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Audio: a couple of LCS changes
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e0be6beb18
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4 changed files with 10 additions and 3 deletions
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@ -1,6 +1,6 @@
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#pragma once
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#define NUMAUDIOCOLLISIONS 10
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#define NUMAUDIOCOLLISIONS 14
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class CEntity;
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@ -527,7 +527,7 @@ cAudioManager::ServiceSoundEffects()
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ClearRequestedQueue();
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InterrogateAudioEntities();
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m_sPedComments.Process();
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ServicePoliceRadio();
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//ServicePoliceRadio(); // LCS: removed
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ServiceCollisions();
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AddReleasingSounds();
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ProcessMissionAudio();
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@ -119,7 +119,7 @@ public:
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VALIDATE_SIZE(cPedComments, 0x490);
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#define MISSION_AUDIO_SLOTS (2)
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#define MISSION_AUDIO_SLOTS (5)
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// name made up
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class cAudioScriptObjectManager
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@ -241,6 +241,7 @@ public:
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#endif
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cAudioScriptObjectManager m_sAudioScriptObjectManager;
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bool8 field_4348_lcs;
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// miami
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bool8 m_bIsPlayerShutUp;
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uint8 m_nPlayerMood;
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@ -284,6 +285,10 @@ public:
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bool8 m_nPreviousUserPause;
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uint32 m_FrameCounter;
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uint32 field_5644_lcs;
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uint32 field_5648_lcs;
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uint8 field_564C_lcs;
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cAudioManager();
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~cAudioManager();
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@ -119,6 +119,7 @@ cAudioManager::DoPoliceRadioCrackle()
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void
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cAudioManager::ServicePoliceRadio()
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{
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/*
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int32 wantedLevel = 0; // uninitialized variable
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static uint32 nLastSeen = 300;
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@ -150,6 +151,7 @@ cAudioManager::ServicePoliceRadio()
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}
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}
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ServicePoliceRadioChannel(wantedLevel);
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*/
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}
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void
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