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Fix the goddamn spaces for tabs master race
This commit is contained in:
parent
37943a87cb
commit
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1 changed files with 284 additions and 284 deletions
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@ -2318,161 +2318,161 @@ int32 CControllerConfigManager::GetNumOfSettingsForAction(e_ControllerAction act
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const char *XboxButtons[][MAX_CONTROLLERACTIONS] =
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const char *XboxButtons[][MAX_CONTROLLERACTIONS] =
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{
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{
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{
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{
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"B", // PED_FIREWEAPON
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"B", // PED_FIREWEAPON
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"RT", // PED_CYCLE_WEAPON_RIGHT
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"RT", // PED_CYCLE_WEAPON_RIGHT
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"LT", // PED_CYCLE_WEAPON_LEFT
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"LT", // PED_CYCLE_WEAPON_LEFT
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nil, // GO_FORWARD
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nil, // GO_FORWARD
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nil, // GO_BACK
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nil, // GO_BACK
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nil, // GO_LEFT
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nil, // GO_LEFT
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nil, // GO_RIGHT
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nil, // GO_RIGHT
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"X", // PED_SNIPER_ZOOM_IN
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"X", // PED_SNIPER_ZOOM_IN
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"A", // PED_SNIPER_ZOOM_OUT
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"A", // PED_SNIPER_ZOOM_OUT
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"Y", // VEHICLE_ENTER_EXIT
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"Y", // VEHICLE_ENTER_EXIT
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"BACK", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS
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"BACK", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS
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"X", // PED_JUMPING
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"X", // PED_JUMPING
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"A", // PED_SPRINT
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"A", // PED_SPRINT
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"RS", // PED_LOOKBEHIND
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"RS", // PED_LOOKBEHIND
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#ifdef BIND_VEHICLE_FIREWEAPON
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#ifdef BIND_VEHICLE_FIREWEAPON
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"B", // VEHICLE_FIREWEAPON
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"B", // VEHICLE_FIREWEAPON
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#endif
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#endif
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"A", // VEHICLE_ACCELERATE
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"A", // VEHICLE_ACCELERATE
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"X", // VEHICLE_BRAKE
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"X", // VEHICLE_BRAKE
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"LB", // VEHICLE_CHANGE_RADIO_STATION
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"LB", // VEHICLE_CHANGE_RADIO_STATION
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"LS", // VEHICLE_HORN
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"LS", // VEHICLE_HORN
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"RS", // TOGGLE_SUBMISSIONS
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"RS", // TOGGLE_SUBMISSIONS
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"RB", // VEHICLE_HANDBRAKE
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"RB", // VEHICLE_HANDBRAKE
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nil, // PED_1RST_PERSON_LOOK_LEFT
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nil, // PED_1RST_PERSON_LOOK_LEFT
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nil, // PED_1RST_PERSON_LOOK_RIGHT
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nil, // PED_1RST_PERSON_LOOK_RIGHT
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"LT", // VEHICLE_LOOKLEFT
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"LT", // VEHICLE_LOOKLEFT
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"RT", // VEHICLE_LOOKRIGHT
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"RT", // VEHICLE_LOOKRIGHT
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nil, // VEHICLE_LOOKBEHIND
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nil, // VEHICLE_LOOKBEHIND
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nil, // VEHICLE_TURRETLEFT
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nil, // VEHICLE_TURRETLEFT
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nil, // VEHICLE_TURRETRIGHT
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nil, // VEHICLE_TURRETRIGHT
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nil, // VEHICLE_TURRETUP
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nil, // VEHICLE_TURRETUP
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nil, // VEHICLE_TURRETDOWN
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nil, // VEHICLE_TURRETDOWN
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"LT", // PED_CYCLE_TARGET_LEFT
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"LT", // PED_CYCLE_TARGET_LEFT
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"RT", // PED_CYCLE_TARGET_RIGHT
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"RT", // PED_CYCLE_TARGET_RIGHT
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"LB", // PED_CENTER_CAMERA_BEHIND_PLAYER
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"LB", // PED_CENTER_CAMERA_BEHIND_PLAYER
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"RB", // PED_LOCK_TARGET
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"RB", // PED_LOCK_TARGET
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nil, // NETWORK_TALK
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nil, // NETWORK_TALK
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nil, // PED_1RST_PERSON_LOOK_UP
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nil, // PED_1RST_PERSON_LOOK_UP
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nil, // PED_1RST_PERSON_LOOK_DOWN
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nil, // PED_1RST_PERSON_LOOK_DOWN
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nil, // _CONTROLLERACTION_36
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nil, // _CONTROLLERACTION_36
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nil, // TOGGLE_DPAD
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nil, // TOGGLE_DPAD
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nil, // SWITCH_DEBUG_CAM_ON
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nil, // SWITCH_DEBUG_CAM_ON
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nil, // TAKE_SCREEN_SHOT
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nil, // TAKE_SCREEN_SHOT
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nil, // SHOW_MOUSE_POINTER_TOGGLE
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nil, // SHOW_MOUSE_POINTER_TOGGLE
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},
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},
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{
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{
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"B", // PED_FIREWEAPON
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"B", // PED_FIREWEAPON
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"RT", // PED_CYCLE_WEAPON_RIGHT
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"RT", // PED_CYCLE_WEAPON_RIGHT
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"LT", // PED_CYCLE_WEAPON_LEFT
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"LT", // PED_CYCLE_WEAPON_LEFT
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nil, // GO_FORWARD
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nil, // GO_FORWARD
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nil, // GO_BACK
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nil, // GO_BACK
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nil, // GO_LEFT
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nil, // GO_LEFT
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nil, // GO_RIGHT
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nil, // GO_RIGHT
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"X", // PED_SNIPER_ZOOM_IN
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"X", // PED_SNIPER_ZOOM_IN
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"A", // PED_SNIPER_ZOOM_OUT
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"A", // PED_SNIPER_ZOOM_OUT
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"Y", // VEHICLE_ENTER_EXIT
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"Y", // VEHICLE_ENTER_EXIT
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"BACK", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS
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"BACK", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS
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"X", // PED_JUMPING
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"X", // PED_JUMPING
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"A", // PED_SPRINT
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"A", // PED_SPRINT
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"RS", // PED_LOOKBEHIND
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"RS", // PED_LOOKBEHIND
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#ifdef BIND_VEHICLE_FIREWEAPON
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#ifdef BIND_VEHICLE_FIREWEAPON
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"B", // VEHICLE_FIREWEAPON
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"B", // VEHICLE_FIREWEAPON
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#endif
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#endif
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"A", // VEHICLE_ACCELERATE
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"A", // VEHICLE_ACCELERATE
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"X", // VEHICLE_BRAKE
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"X", // VEHICLE_BRAKE
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"BACK", // VEHICLE_CHANGE_RADIO_STATION
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"BACK", // VEHICLE_CHANGE_RADIO_STATION
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"LB", // VEHICLE_HORN
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"LB", // VEHICLE_HORN
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"RS", // TOGGLE_SUBMISSIONS
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"RS", // TOGGLE_SUBMISSIONS
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"RB", // VEHICLE_HANDBRAKE
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"RB", // VEHICLE_HANDBRAKE
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nil, // PED_1RST_PERSON_LOOK_LEFT
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nil, // PED_1RST_PERSON_LOOK_LEFT
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nil, // PED_1RST_PERSON_LOOK_RIGHT
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nil, // PED_1RST_PERSON_LOOK_RIGHT
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"LT", // VEHICLE_LOOKLEFT
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"LT", // VEHICLE_LOOKLEFT
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"RT", // VEHICLE_LOOKRIGHT
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"RT", // VEHICLE_LOOKRIGHT
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nil, // VEHICLE_LOOKBEHIND
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nil, // VEHICLE_LOOKBEHIND
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nil, // VEHICLE_TURRETLEFT
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nil, // VEHICLE_TURRETLEFT
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nil, // VEHICLE_TURRETRIGHT
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nil, // VEHICLE_TURRETRIGHT
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nil, // VEHICLE_TURRETUP
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nil, // VEHICLE_TURRETUP
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nil, // VEHICLE_TURRETDOWN
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nil, // VEHICLE_TURRETDOWN
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"LT", // PED_CYCLE_TARGET_LEFT
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"LT", // PED_CYCLE_TARGET_LEFT
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"RT", // PED_CYCLE_TARGET_RIGHT
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"RT", // PED_CYCLE_TARGET_RIGHT
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"LB", // PED_CENTER_CAMERA_BEHIND_PLAYER
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"LB", // PED_CENTER_CAMERA_BEHIND_PLAYER
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"RB", // PED_LOCK_TARGET
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"RB", // PED_LOCK_TARGET
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nil, // NETWORK_TALK
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nil, // NETWORK_TALK
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nil, // PED_1RST_PERSON_LOOK_UP
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nil, // PED_1RST_PERSON_LOOK_UP
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nil, // PED_1RST_PERSON_LOOK_DOWN
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nil, // PED_1RST_PERSON_LOOK_DOWN
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nil, // _CONTROLLERACTION_36
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nil, // _CONTROLLERACTION_36
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nil, // TOGGLE_DPAD
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nil, // TOGGLE_DPAD
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nil, // SWITCH_DEBUG_CAM_ON
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nil, // SWITCH_DEBUG_CAM_ON
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nil, // TAKE_SCREEN_SHOT
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nil, // TAKE_SCREEN_SHOT
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nil, // SHOW_MOUSE_POINTER_TOGGLE
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nil, // SHOW_MOUSE_POINTER_TOGGLE
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},
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},
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{
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{
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"A", // PED_FIREWEAPON
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"A", // PED_FIREWEAPON
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"RT", // PED_CYCLE_WEAPON_RIGHT
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"RT", // PED_CYCLE_WEAPON_RIGHT
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"LT", // PED_CYCLE_WEAPON_LEFT
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"LT", // PED_CYCLE_WEAPON_LEFT
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nil, // GO_FORWARD
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nil, // GO_FORWARD
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nil, // GO_BACK
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nil, // GO_BACK
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nil, // GO_LEFT
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nil, // GO_LEFT
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nil, // GO_RIGHT
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nil, // GO_RIGHT
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"Y", // PED_SNIPER_ZOOM_IN
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"Y", // PED_SNIPER_ZOOM_IN
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"X", // PED_SNIPER_ZOOM_OUT
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"X", // PED_SNIPER_ZOOM_OUT
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"LB", // VEHICLE_ENTER_EXIT
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"LB", // VEHICLE_ENTER_EXIT
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"BACK", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS
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"BACK", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS
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"X", // PED_JUMPING
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"X", // PED_JUMPING
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"B", // PED_SPRINT
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"B", // PED_SPRINT
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"RS", // PED_LOOKBEHIND
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"RS", // PED_LOOKBEHIND
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#ifdef BIND_VEHICLE_FIREWEAPON
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#ifdef BIND_VEHICLE_FIREWEAPON
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"B", // VEHICLE_FIREWEAPON
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"B", // VEHICLE_FIREWEAPON
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#endif
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#endif
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"A", // VEHICLE_ACCELERATE
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"A", // VEHICLE_ACCELERATE
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"X", // VEHICLE_BRAKE
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"X", // VEHICLE_BRAKE
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"LS", // VEHICLE_CHANGE_RADIO_STATION
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"LS", // VEHICLE_CHANGE_RADIO_STATION
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"RB", // VEHICLE_HORN
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"RB", // VEHICLE_HORN
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"RS", // TOGGLE_SUBMISSIONS
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"RS", // TOGGLE_SUBMISSIONS
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"Y", // VEHICLE_HANDBRAKE
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"Y", // VEHICLE_HANDBRAKE
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nil, // PED_1RST_PERSON_LOOK_LEFT
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nil, // PED_1RST_PERSON_LOOK_LEFT
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nil, // PED_1RST_PERSON_LOOK_RIGHT
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nil, // PED_1RST_PERSON_LOOK_RIGHT
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"LT", // VEHICLE_LOOKLEFT
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"LT", // VEHICLE_LOOKLEFT
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"RT", // VEHICLE_LOOKRIGHT
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"RT", // VEHICLE_LOOKRIGHT
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nil, // VEHICLE_LOOKBEHIND
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nil, // VEHICLE_LOOKBEHIND
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nil, // VEHICLE_TURRETLEFT
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nil, // VEHICLE_TURRETLEFT
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nil, // VEHICLE_TURRETRIGHT
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nil, // VEHICLE_TURRETRIGHT
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nil, // VEHICLE_TURRETUP
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nil, // VEHICLE_TURRETUP
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nil, // VEHICLE_TURRETDOWN
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nil, // VEHICLE_TURRETDOWN
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"LT", // PED_CYCLE_TARGET_LEFT
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"LT", // PED_CYCLE_TARGET_LEFT
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"RT", // PED_CYCLE_TARGET_RIGHT
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"RT", // PED_CYCLE_TARGET_RIGHT
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"Y", // PED_CENTER_CAMERA_BEHIND_PLAYER
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"Y", // PED_CENTER_CAMERA_BEHIND_PLAYER
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"RB", // PED_LOCK_TARGET
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"RB", // PED_LOCK_TARGET
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nil, // NETWORK_TALK
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nil, // NETWORK_TALK
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nil, // PED_1RST_PERSON_LOOK_UP
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nil, // PED_1RST_PERSON_LOOK_UP
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nil, // PED_1RST_PERSON_LOOK_DOWN
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nil, // PED_1RST_PERSON_LOOK_DOWN
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nil, // _CONTROLLERACTION_36
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nil, // _CONTROLLERACTION_36
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nil, // TOGGLE_DPAD
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nil, // TOGGLE_DPAD
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nil, // SWITCH_DEBUG_CAM_ON
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nil, // SWITCH_DEBUG_CAM_ON
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nil, // TAKE_SCREEN_SHOT
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nil, // TAKE_SCREEN_SHOT
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nil, // SHOW_MOUSE_POINTER_TOGGLE
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nil, // SHOW_MOUSE_POINTER_TOGGLE
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},
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},
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{
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{
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"RB", // PED_FIREWEAPON
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"RB", // PED_FIREWEAPON
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"RT", // PED_CYCLE_WEAPON_RIGHT
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"RT", // PED_CYCLE_WEAPON_RIGHT
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"LT", // PED_CYCLE_WEAPON_LEFT
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"LT", // PED_CYCLE_WEAPON_LEFT
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nil, // GO_FORWARD
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nil, // GO_FORWARD
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nil, // GO_BACK
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nil, // GO_BACK
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nil, // GO_LEFT
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nil, // GO_LEFT
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nil, // GO_RIGHT
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nil, // GO_RIGHT
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"X", // PED_SNIPER_ZOOM_IN
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"X", // PED_SNIPER_ZOOM_IN
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"A", // PED_SNIPER_ZOOM_OUT
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"A", // PED_SNIPER_ZOOM_OUT
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"Y", // VEHICLE_ENTER_EXIT
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"Y", // VEHICLE_ENTER_EXIT
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"BACK", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS
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"BACK", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS
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"X", // PED_JUMPING
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"X", // PED_JUMPING
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"A", // PED_SPRINT
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"A", // PED_SPRINT
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"RS", // PED_LOOKBEHIND
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"RS", // PED_LOOKBEHIND
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#ifdef BIND_VEHICLE_FIREWEAPON
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#ifdef BIND_VEHICLE_FIREWEAPON
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"RB", // VEHICLE_FIREWEAPON
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"RB", // VEHICLE_FIREWEAPON
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#endif
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#endif
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nil, // VEHICLE_ACCELERATE
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nil, // VEHICLE_ACCELERATE
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nil, // VEHICLE_BRAKE
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nil, // VEHICLE_BRAKE
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@ -2518,161 +2518,161 @@ const char *XboxButtons[][MAX_CONTROLLERACTIONS] =
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const char *PlayStationButtons[][MAX_CONTROLLERACTIONS] =
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const char *PlayStationButtons[][MAX_CONTROLLERACTIONS] =
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{
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{
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{
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{
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PS2_CIRCLE, // PED_FIREWEAPON
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PS2_CIRCLE, // PED_FIREWEAPON
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"R2", // PED_CYCLE_WEAPON_RIGHT
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"R2", // PED_CYCLE_WEAPON_RIGHT
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"L2", // PED_CYCLE_WEAPON_LEFT
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"L2", // PED_CYCLE_WEAPON_LEFT
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nil, // GO_FORWARD
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nil, // GO_FORWARD
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nil, // GO_BACK
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nil, // GO_BACK
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nil, // GO_LEFT
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nil, // GO_LEFT
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nil, // GO_RIGHT
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nil, // GO_RIGHT
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PS2_SQUARE, // PED_SNIPER_ZOOM_IN
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PS2_SQUARE, // PED_SNIPER_ZOOM_IN
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PS2_CROSS, // PED_SNIPER_ZOOM_OUT
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PS2_CROSS, // PED_SNIPER_ZOOM_OUT
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PS2_TRIANGLE, // VEHICLE_ENTER_EXIT
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PS2_TRIANGLE, // VEHICLE_ENTER_EXIT
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"SELECT", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS
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"SELECT", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS
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PS2_SQUARE, // PED_JUMPING
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PS2_SQUARE, // PED_JUMPING
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PS2_CROSS, // PED_SPRINT
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PS2_CROSS, // PED_SPRINT
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"R3", // PED_LOOKBEHIND
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"R3", // PED_LOOKBEHIND
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#ifdef BIND_VEHICLE_FIREWEAPON
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#ifdef BIND_VEHICLE_FIREWEAPON
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PS2_CIRCLE, // VEHICLE_FIREWEAPON
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PS2_CIRCLE, // VEHICLE_FIREWEAPON
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#endif
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#endif
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PS2_CROSS, // VEHICLE_ACCELERATE
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PS2_CROSS, // VEHICLE_ACCELERATE
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PS2_SQUARE, // VEHICLE_BRAKE
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PS2_SQUARE, // VEHICLE_BRAKE
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"L1", // VEHICLE_CHANGE_RADIO_STATION
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"L1", // VEHICLE_CHANGE_RADIO_STATION
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"L3", // VEHICLE_HORN
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"L3", // VEHICLE_HORN
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"R3", // TOGGLE_SUBMISSIONS
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"R3", // TOGGLE_SUBMISSIONS
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"R1", // VEHICLE_HANDBRAKE
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"R1", // VEHICLE_HANDBRAKE
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nil, // PED_1RST_PERSON_LOOK_LEFT
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nil, // PED_1RST_PERSON_LOOK_LEFT
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nil, // PED_1RST_PERSON_LOOK_RIGHT
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nil, // PED_1RST_PERSON_LOOK_RIGHT
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"L2", // VEHICLE_LOOKLEFT
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"L2", // VEHICLE_LOOKLEFT
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"R2", // VEHICLE_LOOKRIGHT
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"R2", // VEHICLE_LOOKRIGHT
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nil, // VEHICLE_LOOKBEHIND
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nil, // VEHICLE_LOOKBEHIND
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nil, // VEHICLE_TURRETLEFT
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nil, // VEHICLE_TURRETLEFT
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nil, // VEHICLE_TURRETRIGHT
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nil, // VEHICLE_TURRETRIGHT
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nil, // VEHICLE_TURRETUP
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nil, // VEHICLE_TURRETUP
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nil, // VEHICLE_TURRETDOWN
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nil, // VEHICLE_TURRETDOWN
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"L2", // PED_CYCLE_TARGET_LEFT
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"L2", // PED_CYCLE_TARGET_LEFT
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"R2", // PED_CYCLE_TARGET_RIGHT
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"R2", // PED_CYCLE_TARGET_RIGHT
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"L1", // PED_CENTER_CAMERA_BEHIND_PLAYER
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"L1", // PED_CENTER_CAMERA_BEHIND_PLAYER
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"R1", // PED_LOCK_TARGET
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"R1", // PED_LOCK_TARGET
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nil, // NETWORK_TALK
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nil, // NETWORK_TALK
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nil, // PED_1RST_PERSON_LOOK_UP
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nil, // PED_1RST_PERSON_LOOK_UP
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nil, // PED_1RST_PERSON_LOOK_DOWN
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nil, // PED_1RST_PERSON_LOOK_DOWN
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nil, // _CONTROLLERACTION_36
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nil, // _CONTROLLERACTION_36
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nil, // TOGGLE_DPAD
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nil, // TOGGLE_DPAD
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||||||
nil, // SWITCH_DEBUG_CAM_ON
|
nil, // SWITCH_DEBUG_CAM_ON
|
||||||
nil, // TAKE_SCREEN_SHOT
|
nil, // TAKE_SCREEN_SHOT
|
||||||
nil, // SHOW_MOUSE_POINTER_TOGGLE
|
nil, // SHOW_MOUSE_POINTER_TOGGLE
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
PS2_CIRCLE, // PED_FIREWEAPON
|
PS2_CIRCLE, // PED_FIREWEAPON
|
||||||
"R2", // PED_CYCLE_WEAPON_RIGHT
|
"R2", // PED_CYCLE_WEAPON_RIGHT
|
||||||
"L2", // PED_CYCLE_WEAPON_LEFT
|
"L2", // PED_CYCLE_WEAPON_LEFT
|
||||||
nil, // GO_FORWARD
|
nil, // GO_FORWARD
|
||||||
nil, // GO_BACK
|
nil, // GO_BACK
|
||||||
nil, // GO_LEFT
|
nil, // GO_LEFT
|
||||||
nil, // GO_RIGHT
|
nil, // GO_RIGHT
|
||||||
PS2_SQUARE, // PED_SNIPER_ZOOM_IN
|
PS2_SQUARE, // PED_SNIPER_ZOOM_IN
|
||||||
PS2_CROSS, // PED_SNIPER_ZOOM_OUT
|
PS2_CROSS, // PED_SNIPER_ZOOM_OUT
|
||||||
PS2_TRIANGLE, // VEHICLE_ENTER_EXIT
|
PS2_TRIANGLE, // VEHICLE_ENTER_EXIT
|
||||||
"SELECT", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS
|
"SELECT", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS
|
||||||
PS2_SQUARE, // PED_JUMPING
|
PS2_SQUARE, // PED_JUMPING
|
||||||
PS2_CROSS, // PED_SPRINT
|
PS2_CROSS, // PED_SPRINT
|
||||||
"R3", // PED_LOOKBEHIND
|
"R3", // PED_LOOKBEHIND
|
||||||
#ifdef BIND_VEHICLE_FIREWEAPON
|
#ifdef BIND_VEHICLE_FIREWEAPON
|
||||||
PS2_CIRCLE, // VEHICLE_FIREWEAPON
|
PS2_CIRCLE, // VEHICLE_FIREWEAPON
|
||||||
#endif
|
#endif
|
||||||
PS2_CROSS, // VEHICLE_ACCELERATE
|
PS2_CROSS, // VEHICLE_ACCELERATE
|
||||||
PS2_SQUARE, // VEHICLE_BRAKE
|
PS2_SQUARE, // VEHICLE_BRAKE
|
||||||
"BACK", // VEHICLE_CHANGE_RADIO_STATION
|
"BACK", // VEHICLE_CHANGE_RADIO_STATION
|
||||||
"L1", // VEHICLE_HORN
|
"L1", // VEHICLE_HORN
|
||||||
"R3", // TOGGLE_SUBMISSIONS
|
"R3", // TOGGLE_SUBMISSIONS
|
||||||
"R1", // VEHICLE_HANDBRAKE
|
"R1", // VEHICLE_HANDBRAKE
|
||||||
nil, // PED_1RST_PERSON_LOOK_LEFT
|
nil, // PED_1RST_PERSON_LOOK_LEFT
|
||||||
nil, // PED_1RST_PERSON_LOOK_RIGHT
|
nil, // PED_1RST_PERSON_LOOK_RIGHT
|
||||||
"L2", // VEHICLE_LOOKLEFT
|
"L2", // VEHICLE_LOOKLEFT
|
||||||
"R2", // VEHICLE_LOOKRIGHT
|
"R2", // VEHICLE_LOOKRIGHT
|
||||||
nil, // VEHICLE_LOOKBEHIND
|
nil, // VEHICLE_LOOKBEHIND
|
||||||
nil, // VEHICLE_TURRETLEFT
|
nil, // VEHICLE_TURRETLEFT
|
||||||
nil, // VEHICLE_TURRETRIGHT
|
nil, // VEHICLE_TURRETRIGHT
|
||||||
nil, // VEHICLE_TURRETUP
|
nil, // VEHICLE_TURRETUP
|
||||||
nil, // VEHICLE_TURRETDOWN
|
nil, // VEHICLE_TURRETDOWN
|
||||||
"L2", // PED_CYCLE_TARGET_LEFT
|
"L2", // PED_CYCLE_TARGET_LEFT
|
||||||
"R2", // PED_CYCLE_TARGET_RIGHT
|
"R2", // PED_CYCLE_TARGET_RIGHT
|
||||||
"L1", // PED_CENTER_CAMERA_BEHIND_PLAYER
|
"L1", // PED_CENTER_CAMERA_BEHIND_PLAYER
|
||||||
"R1", // PED_LOCK_TARGET
|
"R1", // PED_LOCK_TARGET
|
||||||
nil, // NETWORK_TALK
|
nil, // NETWORK_TALK
|
||||||
nil, // PED_1RST_PERSON_LOOK_UP
|
nil, // PED_1RST_PERSON_LOOK_UP
|
||||||
nil, // PED_1RST_PERSON_LOOK_DOWN
|
nil, // PED_1RST_PERSON_LOOK_DOWN
|
||||||
nil, // _CONTROLLERACTION_36
|
nil, // _CONTROLLERACTION_36
|
||||||
nil, // TOGGLE_DPAD
|
nil, // TOGGLE_DPAD
|
||||||
nil, // SWITCH_DEBUG_CAM_ON
|
nil, // SWITCH_DEBUG_CAM_ON
|
||||||
nil, // TAKE_SCREEN_SHOT
|
nil, // TAKE_SCREEN_SHOT
|
||||||
nil, // SHOW_MOUSE_POINTER_TOGGLE
|
nil, // SHOW_MOUSE_POINTER_TOGGLE
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
PS2_CROSS, // PED_FIREWEAPON
|
PS2_CROSS, // PED_FIREWEAPON
|
||||||
"R2", // PED_CYCLE_WEAPON_RIGHT
|
"R2", // PED_CYCLE_WEAPON_RIGHT
|
||||||
"L2", // PED_CYCLE_WEAPON_LEFT
|
"L2", // PED_CYCLE_WEAPON_LEFT
|
||||||
nil, // GO_FORWARD
|
nil, // GO_FORWARD
|
||||||
nil, // GO_BACK
|
nil, // GO_BACK
|
||||||
nil, // GO_LEFT
|
nil, // GO_LEFT
|
||||||
nil, // GO_RIGHT
|
nil, // GO_RIGHT
|
||||||
PS2_TRIANGLE, // PED_SNIPER_ZOOM_IN
|
PS2_TRIANGLE, // PED_SNIPER_ZOOM_IN
|
||||||
PS2_SQUARE, // PED_SNIPER_ZOOM_OUT
|
PS2_SQUARE, // PED_SNIPER_ZOOM_OUT
|
||||||
"L1", // VEHICLE_ENTER_EXIT
|
"L1", // VEHICLE_ENTER_EXIT
|
||||||
"BACK", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS
|
"BACK", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS
|
||||||
PS2_SQUARE, // PED_JUMPING
|
PS2_SQUARE, // PED_JUMPING
|
||||||
PS2_CIRCLE, // PED_SPRINT
|
PS2_CIRCLE, // PED_SPRINT
|
||||||
"R3", // PED_LOOKBEHIND
|
"R3", // PED_LOOKBEHIND
|
||||||
#ifdef BIND_VEHICLE_FIREWEAPON
|
#ifdef BIND_VEHICLE_FIREWEAPON
|
||||||
PS2_CIRCLE, // VEHICLE_FIREWEAPON
|
PS2_CIRCLE, // VEHICLE_FIREWEAPON
|
||||||
#endif
|
#endif
|
||||||
PS2_CROSS, // VEHICLE_ACCELERATE
|
PS2_CROSS, // VEHICLE_ACCELERATE
|
||||||
PS2_SQUARE, // VEHICLE_BRAKE
|
PS2_SQUARE, // VEHICLE_BRAKE
|
||||||
"L3", // VEHICLE_CHANGE_RADIO_STATION
|
"L3", // VEHICLE_CHANGE_RADIO_STATION
|
||||||
"R1", // VEHICLE_HORN
|
"R1", // VEHICLE_HORN
|
||||||
"R3", // TOGGLE_SUBMISSIONS
|
"R3", // TOGGLE_SUBMISSIONS
|
||||||
PS2_TRIANGLE, // VEHICLE_HANDBRAKE
|
PS2_TRIANGLE, // VEHICLE_HANDBRAKE
|
||||||
nil, // PED_1RST_PERSON_LOOK_LEFT
|
nil, // PED_1RST_PERSON_LOOK_LEFT
|
||||||
nil, // PED_1RST_PERSON_LOOK_RIGHT
|
nil, // PED_1RST_PERSON_LOOK_RIGHT
|
||||||
"L2", // VEHICLE_LOOKLEFT
|
"L2", // VEHICLE_LOOKLEFT
|
||||||
"R2", // VEHICLE_LOOKRIGHT
|
"R2", // VEHICLE_LOOKRIGHT
|
||||||
nil, // VEHICLE_LOOKBEHIND
|
nil, // VEHICLE_LOOKBEHIND
|
||||||
nil, // VEHICLE_TURRETLEFT
|
nil, // VEHICLE_TURRETLEFT
|
||||||
nil, // VEHICLE_TURRETRIGHT
|
nil, // VEHICLE_TURRETRIGHT
|
||||||
nil, // VEHICLE_TURRETUP
|
nil, // VEHICLE_TURRETUP
|
||||||
nil, // VEHICLE_TURRETDOWN
|
nil, // VEHICLE_TURRETDOWN
|
||||||
"L2", // PED_CYCLE_TARGET_LEFT
|
"L2", // PED_CYCLE_TARGET_LEFT
|
||||||
"R2", // PED_CYCLE_TARGET_RIGHT
|
"R2", // PED_CYCLE_TARGET_RIGHT
|
||||||
PS2_TRIANGLE, // PED_CENTER_CAMERA_BEHIND_PLAYER
|
PS2_TRIANGLE, // PED_CENTER_CAMERA_BEHIND_PLAYER
|
||||||
"R1", // PED_LOCK_TARGET
|
"R1", // PED_LOCK_TARGET
|
||||||
nil, // NETWORK_TALK
|
nil, // NETWORK_TALK
|
||||||
nil, // PED_1RST_PERSON_LOOK_UP
|
nil, // PED_1RST_PERSON_LOOK_UP
|
||||||
nil, // PED_1RST_PERSON_LOOK_DOWN
|
nil, // PED_1RST_PERSON_LOOK_DOWN
|
||||||
nil, // _CONTROLLERACTION_36
|
nil, // _CONTROLLERACTION_36
|
||||||
nil, // TOGGLE_DPAD
|
nil, // TOGGLE_DPAD
|
||||||
nil, // SWITCH_DEBUG_CAM_ON
|
nil, // SWITCH_DEBUG_CAM_ON
|
||||||
nil, // TAKE_SCREEN_SHOT
|
nil, // TAKE_SCREEN_SHOT
|
||||||
nil, // SHOW_MOUSE_POINTER_TOGGLE
|
nil, // SHOW_MOUSE_POINTER_TOGGLE
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"R1", // PED_FIREWEAPON
|
"R1", // PED_FIREWEAPON
|
||||||
"R2", // PED_CYCLE_WEAPON_RIGHT
|
"R2", // PED_CYCLE_WEAPON_RIGHT
|
||||||
"L2", // PED_CYCLE_WEAPON_LEFT
|
"L2", // PED_CYCLE_WEAPON_LEFT
|
||||||
nil, // GO_FORWARD
|
nil, // GO_FORWARD
|
||||||
nil, // GO_BACK
|
nil, // GO_BACK
|
||||||
nil, // GO_LEFT
|
nil, // GO_LEFT
|
||||||
nil, // GO_RIGHT
|
nil, // GO_RIGHT
|
||||||
PS2_SQUARE, // PED_SNIPER_ZOOM_IN
|
PS2_SQUARE, // PED_SNIPER_ZOOM_IN
|
||||||
PS2_CROSS, // PED_SNIPER_ZOOM_OUT
|
PS2_CROSS, // PED_SNIPER_ZOOM_OUT
|
||||||
PS2_TRIANGLE, // VEHICLE_ENTER_EXIT
|
PS2_TRIANGLE, // VEHICLE_ENTER_EXIT
|
||||||
"SELECT", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS
|
"SELECT", // CAMERA_CHANGE_VIEW_ALL_SITUATIONS
|
||||||
PS2_SQUARE, // PED_JUMPING
|
PS2_SQUARE, // PED_JUMPING
|
||||||
PS2_CROSS, // PED_SPRINT
|
PS2_CROSS, // PED_SPRINT
|
||||||
"R3", // PED_LOOKBEHIND
|
"R3", // PED_LOOKBEHIND
|
||||||
#ifdef BIND_VEHICLE_FIREWEAPON
|
#ifdef BIND_VEHICLE_FIREWEAPON
|
||||||
"R1", // VEHICLE_FIREWEAPON
|
"R1", // VEHICLE_FIREWEAPON
|
||||||
#endif
|
#endif
|
||||||
nil, // VEHICLE_ACCELERATE
|
nil, // VEHICLE_ACCELERATE
|
||||||
nil, // VEHICLE_BRAKE
|
nil, // VEHICLE_BRAKE
|
||||||
|
|
Loading…
Reference in a new issue