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Fix smooth spray when using chainsaw or when you stop shooting while using free camera and PC controls
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1 changed files with 12 additions and 1 deletions
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@ -574,8 +574,12 @@ CPlayerPed::DoWeaponSmoothSpray(void)
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return -1.0f;
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case WEAPONTYPE_CHAINSAW:
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if (GetMeleeStartAnim(weaponInfo) && RpAnimBlendClumpGetAssociation(GetClump(), GetMeleeStartAnim(weaponInfo)))
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if (GetMeleeStartAnim(weaponInfo) && RpAnimBlendClumpGetAssociation(GetClump(), GetMeleeStartAnim(weaponInfo))) {
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#ifdef FREE_CAM
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if (TheCamera.Cams[0].Using3rdPersonMouseCam()) return -1.0f;
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#endif
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return PI / 128.0f;
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}
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else if (GetFireAnimGround(weaponInfo, false) && RpAnimBlendClumpGetAssociation(GetClump(), GetFireAnimGround(weaponInfo, false)))
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return PI / 176.f;
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else
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@ -1475,6 +1479,13 @@ CPlayerPed::PlayerControlZelda(CPad *padUsed)
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padMoveInGameUnit = CVector2D(leftRight, upDown).Magnitude() / PAD_MOVE_TO_GAME_WORLD_MOVE;
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}
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#ifdef FREE_CAM
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if (TheCamera.Cams[0].Using3rdPersonMouseCam() && smoothSprayRate > 0.0f) {
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padMoveInGameUnit = 0.0f;
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smoothSprayWithoutMove = false;
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}
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#endif
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if (padMoveInGameUnit > 0.0f || smoothSprayWithoutMove) {
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float padHeading = CGeneral::GetRadianAngleBetweenPoints(0.0f, 0.0f, -leftRight, upDown);
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float neededTurn = CGeneral::LimitRadianAngle(padHeading - camOrientation);
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