mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-15 14:39:03 +00:00
fix sniper crosshair
This commit is contained in:
parent
6eef54e3fc
commit
30c0f26f17
1 changed files with 1 additions and 1 deletions
|
@ -247,7 +247,7 @@ void CHud::Draw()
|
||||||
rect.right = SCREEN_WIDTH/2 + SCREEN_SCALE_X(210.0f);
|
rect.right = SCREEN_WIDTH/2 + SCREEN_SCALE_X(210.0f);
|
||||||
rect.bottom = SCREEN_HEIGHT/2 + SCREEN_SCALE_Y(210.0f);
|
rect.bottom = SCREEN_HEIGHT/2 + SCREEN_SCALE_Y(210.0f);
|
||||||
Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
|
Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255),
|
||||||
0.99f, 0.99f, 0.01f, 0.99f, 0.99f, 0.01f, 0.1f, 0.01f);
|
0.99f, 0.99f, 0.01f, 0.99f, 0.99f, 0.01f, 0.01f, 0.01f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void *)rwFILTERLINEAR);
|
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void *)rwFILTERLINEAR);
|
||||||
|
|
Loading…
Reference in a new issue