gamestates fixed, mpeg now working

This commit is contained in:
Fire-Head 2019-06-03 00:42:51 +03:00
parent caa61ad10b
commit 31f349d9c2
3 changed files with 231 additions and 46 deletions

View file

@ -10,7 +10,7 @@
#include <stdint.h>
#include <math.h>
#include <assert.h>
//#include <assert.h>
#include <new>
#ifdef WITHD3D
@ -134,8 +134,15 @@ inline float sq(float x) { return x*x; }
int myrand(void);
void mysrand(unsigned int seed);
#define debug(f, ...) printf("[DBG]: " f "\n", __VA_ARGS__)
#define DEV(f, ...) printf("[DEV]: " f "", __VA_ARGS__)
void re3_debug(char *format, ...);
void re3_trace(const char *filename, unsigned int lineno, const char *func, char *format, ...);
void re3_assert(const char *expr, const char *filename, unsigned int lineno, const char *func);
#define debug(f, ...) re3_debug("[DBG]: " f, __VA_ARGS__)
#define DEV(f, ...) re3_debug("[DEV]: " f, __VA_ARGS__)
#define TRACE(f, ...) re3_trace(__FILE__, __LINE__, __FUNCTION__, f, __VA_ARGS__)
#define assert(_Expression) (void)( (!!(_Expression)) || (re3_assert(#_Expression, __FILE__, __LINE__, __FUNCTION__), 0) )
#define ASSERT assert
#define _TODO(x)