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Complete sfx enum, rename some sounds + fixes of missing ped comments
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9 changed files with 10767 additions and 1367 deletions
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@ -54,8 +54,8 @@ enum eSound
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SOUND_49,
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SOUND_49,
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SOUND_WEAPON_BAT_ATTACK,
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SOUND_WEAPON_BAT_ATTACK,
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SOUND_WEAPON_KNIFE_ATTACK,
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SOUND_WEAPON_KNIFE_ATTACK,
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SOUND_WEAPON_CHAINSAW_ATTACK,
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SOUND_WEAPON_CHAINSAW_IDLE,
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SOUND_WEAPON_CHAINSAW_IDLE,
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SOUND_WEAPON_CHAINSAW_ATTACK,
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SOUND_WEAPON_CHAINSAW_MADECONTACT,
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SOUND_WEAPON_CHAINSAW_MADECONTACT,
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SOUND_WEAPON_SHOT_FIRED,
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SOUND_WEAPON_SHOT_FIRED,
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SOUND_WEAPON_RELOAD,
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SOUND_WEAPON_RELOAD,
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@ -116,8 +116,8 @@ enum eSound
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SOUND_PED_MIAMIVICE_EXITING_CAR,
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SOUND_PED_MIAMIVICE_EXITING_CAR,
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SOUND_PED_COP_HELIPILOTPHRASE,
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SOUND_PED_COP_HELIPILOTPHRASE,
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SOUND_PED_PULLOUTWEAPON,
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SOUND_PED_PULLOUTWEAPON,
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SOUND_PED_HELI_PLAYER_FOUND = 114,
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SOUND_PED_HELI_PLAYER_FOUND,
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SOUND_PED_VCPA_PLAYER_FOUND = 115,
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SOUND_PED_VCPA_PLAYER_FOUND,
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SOUND_PED_ON_FIRE,
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SOUND_PED_ON_FIRE,
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SOUND_PED_AIMING,
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SOUND_PED_AIMING,
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SOUND_PED_HANDS_UP,
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SOUND_PED_HANDS_UP,
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@ -128,15 +128,15 @@ enum eSound
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SOUND_PED_CAR_JACKED,
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SOUND_PED_CAR_JACKED,
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SOUND_PED_ROBBED,
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SOUND_PED_ROBBED,
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SOUND_PED_ACCIDENTREACTION1,
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SOUND_PED_ACCIDENTREACTION1,
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SOUND_PED_UNK_126,
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SOUND_PED_INNOCENT,
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SOUND_PED_PLAYER_AFTERSEX,
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SOUND_PED_PLAYER_AFTERSEX,
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SOUND_PED_PLAYER_BEFORESEX,
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SOUND_PED_PLAYER_BEFORESEX,
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SOUND_PED_COP_UNK_129, // also used for medics
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SOUND_PED_COP_TARGETING, // also used for medics
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SOUND_PED_COP_MANYCOPSAROUND, // also used for medics
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SOUND_PED_COP_MANYCOPSAROUND, // also used for medics
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SOUND_PED_GUNAIMEDAT2,
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SOUND_PED_GUNAIMEDAT2,
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SOUND_PED_COP_ALONE, // also used for medics
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SOUND_PED_COP_ALONE, // also used for medics
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SOUND_PED_GUNAIMEDAT3,
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SOUND_PED_GUNAIMEDAT3,
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SOUND_PED_COP_REACTION,
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SOUND_PED_COP_ASK_FOR_ID,
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SOUND_PED_COP_LITTLECOPSAROUND, // also used for medics
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SOUND_PED_COP_LITTLECOPSAROUND, // also used for medics
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SOUND_PED_PLAYER_FARFROMCOPS, // also used for medics
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SOUND_PED_PLAYER_FARFROMCOPS, // also used for medics
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SOUND_PED_TAXI_WAIT,
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SOUND_PED_TAXI_WAIT,
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@ -151,12 +151,12 @@ enum eSound
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SOUND_PED_ANNOYED_DRIVER,
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SOUND_PED_ANNOYED_DRIVER,
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SOUND_PED_147,
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SOUND_PED_147,
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SOUND_PED_SOLICIT,
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SOUND_PED_SOLICIT,
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SOUND_PED_149,
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SOUND_PED_JEER,
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SOUND_PED_150,
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SOUND_PED_150,
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SOUND_PED_EXTINGUISHING_FIRE,
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SOUND_PED_EXTINGUISHING_FIRE,
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SOUND_PED_WAIT_DOUBLEBACK,
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SOUND_PED_WAIT_DOUBLEBACK,
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SOUND_153,
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SOUND_PED_CHAT_SEXY_FEMALE,
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SOUND_PED_CHAT_SEXY,
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SOUND_PED_CHAT_SEXY_MALE,
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SOUND_PED_CHAT_EVENT,
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SOUND_PED_CHAT_EVENT,
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SOUND_PED_PED_COLLISION,
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SOUND_PED_PED_COLLISION,
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SOUND_PED_CHAT,
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SOUND_PED_CHAT,
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@ -555,7 +555,7 @@ CCopPed::CopAI(void)
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if (CWorld::GetIsLineOfSightClear(GetPosition(), nearPed->GetPosition(),
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if (CWorld::GetIsLineOfSightClear(GetPosition(), nearPed->GetPosition(),
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true, false, false, false, false, false, false)) {
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true, false, false, false, false, false, false)) {
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Say(SOUND_PED_COP_REACTION);
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Say(SOUND_PED_COP_ASK_FOR_ID);
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SetObjective(OBJECTIVE_HASSLE_CHAR, nearPed);
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SetObjective(OBJECTIVE_HASSLE_CHAR, nearPed);
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nearPed->SetObjective(OBJECTIVE_WAIT_ON_FOOT_FOR_COP, this);
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nearPed->SetObjective(OBJECTIVE_WAIT_ON_FOOT_FOR_COP, this);
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m_nHassleTimer = CTimer::GetTimeInMilliseconds() + 100000;
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m_nHassleTimer = CTimer::GetTimeInMilliseconds() + 100000;
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@ -747,7 +747,7 @@ CCopPed::ProcessControl(void)
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}
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}
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if (m_pPointGunAt)
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if (m_pPointGunAt)
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Say(SOUND_PED_COP_UNK_129);
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Say(SOUND_PED_COP_TARGETING);
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if (m_bStopAndShootDisabledZone) {
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if (m_bStopAndShootDisabledZone) {
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bool dontShoot = false;
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bool dontShoot = false;
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@ -7768,19 +7768,33 @@ void
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CPed::LookForSexyPeds(void)
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CPed::LookForSexyPeds(void)
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{
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{
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if ((!IsPedInControl() && m_nPedState != PED_DRIVING)
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if ((!IsPedInControl() && m_nPedState != PED_DRIVING)
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|| m_lookTimer >= CTimer::GetTimeInMilliseconds() || m_nPedType != PEDTYPE_CIVMALE)
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|| m_lookTimer >= CTimer::GetTimeInMilliseconds() ||
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#ifdef FIX_BUGS
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(m_nPedType != PEDTYPE_CIVMALE) && !IsFemale() && (m_nPedType != PEDTYPE_CRIMINAL) && !IsGangMember()
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#else
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m_nPedType != PEDTYPE_CIVMALE
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#endif
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)
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return;
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return;
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for (int i = 0; i < m_numNearPeds; i++) {
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for (int i = 0; i < m_numNearPeds; i++) {
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if (CanSeeEntity(m_nearPeds[i])) {
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if (CanSeeEntity(m_nearPeds[i])) {
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if ((GetPosition() - m_nearPeds[i]->GetPosition()).Magnitude() < 10.0f) {
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if ((GetPosition() - m_nearPeds[i]->GetPosition()).Magnitude() < 10.0f) {
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CPed *nearPed = m_nearPeds[i];
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CPed *nearPed = m_nearPeds[i];
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if ((nearPed->m_pedStats->m_sexiness > m_pedStats->m_sexiness)
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if((nearPed->m_pedStats->m_sexiness > m_pedStats->m_sexiness)
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&& nearPed->m_nPedType == PEDTYPE_CIVFEMALE) {
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#ifdef FIX_BUGS
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&& ((IsFemale() && !nearPed->IsFemale()) || (!IsFemale() && nearPed->IsFemale()))) {
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#else
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&& nearPed->m_nPedType == PEDTYPE_CIVFEMALE) {
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#endif
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SetLookFlag(nearPed, true);
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SetLookFlag(nearPed, true);
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m_lookTimer = CTimer::GetTimeInMilliseconds() + 4000;
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m_lookTimer = CTimer::GetTimeInMilliseconds() + 4000;
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Say(SOUND_PED_CHAT_SEXY);
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#ifdef FIX_BUGS
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Say(IsFemale() ? SOUND_PED_CHAT_SEXY_FEMALE : SOUND_PED_CHAT_SEXY_MALE);
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#else
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Say(SOUND_PED_CHAT_SEXY_MALE);
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#endif
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return;
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return;
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}
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}
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}
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}
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@ -8734,7 +8748,7 @@ CPed::Wait(void)
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if ((GetPosition() - nearPed->GetPosition()).MagnitudeSqr() < sq(10.f)) {
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if ((GetPosition() - nearPed->GetPosition()).MagnitudeSqr() < sq(10.f)) {
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for (int anim = ANIM_STRIP_A; anim <= ANIM_STRIP_G; anim++) {
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for (int anim = ANIM_STRIP_A; anim <= ANIM_STRIP_G; anim++) {
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if (RpAnimBlendClumpGetAssociation(nearPed->GetClump(), anim))
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if (RpAnimBlendClumpGetAssociation(nearPed->GetClump(), anim))
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Say(SOUND_PED_149);
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Say(SOUND_PED_JEER);
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}
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}
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}
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}
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}
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}
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@ -1076,8 +1076,8 @@ CPed::ProcessObjective(void)
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SetMoveState(PEDMOVE_STILL);
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SetMoveState(PEDMOVE_STILL);
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if (m_objective == OBJECTIVE_HASSLE_CHAR) {
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if (m_objective == OBJECTIVE_HASSLE_CHAR) {
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Say(SOUND_PED_COP_REACTION);
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Say(SOUND_PED_COP_ASK_FOR_ID);
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m_pedInObjective->Say(SOUND_PED_UNK_126);
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m_pedInObjective->Say(SOUND_PED_INNOCENT);
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m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 3000;
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m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 3000;
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m_pedInObjective->m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 3000;
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m_pedInObjective->m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 3000;
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SetObjective(OBJECTIVE_WANDER);
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SetObjective(OBJECTIVE_WANDER);
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@ -157,6 +157,9 @@ static char PersonalityTypeText[][18] = {
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"Old Girl",
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"Old Girl",
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"Tough Girl",
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"Tough Girl",
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"Tramp",
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"Tramp",
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#ifdef FIX_BUGS // there's male and female ones
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"Tramp",
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#endif
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"Tourist",
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"Tourist",
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"Prostitute",
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"Prostitute",
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"Criminal",
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"Criminal",
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@ -821,7 +821,7 @@ CPed::Attack(void)
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|| weaponAnimAssoc->currentTime - weaponAnimAssoc->timeStep > delayBetweenAnimAndFire) {
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|| weaponAnimAssoc->currentTime - weaponAnimAssoc->timeStep > delayBetweenAnimAndFire) {
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if (GetWeapon()->m_eWeaponType == WEAPONTYPE_CHAINSAW) {
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if (GetWeapon()->m_eWeaponType == WEAPONTYPE_CHAINSAW) {
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DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_CHAINSAW_ATTACK, 0.0f);
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DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_CHAINSAW_IDLE, 0.0f);
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} else if (weaponAnimTime <= delayBetweenAnimAndFire || weaponAnimTime - weaponAnimAssoc->timeStep > delayBetweenAnimAndFire || !weaponAnimAssoc->IsRunning()) {
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} else if (weaponAnimTime <= delayBetweenAnimAndFire || weaponAnimTime - weaponAnimAssoc->timeStep > delayBetweenAnimAndFire || !weaponAnimAssoc->IsRunning()) {
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if (weaponAnimAssoc->speed < 1.0f)
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if (weaponAnimAssoc->speed < 1.0f)
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weaponAnimAssoc->speed = 1.0f;
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weaponAnimAssoc->speed = 1.0f;
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@ -897,7 +897,7 @@ CPed::Attack(void)
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CPad::GetPad(0)->StartShake(240, 180);
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CPad::GetPad(0)->StartShake(240, 180);
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}
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}
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} else {
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} else {
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DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_CHAINSAW_IDLE, 0.0f);
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DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_CHAINSAW_ATTACK, 0.0f);
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if (IsPlayer()) {
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if (IsPlayer()) {
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CPad::GetPad(0)->StartShake(240, 90);
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CPad::GetPad(0)->StartShake(240, 90);
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}
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}
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@ -1679,7 +1679,7 @@ CPlayerPed::ProcessControl(void)
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}
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}
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}
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}
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if (GetWeapon()->m_eWeaponType == WEAPONTYPE_CHAINSAW && m_nPedState != PED_ATTACK && !bInVehicle) {
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if (GetWeapon()->m_eWeaponType == WEAPONTYPE_CHAINSAW && m_nPedState != PED_ATTACK && !bInVehicle) {
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DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_CHAINSAW_ATTACK, 0.0f);
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DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_CHAINSAW_IDLE, 0.0f);
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}
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}
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if (m_nMoveState != PEDMOVE_RUN && m_nMoveState != PEDMOVE_SPRINT)
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if (m_nMoveState != PEDMOVE_RUN && m_nMoveState != PEDMOVE_SPRINT)
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