {
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const AnimAssocDefinition CAnimManager::ms_aAnimAssocDefinitions[NUM_ANIM_ASSOC_GROUPS] = {
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{ "man", "ped", MI_COP, 173, aStdAnimations, aStdAnimDescs },
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{ "player", "ped", MI_COP, 5, aPlayerAnimations, aStdAnimDescs },
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{ "playerrocket", "ped", MI_COP, 5, aPlayerWithRocketAnimations, aStdAnimDescs },
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@ -749,7 +749,7 @@ CAnimManager::LoadAnimFiles(void)
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RpClump *clump = (RpClump*)mi->CreateInstance();
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RpAnimBlendClumpInit(clump);
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CAnimBlendAssocGroup *group = &CAnimManager::ms_aAnimAssocGroups[i];
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AnimAssocDefinition *def = &CAnimManager::ms_aAnimAssocDefinitions[i];
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const AnimAssocDefinition *def = &CAnimManager::ms_aAnimAssocDefinitions[i];
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group->CreateAssociations(def->blockName, clump, def->animNames, def->numAnims);
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for(j = 0; j < group->numAssociations; j++)
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group->GetAnimation(j)->flags |= def->animDescs[j].flags;
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