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Removed !this check in CVehicle::IsWrecked, added CPed::IsNotInWreckedVehicle instead
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3 changed files with 15 additions and 8 deletions
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@ -764,6 +764,7 @@ public:
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void SetPedState(PedState state) { m_nPedState = state; }
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bool DyingOrDead(void) { return m_nPedState == PED_DIE || m_nPedState == PED_DEAD; }
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void ReplaceWeaponWhenExitingVehicle(void);
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bool IsNotInWreckedVehicle();
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// set by 0482:set_threat_reaction_range_multiplier opcode
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static uint16 &nThreatReactionRangeMultiplier;
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