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waterlevel fix
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1 changed files with 2 additions and 2 deletions
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@ -716,7 +716,7 @@ CWaterLevel::GetWaterLevel(float fX, float fY, float fZ, float *pfOutLevel, bool
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uint8 nBlock = aWaterFineBlockList[x][y];
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uint8 nBlock = aWaterFineBlockList[x][y];
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if ( nBlock == 0x80 )
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if ( nBlock == NO_WATER )
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return false;
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return false;
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ASSERT( pfOutLevel != nil );
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ASSERT( pfOutLevel != nil );
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@ -758,7 +758,7 @@ CWaterLevel::GetWaterLevelNoWaves(float fX, float fY, float fZ, float *pfOutLeve
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uint8 nBlock = aWaterFineBlockList[x][y];
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uint8 nBlock = aWaterFineBlockList[x][y];
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if ( nBlock == 0x80 )
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if ( nBlock == NO_WATER )
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return false;
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return false;
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ASSERT( pfOutLevel != nil );
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ASSERT( pfOutLevel != nil );
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