fix jittery cars at 15fps

This commit is contained in:
withmorten 2021-07-09 18:50:33 +02:00
parent e2ae17d994
commit 37b6d491e7

View file

@ -498,11 +498,12 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon
if(contactSpeedRight != 0.0f){
// exert opposing force
right = -contactSpeedRight/wheelsOnGround;
#ifdef FIX_BUGS
// BUG?
// contactSpeedRight is independent of framerate but right has timestep as a factor
// so we probably have to fix this
right *= CTimer::GetTimeStepFix();
#endif
// fixing this causes jittery cars at 15fps, and causes the car to move backwards slowly at 18fps
// at 19fps, the effects are gone ...
//right *= CTimer::GetTimeStepFix();
if(wheelStatus == WHEEL_STATUS_BURST){
float fwdspeed = Min(contactSpeedFwd, fBurstSpeedMax);