mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-15 07:09:00 +00:00
implemented cHandlingDataMgr
This commit is contained in:
parent
2ec11b000d
commit
2fcdf6fa21
8 changed files with 457 additions and 5 deletions
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@ -42,7 +42,6 @@ enum Config {
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NUMATTRIBZONES = 288,
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NUMZONEINDICES = 55000,
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NUMPEDSTATS = 35,
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NUMHANDLINGS = 57,
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PATHNODESIZE = 4500,
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@ -1,7 +1,247 @@
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#include "common.h"
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#include "patcher.h"
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#include "main.h"
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#include "FileMgr.h"
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#include "HandlingDatamgr.h"
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cHandlingDataMgr &mod_HandlingManager = *(cHandlingDataMgr*)0x728060;
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WRAPPER int32 cHandlingDataMgr::GetHandlingId(const char *name){ EAXJMP(0x546B70); }
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char *HandlingFilename = "HANDLING.CFG";
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char VehicleNames[NUMHANDLINGS][14] = {
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"LANDSTAL",
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"IDAHO",
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"STINGER",
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"LINERUN",
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"PEREN",
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"SENTINEL",
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"PATRIOT",
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"FIRETRUK",
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"TRASH",
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"STRETCH",
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"MANANA",
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"INFERNUS",
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"BLISTA",
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"PONY",
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"MULE",
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"CHEETAH",
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"AMBULAN",
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"FBICAR",
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"MOONBEAM",
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"ESPERANT",
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"TAXI",
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"KURUMA",
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"BOBCAT",
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"MRWHOOP",
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"BFINJECT",
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"POLICE",
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"ENFORCER",
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"SECURICA",
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"BANSHEE",
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"PREDATOR",
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"BUS",
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"RHINO",
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"BARRACKS",
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"TRAIN",
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"HELI",
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"DODO",
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"COACH",
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"CABBIE",
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"STALLION",
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"RUMPO",
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"RCBANDIT",
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"BELLYUP",
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"MRWONGS",
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"MAFIA",
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"YARDIE",
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"YAKUZA",
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"DIABLOS",
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"COLUMB",
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"HOODS",
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"AIRTRAIN",
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"DEADDODO",
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"SPEEDER",
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"REEFER",
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"PANLANT",
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"FLATBED",
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"YANKEE",
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"BORGNINE"
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};
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cHandlingDataMgr::cHandlingDataMgr(void)
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{
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memset(this, 0, sizeof(this));
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}
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void
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cHandlingDataMgr::Initialise(void)
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{
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LoadHandlingData();
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field_0 = 0.1f;
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field_4 = 0.9f;
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field_8 = 1.0f;
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field_C = 0.8f;
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field_10 = 0.98f;
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}
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void
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cHandlingDataMgr::LoadHandlingData(void)
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{
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char *start, *end;
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char line[201]; // weird value
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char delim[4]; // not sure
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char *word;
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int field, handlingId;
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int keepGoing;
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tHandlingData *handling;
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CFileMgr::SetDir("DATA");
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CFileMgr::LoadFile(HandlingFilename, work_buff, sizeof(work_buff), "r");
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CFileMgr::SetDir("");
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start = (char*)work_buff;
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end = start+1;
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handling = nil;
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keepGoing = 1;
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while(keepGoing){
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// find end of line
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while(*end != '\n') end++;
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// get line
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strncpy(line, start, end - start);
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line[end - start] = '\0';
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start = end+1;
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end = start+1;
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// yeah, this is kinda crappy
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if(strncmp(line, ";the end", 9) == 0)
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keepGoing = 0;
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else if(line[0] != ';'){
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field = 0;
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strcpy(delim, " \t");
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// FIX: game seems to use a do-while loop here
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for(word = strtok(line, delim); word; word = strtok(nil, delim)){
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switch(field){
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case 0:
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handlingId = FindExactWord(word, (const char*)VehicleNames, 14, NUMHANDLINGS);
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assert(handlingId >= 0 && handlingId < NUMHANDLINGS);
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handling = &HandlingData[handlingId];
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handling->nIdentifier = handlingId;
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break;
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case 1: handling->fMass = strtod(word, nil); break;
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case 2: handling->Dimension.x = strtod(word, nil); break;
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case 3: handling->Dimension.y = strtod(word, nil); break;
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case 4: handling->Dimension.z = strtod(word, nil); break;
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case 5: handling->CentreOfMass.x = strtod(word, nil); break;
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case 6: handling->CentreOfMass.y = strtod(word, nil); break;
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case 7: handling->CentreOfMass.z = strtod(word, nil); break;
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case 8: handling->nPercentSubmerged = atoi(word); break;
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case 9: handling->fTractionMultiplier = strtod(word, nil); break;
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case 10: handling->fTractionLoss = strtod(word, nil); break;
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case 11: handling->fTractionBias = strtod(word, nil); break;
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case 12: handling->TransmissionData.nNumberOfGears = atoi(word); break;
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case 13: handling->TransmissionData.fMaxVelocity = strtod(word, nil); break;
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case 14: handling->TransmissionData.fEngineAcceleration = strtod(word, nil) * 0.4f; break;
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case 15: handling->TransmissionData.nDriveType = word[0]; break;
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case 16: handling->TransmissionData.nEngineType = word[0]; break;
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case 17: handling->fBrakeDeceleration = strtod(word, nil); break;
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case 18: handling->fBrakeBias = strtod(word, nil); break;
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case 19: handling->bABS = !!atoi(word); break;
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case 20: handling->fSteeringLock = strtod(word, nil); break;
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case 21: handling->fSuspensionForceLevel = strtod(word, nil); break;
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case 22: handling->fSuspensionDampingLevel = strtod(word, nil); break;
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case 23: handling->fSeatOffsetDistance = strtod(word, nil); break;
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case 24: handling->fCollisionDamageMultiplier = strtod(word, nil); break;
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case 25: handling->nMonetaryValue = atoi(word); break;
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case 26: handling->fSuspensionUpperLimit = strtod(word, nil); break;
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case 27: handling->fSuspensionLowerLimit = strtod(word, nil); break;
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case 28: handling->fSuspensionBias = strtod(word, nil); break;
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case 29:
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sscanf(word, "%x", &handling->Flags);
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handling->TransmissionData.Flags = handling->Flags;
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break;
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case 30: handling->FrontLights = atoi(word); break;
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case 31: handling->RearLights = atoi(word); break;
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}
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field++;
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}
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ConvertDataToGameUnits(handling);
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}
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}
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}
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int
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cHandlingDataMgr::FindExactWord(const char *word, const char *words, int wordLen, int numWords)
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{
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int i;
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for(i = 0; i < numWords; i++){
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// BUG: the game does something really stupid here, it's fixed here
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if(strncmp(word, words, wordLen) == 0)
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return i;
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words += wordLen;
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}
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return numWords;
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}
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void
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cHandlingDataMgr::ConvertDataToGameUnits(tHandlingData *handling)
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{
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// TODO: figure out what exactly is being converted here
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float velocity, a, b, specificVolume;
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handling->TransmissionData.fEngineAcceleration /= 2500.0f;
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handling->TransmissionData.fMaxVelocity /= 180.0f;
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handling->fBrakeDeceleration /= 2500.0f;
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handling->fTurnMass = (sq(handling->Dimension.x) + sq(handling->Dimension.y)) * handling->fMass / 12.0f;
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if(handling->fTurnMass < 10.0f)
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handling->fTurnMass *= 5.0f;
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handling->fInvMass = 1.0f/handling->fMass;
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handling->fBuoyancy = 100.0f/handling->nPercentSubmerged * 0.008*handling->fMass;
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// What the hell is going on here?
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specificVolume = handling->Dimension.x*handling->Dimension.z*0.5f / handling->fMass; // ?
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a = 0.0f;
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b = 100.0f;
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velocity = handling->TransmissionData.fMaxVelocity;
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while(a < b && velocity > 0.0f){
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velocity -= 0.01;
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a = handling->TransmissionData.fEngineAcceleration/6.0f;
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b = -velocity * (1.0f/(specificVolume * sq(velocity) + 1.0f) - 1.0f);
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}
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if(handling->nIdentifier == HANDLING_RCBANDIT){
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handling->TransmissionData.fUnkMaxVelocity = handling->TransmissionData.fMaxVelocity;
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}else{
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handling->TransmissionData.fUnkMaxVelocity = velocity;
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handling->TransmissionData.fMaxVelocity = velocity * 1.2f;
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}
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handling->TransmissionData.fMaxReverseVelocity = -0.2f;
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if(handling->TransmissionData.nDriveType == '4')
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handling->TransmissionData.fEngineAcceleration /= 4.0f;
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else
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handling->TransmissionData.fEngineAcceleration /= 2.0f;
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handling->TransmissionData.InitGearRatios();
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}
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int32
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cHandlingDataMgr::GetHandlingId(const char *name)
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{
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int i;
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for(i = 0; i < NUMHANDLINGS; i++)
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if(strncmp(VehicleNames[i], name, 14) == 0)
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break;
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return i;
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}
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STARTPATCHES
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InjectHook(0x546D80, &cHandlingDataMgr::Initialise, PATCH_JUMP);
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InjectHook(0x546DB0, &cHandlingDataMgr::LoadHandlingData, PATCH_JUMP);
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InjectHook(0x546BB0, &cHandlingDataMgr::ConvertDataToGameUnits, PATCH_JUMP);
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InjectHook(0x546AA0, &cHandlingDataMgr::FindExactWord, PATCH_JUMP);
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InjectHook(0x546B70, &cHandlingDataMgr::GetHandlingId, PATCH_JUMP);
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ENDPATCHES
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@ -1,8 +1,138 @@
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#pragma once
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#include "Transmission.h"
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enum eHandlingId
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{
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HANDLING_LANDSTAL,
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HANDLING_IDAHO,
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HANDLING_STINGER,
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HANDLING_LINERUN,
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HANDLING_PEREN,
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HANDLING_SENTINEL,
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HANDLING_PATRIOT,
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HANDLING_FIRETRUK,
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HANDLING_TRASH,
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HANDLING_STRETCH,
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HANDLING_MANANA,
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HANDLING_INFERNUS,
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HANDLING_BLISTA,
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HANDLING_PONY,
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HANDLING_MULE,
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HANDLING_CHEETAH,
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HANDLING_AMBULAN,
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HANDLING_FBICAR,
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HANDLING_MOONBEAM,
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HANDLING_ESPERANT,
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HANDLING_TAXI,
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HANDLING_KURUMA,
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HANDLING_BOBCAT,
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HANDLING_MRWHOOP,
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HANDLING_BFINJECT,
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HANDLING_POLICE,
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HANDLING_ENFORCER,
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HANDLING_SECURICA,
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HANDLING_BANSHEE,
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HANDLING_PREDATOR,
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HANDLING_BUS,
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HANDLING_RHINO,
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HANDLING_BARRACKS,
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HANDLING_TRAIN,
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HANDLING_HELI,
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HANDLING_DODO,
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HANDLING_COACH,
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HANDLING_CABBIE,
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HANDLING_STALLION,
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HANDLING_RUMPO,
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HANDLING_RCBANDIT,
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HANDLING_BELLYUP,
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HANDLING_MRWONGS,
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HANDLING_MAFIA,
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HANDLING_YARDIE,
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HANDLING_YAKUZA,
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HANDLING_DIABLOS,
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HANDLING_COLUMB,
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HANDLING_HOODS,
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HANDLING_AIRTRAIN,
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HANDLING_DEADDODO,
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HANDLING_SPEEDER,
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HANDLING_REEFER,
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HANDLING_PANLANT,
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HANDLING_FLATBED,
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HANDLING_YANKEE,
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HANDLING_BORGNINE
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};
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enum
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{
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HANDLING_1G_BOOST = 1,
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HANDLING_2G_BOOST = 2,
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HANDLING_REV_BONNET = 4,
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HANDLING_HANGING_BOOT = 8,
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HANDLING_NO_DOORS = 0x10,
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HANDLING_IS_VAN = 0x20,
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HANDLING_IS_BUS = 0x40,
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HANDLING_IS_LOW = 0x80,
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HANDLING_DBL_EXHAUST = 0x100,
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HANDLING_TAILGATE_BOOT = 0x200,
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HANDLING_NOSWING_BOOT = 0x400,
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HANDLING_NONPLAYER_STABILISER = 0x800,
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HANDLING_NEUTRALHANDLING = 0x1000,
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HANDLING_HAS_NO_ROOF = 0x2000,
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HANDLING_IS_BIG = 0x4000,
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HANDLING_HALOGEN_LIGHTS = 0x8000,
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};
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struct tHandlingData
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{
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int32 nIdentifier;
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float fMass;
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float fInvMass;
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float fTurnMass;
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CVector Dimension;
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CVector CentreOfMass;
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int8 nPercentSubmerged;
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float fBuoyancy;
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float fTractionMultiplier;
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cTransmission TransmissionData;
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float fBrakeDeceleration;
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float fBrakeBias;
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int8 bABS;
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float fSteeringLock;
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float fTractionLoss;
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float fTractionBias;
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uint32 field_AC;
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float fSuspensionForceLevel;
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float fSuspensionDampingLevel;
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float fSuspensionUpperLimit;
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float fSuspensionLowerLimit;
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float fSuspensionBias;
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float fCollisionDamageMultiplier;
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uint32 Flags;
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float fSeatOffsetDistance;
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int32 nMonetaryValue;
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int8 FrontLights;
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int8 RearLights;
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};
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VALIDATE_SIZE(tHandlingData, 0xD8);
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class cHandlingDataMgr
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{
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float field_0; // unused it seems
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float field_4; // wheel related
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float field_8; //
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float field_C; // unused it seems
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float field_10; //
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tHandlingData HandlingData[NUMHANDLINGS];
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uint32 field_302C; // unused it seems, padding?
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public:
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cHandlingDataMgr(void);
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void Initialise(void);
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void LoadHandlingData(void);
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int FindExactWord(const char *word, const char *words, int wordLen, int numWords);
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void ConvertDataToGameUnits(tHandlingData *handling);
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int32 GetHandlingId(const char *name);
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};
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VALIDATE_SIZE(cHandlingDataMgr, 0x3030);
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extern cHandlingDataMgr &mod_HandlingManager;
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@ -20,7 +20,7 @@ CObjectData::Initialise(const char *filename)
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CBaseModelInfo *mi;
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CFileMgr::SetDir("");
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CFileMgr::LoadFile(filename, work_buff, 55000, "r");
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CFileMgr::LoadFile(filename, work_buff, sizeof(work_buff), "r");
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id = 0;
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p = (char*)work_buff;
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37
src/control/Transmission.cpp
Normal file
37
src/control/Transmission.cpp
Normal file
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@ -0,0 +1,37 @@
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#include "common.h"
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#include "patcher.h"
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#include "Transmission.h"
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void
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cTransmission::InitGearRatios(void)
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{
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static tGear *pGearRatio0 = nil;
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static tGear *pGearRatio1 = nil;
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int i;
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float velocityDiff;
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memset(Gears, 0, sizeof(Gears));
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for(i = 1; i <= nNumberOfGears; i++){
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pGearRatio0 = &Gears[i-1];
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pGearRatio1 = &Gears[i];
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pGearRatio1->fMaxVelocity = (float)i / nNumberOfGears * fMaxVelocity;
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velocityDiff = pGearRatio1->fMaxVelocity - pGearRatio0->fMaxVelocity;
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if(i >= nNumberOfGears){
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pGearRatio1->fShiftUpVelocity = fMaxVelocity;
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}else{
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Gears[i+1].fShiftDownVelocity = velocityDiff*0.42f + pGearRatio0->fMaxVelocity;
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pGearRatio1->fShiftUpVelocity = velocityDiff*0.6667f + pGearRatio0->fMaxVelocity;
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}
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}
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// Reverse gear
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Gears[0].fMaxVelocity = fMaxReverseVelocity;
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Gears[0].fShiftUpVelocity = -0.01f;
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Gears[0].fShiftDownVelocity = fMaxReverseVelocity;
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Gears[1].fShiftDownVelocity = -0.01f;
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}
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26
src/control/Transmission.h
Normal file
26
src/control/Transmission.h
Normal file
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@ -0,0 +1,26 @@
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#pragma once
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struct tGear
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{
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float fMaxVelocity;
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float fShiftUpVelocity;
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float fShiftDownVelocity;
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};
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class cTransmission
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{
|
||||
public:
|
||||
// Gear 0 is reverse, 1-5 are forward
|
||||
tGear Gears[6];
|
||||
char nDriveType;
|
||||
char nEngineType;
|
||||
int8 nNumberOfGears;
|
||||
uint8 Flags;
|
||||
float fEngineAcceleration;
|
||||
float fMaxVelocity;
|
||||
float fUnkMaxVelocity;
|
||||
float fMaxReverseVelocity;
|
||||
float field_5C;
|
||||
|
||||
void InitGearRatios(void);
|
||||
};
|
|
@ -1,7 +1,26 @@
|
|||
#include "common.h"
|
||||
#include "rpworld.h"
|
||||
#include "patcher.h"
|
||||
#include "Building.h"
|
||||
#include "Streaming.h"
|
||||
#include "Pools.h"
|
||||
|
||||
void *CBuilding::operator new(size_t sz) { return CPools::GetBuildingPool()->New(); }
|
||||
void CBuilding::operator delete(void *p, size_t sz) { CPools::GetBuildingPool()->Delete((CBuilding*)p); }
|
||||
|
||||
void
|
||||
CBuilding::ReplaceWithNewModel(int32 id)
|
||||
{
|
||||
DeleteRwObject();
|
||||
|
||||
if(CModelInfo::GetModelInfo(m_modelIndex)->m_refCount == 0)
|
||||
CStreaming::RemoveModel(m_modelIndex);
|
||||
m_modelIndex = id;
|
||||
|
||||
if(bIsBIGBuilding)
|
||||
if(m_level == LEVEL_NONE || m_level == CGame::currLevel)
|
||||
CStreaming::RequestModel(id, STREAM_DONT_REMOVE);
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x405850, &CBuilding::ReplaceWithNewModel, PATCH_JUMP);
|
||||
ENDPATCHES
|
||||
|
|
|
@ -5,7 +5,6 @@
|
|||
class CBuilding : public CEntity
|
||||
{
|
||||
public:
|
||||
// TODO: ReplaceWithNewModel
|
||||
CBuilding(void) {
|
||||
m_type = ENTITY_TYPE_BUILDING;
|
||||
bUsesCollision = true;
|
||||
|
@ -13,6 +12,8 @@ public:
|
|||
static void *operator new(size_t);
|
||||
static void operator delete(void*, size_t);
|
||||
|
||||
void ReplaceWithNewModel(int32 id);
|
||||
|
||||
virtual bool GetIsATreadable(void) { return false; }
|
||||
};
|
||||
static_assert(sizeof(CBuilding) == 0x64, "CBuilding: error");
|
||||
|
|
Loading…
Reference in a new issue