More more more audio

This commit is contained in:
Filip Gawin 2019-08-16 20:17:15 +02:00
parent 458fc63f01
commit 2fabbc3b4c
56 changed files with 1675 additions and 964 deletions

View file

@ -198,7 +198,7 @@ AnimAssocDesc aStdAnimDescsSide[] = {
{ ANIM_IDLE_STANCE, ASSOC_REPEAT },
{ ANIM_WALK_START, ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION },
};
char *aStdAnimations[] = {
char const *aStdAnimations[] = {
"walk_civi",
"run_civi",
"sprint_panic",
@ -373,162 +373,162 @@ char *aStdAnimations[] = {
"PHONE_out",
"PHONE_talk",
};
char *aPlayerAnimations[] = {
char const *aPlayerAnimations[] = {
"walk_player",
"run_player",
"SPRINT_civi",
"IDLE_STANCE",
"walk_start",
};
char *aPlayerWithRocketAnimations[] = {
char const *aPlayerWithRocketAnimations[] = {
"walk_rocket",
"run_rocket",
"run_rocket",
"idle_rocket",
"walk_start_rocket",
};
char *aPlayer1ArmedAnimations[] = {
char const *aPlayer1ArmedAnimations[] = {
"walk_player",
"run_1armed",
"SPRINT_civi",
"IDLE_STANCE",
"walk_start",
};
char *aPlayer2ArmedAnimations[] = {
char const *aPlayer2ArmedAnimations[] = {
"walk_player",
"run_armed",
"run_armed",
"idle_stance",
"walk_start",
};
char *aPlayerBBBatAnimations[] = {
char const *aPlayerBBBatAnimations[] = {
"walk_player",
"run_player",
"run_player",
"IDLE_STANCE",
"walk_start",
};
char *aShuffleAnimations[] = {
char const *aShuffleAnimations[] = {
"WALK_shuffle",
"RUN_civi",
"SPRINT_civi",
"IDLE_STANCE",
};
char *aOldAnimations[] = {
char const *aOldAnimations[] = {
"walk_old",
"run_civi",
"sprint_civi",
"idle_stance",
};
char *aGang1Animations[] = {
char const *aGang1Animations[] = {
"walk_gang1",
"run_gang1",
"sprint_civi",
"idle_stance",
};
char *aGang2Animations[] = {
char const *aGang2Animations[] = {
"walk_gang2",
"run_gang1",
"sprint_civi",
"idle_stance",
};
char *aFatAnimations[] = {
char const *aFatAnimations[] = {
"walk_fat",
"run_civi",
"woman_runpanic",
"idle_stance",
};
char *aOldFatAnimations[] = {
char const *aOldFatAnimations[] = {
"walk_fatold",
"run_fatold",
"woman_runpanic",
"idle_stance",
};
char *aStdWomanAnimations[] = {
char const *aStdWomanAnimations[] = {
"woman_walknorm",
"woman_run",
"woman_runpanic",
"woman_idlestance",
};
char *aWomanShopAnimations[] = {
char const *aWomanShopAnimations[] = {
"woman_walkshop",
"woman_run",
"woman_run",
"woman_idlestance",
};
char *aBusyWomanAnimations[] = {
char const *aBusyWomanAnimations[] = {
"woman_walkbusy",
"woman_run",
"woman_runpanic",
"woman_idlestance",
};
char *aSexyWomanAnimations[] = {
char const *aSexyWomanAnimations[] = {
"woman_walksexy",
"woman_run",
"woman_runpanic",
"woman_idlestance",
};
char *aOldWomanAnimations[] = {
char const *aOldWomanAnimations[] = {
"woman_walkold",
"woman_run",
"woman_runpanic",
"woman_idlestance",
};
char *aFatWomanAnimations[] = {
char const *aFatWomanAnimations[] = {
"walk_fat",
"woman_run",
"woman_runpanic",
"woman_idlestance",
};
char *aPanicChunkyAnimations[] = {
char const *aPanicChunkyAnimations[] = {
"run_fatold",
"woman_runpanic",
"woman_runpanic",
"idle_stance",
};
char *aPlayerStrafeBackAnimations[] = {
char const *aPlayerStrafeBackAnimations[] = {
"walk_player_back",
"run_player_back",
"run_player_back",
"IDLE_STANCE",
"walk_start_back",
};
char *aPlayerStrafeLeftAnimations[] = {
char const *aPlayerStrafeLeftAnimations[] = {
"walk_player_left",
"run_left",
"run_left",
"IDLE_STANCE",
"walk_start_left",
};
char *aPlayerStrafeRightAnimations[] = {
char const *aPlayerStrafeRightAnimations[] = {
"walk_player_right",
"run_right",
"run_right",
"IDLE_STANCE",
"walk_start_right",
};
char *aRocketStrafeBackAnimations[] = {
char const *aRocketStrafeBackAnimations[] = {
"walk_rocket_back",
"run_rocket_back",
"run_rocket_back",
"idle_rocket",
"walkst_rocket_back",
};
char *aRocketStrafeLeftAnimations[] = {
char const *aRocketStrafeLeftAnimations[] = {
"walk_rocket_left",
"run_rocket_left",
"run_rocket_left",
"idle_rocket",
"walkst_rocket_left",
};
char *aRocketStrafeRightAnimations[] = {
char const *aRocketStrafeRightAnimations[] = {
"walk_rocket_right",
"run_rocket_right",
"run_rocket_right",
"idle_rocket",
"walkst_rocket_right",
};
AnimAssocDefinition CAnimManager::ms_aAnimAssocDefinitions[NUM_ANIM_ASSOC_GROUPS] = {
const AnimAssocDefinition CAnimManager::ms_aAnimAssocDefinitions[NUM_ANIM_ASSOC_GROUPS] = {
{ "man", "ped", MI_COP, 173, aStdAnimations, aStdAnimDescs },
{ "player", "ped", MI_COP, 5, aPlayerAnimations, aStdAnimDescs },
{ "playerrocket", "ped", MI_COP, 5, aPlayerWithRocketAnimations, aStdAnimDescs },
@ -749,7 +749,7 @@ CAnimManager::LoadAnimFiles(void)
RpClump *clump = (RpClump*)mi->CreateInstance();
RpAnimBlendClumpInit(clump);
CAnimBlendAssocGroup *group = &CAnimManager::ms_aAnimAssocGroups[i];
AnimAssocDefinition *def = &CAnimManager::ms_aAnimAssocDefinitions[i];
const AnimAssocDefinition *def = &CAnimManager::ms_aAnimAssocDefinitions[i];
group->CreateAssociations(def->blockName, clump, def->animNames, def->numAnims);
for(j = 0; j < group->numAssociations; j++)
group->GetAnimation(j)->flags |= def->animDescs[j].flags;