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Fix Squalo render out poly
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1 changed files with 2 additions and 2 deletions
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@ -1138,8 +1138,8 @@ CBoat::RenderWaterOutPolys(void)
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RwIm3DVertexSetPos(&KeepWaterOutVertices[3], 1.3f, -2.832f, 0.51f);
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break;
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case MI_SQUALO:
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RwIm3DVertexSetPos(&KeepWaterOutVertices[0], -1.222f, 2.004f, 0.846f);
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RwIm3DVertexSetPos(&KeepWaterOutVertices[1], 1.222f, 2.004f, 0.846f);
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RwIm3DVertexSetPos(&KeepWaterOutVertices[0], -1.222f, 2.004f, 1.409f);
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RwIm3DVertexSetPos(&KeepWaterOutVertices[1], 1.222f, 2.004f, 1.409f);
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RwIm3DVertexSetPos(&KeepWaterOutVertices[2], -1.24f, -1.367f, 0.846f);
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RwIm3DVertexSetPos(&KeepWaterOutVertices[3], 1.24f, -1.367f, 0.846f);
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break;
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