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colstore support in script
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parent
f0896ceba7
commit
35bf340401
10 changed files with 43 additions and 43 deletions
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@ -171,6 +171,17 @@ void CMissionCleanup::AddEntityToList(int32 id, uint8 type)
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m_nCount++;
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}
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static void PossiblyWakeThisEntity(CPhysical* pEntity)
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{
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if (!pEntity->bIsStaticWaitingForCollision)
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return;
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if (CColStore::HasCollisionLoaded(pEntity->GetPosition())) {
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pEntity->bIsStaticWaitingForCollision = false;
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if (!pEntity->IsStatic())
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pEntity->AddToMovingList();
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}
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}
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void CMissionCleanup::RemoveEntityFromList(int32 id, uint8 type)
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{
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for (int i = 0; i < MAX_CLEANUP; i++){
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@ -207,17 +218,6 @@ void CMissionCleanup::RemoveEntityFromList(int32 id, uint8 type)
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}
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}
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static void PossiblyWakeThisEntity(CPhysical* pEntity)
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{
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if (!pEntity->m_bIsStaticWaitingForCollision)
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return;
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if (CColStore::HasCollisionLoaded(pEntity->GetPosition())) {
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pEntity->m_bIsStaticWaitingForCollision = false;
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if (!pEntity->IsStatic())
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pEntity->AddToMovingList();
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}
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}
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void CMissionCleanup::CheckIfCollisionHasLoadedForMissionObject()
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{
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for (int i = 0; i < MAX_CLEANUP; i++) {
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@ -1798,7 +1798,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
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ped->SetOrientation(0.0f, 0.0f, 0.0f);
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CTheScripts::ClearSpaceForMissionEntity(pos, ped);
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if (m_bIsMissionScript)
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ped->m_bIsStaticWaitingForCollision = true;
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ped->bIsStaticWaitingForCollision = true;
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CWorld::Add(ped);
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ped->m_nZoneLevel = CTheZones::GetLevelFromPosition(pos);
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CPopulation::ms_nTotalMissionPeds++;
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@ -2018,7 +2018,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
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boat->AutoPilot.m_nTempAction = TEMPACT_NONE; /* Animation ID? */
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boat->AutoPilot.m_nCruiseSpeed = boat->AutoPilot.m_fMaxTrafficSpeed = 20.0f;
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if (m_bIsMissionScript)
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boat->m_bIsStaticWaitingForCollision = true;
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boat->bIsStaticWaitingForCollision = true;
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CWorld::Add(boat);
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handle = CPools::GetVehiclePool()->GetIndex(boat);
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}
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@ -2044,7 +2044,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
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car->m_nZoneLevel = CTheZones::GetLevelFromPosition(pos);
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car->bHasBeenOwnedByPlayer = true;
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if (m_bIsMissionScript)
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car->m_bIsStaticWaitingForCollision = true;
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car->bIsStaticWaitingForCollision = true;
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CWorld::Add(car);
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handle = CPools::GetVehiclePool()->GetIndex(car);
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}
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@ -7422,7 +7422,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
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ped->SetOrientation(0.0f, 0.0f, 0.0f);
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CTheScripts::ClearSpaceForMissionEntity(pos, ped);
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if (m_bIsMissionScript)
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ped->m_bIsStaticWaitingForCollision = true;
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ped->bIsStaticWaitingForCollision = true;
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CWorld::Add(ped);
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ped->m_nZoneLevel = CTheZones::GetLevelFromPosition(pos);
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CPopulation::ms_nTotalMissionPeds++;
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