Try to build with mingw

This commit is contained in:
Filip Gawin 2020-04-19 18:34:08 +02:00
parent 0f07a323c9
commit 370c4e48cd
90 changed files with 1107 additions and 1051 deletions

View file

@ -1,35 +1,35 @@
#include "common.h"
#include "main.h"
#include "PlayerPed.h"
#include "Wanted.h"
#include "PlayerInfo.h"
#include "Automobile.h"
#include "Bridge.h"
#include "Camera.h"
#include "Cranes.h"
#include "Darkel.h"
#include "Explosion.h"
#include "Fire.h"
#include "Frontend.h"
#include "PlayerSkin.h"
#include "Darkel.h"
#include "Messages.h"
#include "Text.h"
#include "Stats.h"
#include "Remote.h"
#include "World.h"
#include "Replay.h"
#include "Camera.h"
#include "Pad.h"
#include "ProjectileInfo.h"
#include "Explosion.h"
#include "Script.h"
#include "Automobile.h"
#include "HandlingMgr.h"
#include "General.h"
#include "SpecialFX.h"
#include "Cranes.h"
#include "Bridge.h"
#include "WaterLevel.h"
#include "HandlingMgr.h"
#include "Messages.h"
#include "Pad.h"
#include "PathFind.h"
#include "ZoneCull.h"
#include "PlayerInfo.h"
#include "PlayerPed.h"
#include "PlayerSkin.h"
#include "ProjectileInfo.h"
#include "Remote.h"
#include "Renderer.h"
#include "Replay.h"
#include "Script.h"
#include "SpecialFX.h"
#include "Stats.h"
#include "Streaming.h"
#include "Text.h"
#include "Wanted.h"
#include "WaterLevel.h"
#include "World.h"
#include "ZoneCull.h"
#include "main.h"
void
CPlayerInfo::SetPlayerSkin(char *skin)
@ -184,7 +184,7 @@ CPlayerInfo::MakePlayerSafe(bool toggle)
m_pPed->bExplosionProof = true;
m_pPed->m_bCanBeDamaged = false;
((CPlayerPed*)m_pPed)->ClearAdrenaline();
CancelPlayerEnteringCars(false);
CancelPlayerEnteringCars(nil);
gFireManager.ExtinguishPoint(GetPos(), 4000.0f);
CExplosion::RemoveAllExplosionsInArea(GetPos(), 4000.0f);
CProjectileInfo::RemoveAllProjectiles();