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Particle, ParticleMgr done
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14 changed files with 2852 additions and 126 deletions
9
src/render/Shadows.h
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9
src/render/Shadows.h
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#pragma once
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struct RwTexture;
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class CShadows
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{
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public:
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static void AddPermanentShadow(unsigned char ShadowType, RwTexture* pTexture, CVector* pPosn, float fX1, float fY1, float fX2, float fY2, short nTransparency, unsigned char nRed, unsigned char nGreen, unsigned char nBlue, float fZDistance, unsigned int nTime, float fScale);
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};
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