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CGame::Initialise
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35 changed files with 333 additions and 12 deletions
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@ -34,6 +34,7 @@ float &CWeather::Stored_Rain = *(float*)0x885B4C;
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WRAPPER void CWeather::RenderRainStreaks(void) { EAXJMP(0x524550); }
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WRAPPER void CWeather::Update(void) { EAXJMP(0x522C10); }
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WRAPPER void CWeather::Init(void) { EAXJMP(0x522BA0); }
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void CWeather::ReleaseWeather()
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{
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