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Try to build with mingw
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90 changed files with 1107 additions and 1051 deletions
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@ -1,35 +1,35 @@
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#include "common.h"
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#include "main.h"
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#include "PlayerPed.h"
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#include "Wanted.h"
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#include "PlayerInfo.h"
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#include "Automobile.h"
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#include "Bridge.h"
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#include "Camera.h"
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#include "Cranes.h"
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#include "Darkel.h"
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#include "Explosion.h"
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#include "Fire.h"
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#include "Frontend.h"
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#include "PlayerSkin.h"
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#include "Darkel.h"
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#include "Messages.h"
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#include "Text.h"
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#include "Stats.h"
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#include "Remote.h"
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#include "World.h"
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#include "Replay.h"
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#include "Camera.h"
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#include "Pad.h"
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#include "ProjectileInfo.h"
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#include "Explosion.h"
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#include "Script.h"
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#include "Automobile.h"
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#include "HandlingMgr.h"
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#include "General.h"
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#include "SpecialFX.h"
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#include "Cranes.h"
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#include "Bridge.h"
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#include "WaterLevel.h"
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#include "HandlingMgr.h"
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#include "Messages.h"
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#include "Pad.h"
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#include "PathFind.h"
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#include "ZoneCull.h"
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#include "PlayerInfo.h"
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#include "PlayerPed.h"
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#include "PlayerSkin.h"
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#include "ProjectileInfo.h"
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#include "Remote.h"
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#include "Renderer.h"
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#include "Replay.h"
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#include "Script.h"
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#include "SpecialFX.h"
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#include "Stats.h"
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#include "Streaming.h"
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#include "Text.h"
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#include "Wanted.h"
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#include "WaterLevel.h"
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#include "World.h"
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#include "ZoneCull.h"
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#include "main.h"
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void
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CPlayerInfo::SetPlayerSkin(char *skin)
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@ -184,7 +184,7 @@ CPlayerInfo::MakePlayerSafe(bool toggle)
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m_pPed->bExplosionProof = true;
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m_pPed->m_bCanBeDamaged = false;
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((CPlayerPed*)m_pPed)->ClearAdrenaline();
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CancelPlayerEnteringCars(false);
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CancelPlayerEnteringCars(nil);
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gFireManager.ExtinguishPoint(GetPos(), 4000.0f);
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CExplosion::RemoveAllExplosionsInArea(GetPos(), 4000.0f);
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CProjectileInfo::RemoveAllProjectiles();
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