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vehicles missing functions + fixes
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6 changed files with 207 additions and 28 deletions
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@ -20,6 +20,9 @@
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#include "Fire.h"
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#include "PointLights.h"
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#include "Pools.h"
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#ifdef FIX_BUGS
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#include "Replay.h"
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#endif
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#include "Script.h"
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#include "Shadows.h"
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#include "SpecialFX.h"
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@ -642,32 +645,26 @@ CPickups::AddToCollectedPickupsArray(int32 index)
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void
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CPickups::Update()
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{
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#ifndef FIX_BUGS
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// BUG: this code can only reach 318 out of 320 pickups
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#ifdef FIX_BUGS // RIP speedrunning (solution from SA)
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if (CReplay::IsPlayingBack())
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return;
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#endif
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#define PICKUPS_FRAME_SPAN (6)
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#define PICKUPS_PER_FRAME (NUMGENERALPICKUPS/PICKUPS_FRAME_SPAN)
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for (uint32 i = PICKUPS_PER_FRAME * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN); i < PICKUPS_PER_FRAME * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN + 1); i++) {
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#ifdef FIX_BUGS
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for (uint32 i = NUMGENERALPICKUPS * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN) / PICKUPS_FRAME_SPAN; i < NUMGENERALPICKUPS * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN + 1) / PICKUPS_FRAME_SPAN; i++) {
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#else // BUG: this code can only reach 318 out of 320 pickups
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for (uint32 i = NUMGENERALPICKUPS / PICKUPS_FRAME_SPAN * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN); i < NUMGENERALPICKUPS / PICKUPS_FRAME_SPAN * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN + 1); i++) {
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#endif
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if (aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].Update(FindPlayerPed(), FindPlayerVehicle(), CWorld::PlayerInFocus)) {
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AddToCollectedPickupsArray(i);
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}
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}
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#undef PICKUPS_FRAME_SPAN
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for (uint32 i = NUMGENERALPICKUPS; i < NUMPICKUPS; i++) {
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if (aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].Update(FindPlayerPed(), FindPlayerVehicle(), CWorld::PlayerInFocus)) {
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AddToCollectedPickupsArray(i);
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}
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}
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#undef PICKUPS_FRAME_SPAN
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#undef PICKUPS_PER_FRAME
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#else
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for (uint32 i = 0; i < NUMPICKUPS; i++) {
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if (aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].Update(FindPlayerPed(), FindPlayerVehicle(), CWorld::PlayerInFocus)) {
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AddToCollectedPickupsArray(i);
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}
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}
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#endif
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}
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void
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