mirror of
https://github.com/GTAmodding/re3.git
synced 2024-12-25 07:55:41 +00:00
CEscalators done
This commit is contained in:
parent
4a55f19761
commit
394134f774
4 changed files with 261 additions and 7 deletions
|
@ -135,6 +135,7 @@ enum Config {
|
|||
NUM_GARAGE_STORED_CARS = 4,
|
||||
|
||||
NUM_CRANES = 8,
|
||||
NUM_ESCALATORS = 22,
|
||||
|
||||
NUM_EXPLOSIONS = 48,
|
||||
|
||||
|
|
|
@ -8,6 +8,7 @@ enum {
|
|||
MISSION_OBJECT = 2,
|
||||
TEMP_OBJECT = 3,
|
||||
CUTSCENE_OBJECT = 4,
|
||||
ESCALATOR_OBJECT = 5,
|
||||
};
|
||||
|
||||
enum CollisionSpecialResponseCase
|
||||
|
|
|
@ -20,6 +20,7 @@
|
|||
#include "PlayerPed.h"
|
||||
#include "Bones.h"
|
||||
#include "World.h"
|
||||
#include "Replay.h"
|
||||
|
||||
CPlaneTrail CPlaneTrails::aArray[6];
|
||||
RwImVertexIndex TrailIndices[32] = {
|
||||
|
@ -390,6 +391,7 @@ void CMovingThings::Init()
|
|||
CPlaneTrails::Init();
|
||||
CSmokeTrails::Init();
|
||||
CPlaneBanners::Init();
|
||||
CEscalators::Init();
|
||||
|
||||
StartCloseList.m_pNext = &CMovingThings::EndCloseList;
|
||||
StartCloseList.m_pPrev = nil;
|
||||
|
@ -444,12 +446,14 @@ void CMovingThings::Shutdown()
|
|||
for (i = 0; i < ARRAY_SIZE(aDigitalClocks); ++i)
|
||||
aDigitalClocks[i].SetVisibility(false);
|
||||
*/
|
||||
CEscalators::Shutdown();
|
||||
}
|
||||
|
||||
void CMovingThings::Update()
|
||||
{
|
||||
CPlaneBanners::Update();
|
||||
CPlaneTrails::Update();
|
||||
CEscalators::Update();
|
||||
|
||||
const int TIME_SPAN = 64; // frames to process all aMovingThings
|
||||
|
||||
|
@ -1287,4 +1291,230 @@ CSmokeTrails::Update(void) {
|
|||
RwIm3DRenderIndexedPrimitive(rwPRIMTYPEPOLYLINE, SmokeTrailIndices, 2);
|
||||
RwIm3DEnd();
|
||||
}
|
||||
}
|
||||
|
||||
CEscalator CEscalators::aEscalators[NUM_ESCALATORS];
|
||||
int32 CEscalators::NumEscalators;
|
||||
|
||||
CEscalator::CEscalator() {
|
||||
m_bIsActive = false;
|
||||
|
||||
for (int i = 0; i < 24; i++) {
|
||||
m_pSteps[i] = nil;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CEscalator::AddThisOne(CVector pos0, CVector pos1, CVector pos2, CVector pos3, bool b_isMovingDown) {
|
||||
m_pos0 = pos0;
|
||||
m_pos1 = pos1;
|
||||
m_pos2 = pos2;
|
||||
m_pos3 = pos3;
|
||||
|
||||
float escalatorStepHeight = CModelInfo::GetModelInfo(MI_ESCALATORSTEP)->GetColModel()->boundingBox.max.z;
|
||||
m_pos0.z -= escalatorStepHeight;
|
||||
m_pos1.z -= escalatorStepHeight;
|
||||
m_pos2.z -= escalatorStepHeight;
|
||||
m_pos3.z -= escalatorStepHeight;
|
||||
|
||||
float magnitudes[3];
|
||||
magnitudes[0] = (m_pos0 - m_pos1).Magnitude();
|
||||
magnitudes[1] = (m_pos1 - m_pos2).Magnitude();
|
||||
magnitudes[2] = (m_pos2 - m_pos3).Magnitude();
|
||||
|
||||
float length = magnitudes[0] + magnitudes[1] + magnitudes[2];
|
||||
|
||||
m_lowerEnd = magnitudes[0] / length;
|
||||
m_upperEnd = (magnitudes[0] + magnitudes[1]) / length;
|
||||
|
||||
m_stepsCount = Max(24.0f, length / 0.6f);
|
||||
|
||||
CVector direction(m_pos0.x - m_pos1.x, m_pos0.y - m_pos1.y, 0.0f);
|
||||
direction.Normalise();
|
||||
|
||||
m_matrix.GetUp() = CVector(0.0f, 0.0f, 1.0f);
|
||||
m_matrix.GetForward() = CVector(direction.x, direction.y, 0.0f);
|
||||
m_matrix.GetRight() = CVector(direction.y, -direction.x, 0.0f);
|
||||
m_matrix.GetPosition() = CVector(0.0f, 0.0f, 0.0f);
|
||||
|
||||
m_bIsMovingDown = b_isMovingDown;
|
||||
|
||||
m_midPoint = (m_pos0 + m_pos3) / 2.0f;
|
||||
|
||||
m_radius = (m_pos0 - m_midPoint).Magnitude();
|
||||
}
|
||||
|
||||
void
|
||||
CEscalator::Update(void) {
|
||||
if (!m_bIsActive) {
|
||||
if ((TheCamera.GetPosition() - m_midPoint).Magnitude() < 25.0f) {
|
||||
if (TheCamera.IsSphereVisible(m_midPoint, m_radius) && (m_stepsCount + 10 < CPools::GetObjectPool()->GetNoOfFreeSpaces())) {
|
||||
m_bIsActive = true;
|
||||
for (int i = 0; i < m_stepsCount; i++) {
|
||||
m_pSteps[i] = new CObject(MI_ESCALATORSTEP, TRUE);
|
||||
if (m_pSteps[i]) {
|
||||
m_pSteps[i]->SetPosition(m_pos1);
|
||||
CWorld::Add(m_pSteps[i]);
|
||||
m_pSteps[i]->ObjectCreatedBy = ESCALATOR_OBJECT;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (m_bIsActive) {
|
||||
float time = (CTimer::GetTimeInMilliseconds() % 16384) / 16384.0f;
|
||||
for (int i = 0; i < m_stepsCount; i++) {
|
||||
if (m_pSteps[i]) {
|
||||
float t = i / (float)m_stepsCount + time;
|
||||
|
||||
if (t > 1.0f)
|
||||
t -= 1.0f;
|
||||
|
||||
if (m_bIsMovingDown)
|
||||
t = 1.0f - t;
|
||||
|
||||
CVector oldPosition = m_pSteps[i]->GetPosition();
|
||||
m_pSteps[i]->GetMatrix() = m_matrix;
|
||||
|
||||
CVector newPosition;
|
||||
if (t < m_lowerEnd) {
|
||||
float ratio = t / m_lowerEnd;
|
||||
newPosition = (ratio * m_pos1) + ((1.0f - ratio) * m_pos0);
|
||||
}
|
||||
else if (t < m_upperEnd) {
|
||||
float ratio = (t - m_lowerEnd) / (m_upperEnd - m_lowerEnd);
|
||||
newPosition = (ratio * m_pos2) + ((1.0f - ratio) * m_pos1);
|
||||
}
|
||||
else {
|
||||
float ratio = (t - m_upperEnd) / (1.0f - m_upperEnd);
|
||||
newPosition = (ratio * m_pos3) + ((1.0f - ratio) * m_pos2);
|
||||
}
|
||||
|
||||
m_pSteps[i]->SetPosition(newPosition);
|
||||
m_pSteps[i]->m_vecMoveSpeed = (newPosition - oldPosition) / Max(CTimer::GetTimeStep(), 1.0f);
|
||||
m_pSteps[i]->GetMatrix().UpdateRW();
|
||||
m_pSteps[i]->UpdateRwFrame();
|
||||
}
|
||||
if ((TheCamera.GetPosition() - m_midPoint).Magnitude() > 28.0f || !TheCamera.IsSphereVisible(m_midPoint, m_radius))
|
||||
SwitchOff();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool deletingEscalator;
|
||||
|
||||
void
|
||||
CEscalator::SwitchOff(void) {
|
||||
if (m_bIsActive) {
|
||||
for (int i = 0; i < m_stepsCount; i++) {
|
||||
if (m_pSteps[i]) {
|
||||
CWorld::Remove(m_pSteps[i]);
|
||||
deletingEscalator = true;
|
||||
delete m_pSteps[i];
|
||||
m_pSteps[i] = nil;
|
||||
deletingEscalator = false;
|
||||
}
|
||||
}
|
||||
m_bIsActive = false;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CEscalators::AddOne(CVector pos0, CVector pos1, CVector pos2, CVector pos3, bool b_isMovingDown) {
|
||||
aEscalators[NumEscalators++].AddThisOne(pos0, pos1, pos2, pos3, b_isMovingDown);
|
||||
}
|
||||
|
||||
void
|
||||
CEscalators::Init(void) {
|
||||
Shutdown();
|
||||
NumEscalators = 0;
|
||||
|
||||
AddOne(CVector(-9.82999f, -938.04498f, 9.4219f), CVector(-8.573f, -938.04498f, 9.4219f),
|
||||
CVector(-0.747f, -938.045f, 15.065f), CVector(0.88f, -938.045f, 15.065f), TRUE);
|
||||
|
||||
AddOne(CVector(-9.83f, -939.966f, 9.422f), CVector(-8.573f, -939.966f, 9.422f),
|
||||
CVector(-0.747f, -939.966f, 15.065f), CVector(0.880f, -939.966f, 15.065f), FALSE);
|
||||
|
||||
AddOne(CVector(408.116f, 1058.36f, 18.261f), CVector(408.094f, 1057.04f, 18.261f),
|
||||
CVector(408.116f, 1048.0f, 24.765f), CVector(408.094f, 1046.57f, 24.799f), TRUE);
|
||||
|
||||
AddOne(CVector(406.195f, 1058.36f, 18.261f), CVector(406.173f, 1057.04f, 18.261f),
|
||||
CVector(406.195f, 1048.0f, 24.729f), CVector(406.173f, 1046.57f, 24.79f), FALSE);
|
||||
|
||||
AddOne(CVector(421.729f, 1058.3789f, 18.075f), CVector(421.707f, 1057.052f, 18.099f),
|
||||
CVector(421.729f, 1048.016f, 24.604f), CVector(421.707f, 1046.589f, 24.637f), TRUE);
|
||||
|
||||
AddOne(CVector(419.808f, 1058.378f, 18.099f), CVector(419.786f, 1057.052f, 18.099f),
|
||||
CVector(419.808f, 1048.016f, 24.568f), CVector(419.786f, 1046.589f, 24.637f), FALSE);
|
||||
|
||||
AddOne(CVector(412.69901f, 1102.729f, 17.569f), CVector(412.72198f, 1104.057f, 17.57f),
|
||||
CVector(412.69901f, 1113.092f, 24.073f), CVector(412.72198f, 1114.3201f, 24.108f), TRUE);
|
||||
|
||||
AddOne(CVector(414.62f, 1102.729f, 17.569f), CVector(414.64301f, 1104.057f, 17.57f),
|
||||
CVector(414.62f, 1113.092f, 24.037001f), CVector(414.64301f, 1114.3201f, 24.099001f), FALSE);
|
||||
|
||||
AddOne(CVector(414.64301f, 1145.589f, 17.57f), CVector(414.62f, 1144.261f, 17.569f),
|
||||
CVector(414.64301f, 1135.226f, 24.073999f), CVector(414.62f, 1133.798f, 24.107f), TRUE);
|
||||
|
||||
AddOne(CVector(412.72198f, 1145.589f, 17.57f), CVector(412.69901f, 1144.261f, 17.569f),
|
||||
CVector(412.72198f, 1135.226f, 24.038f), CVector(412.69901f, 1133.798f, 24.098f), FALSE);
|
||||
|
||||
AddOne(CVector(406.05099f, 1193.4771f, 18.016001f), CVector(406.07401f, 1194.8051f, 18.017f),
|
||||
CVector(406.05099f, 1203.84f, 24.52f), CVector(406.07401f, 1205.2679f, 24.555f), TRUE);
|
||||
|
||||
AddOne(CVector(407.97198f, 1193.4771f, 18.016001f), CVector(407.995f, 1194.8051f, 18.017f),
|
||||
CVector(407.97198f, 1203.84f, 24.483999f), CVector(407.995f, 1205.2679f, 24.546f), FALSE);
|
||||
|
||||
AddOne(CVector(419.659f, 1193.479f, 17.979f), CVector(419.68201f, 1194.807f, 17.98f),
|
||||
CVector(419.659f, 1203.842f, 24.483f), CVector(419.68201f, 1205.27f, 24.518f), TRUE);
|
||||
|
||||
AddOne(CVector(421.57999f, 1193.479f, 17.979f), CVector(421.603f, 1194.807f, 17.98f),
|
||||
CVector(421.57999f, 1203.842f, 24.447001f), CVector(421.603f, 1205.27f, 24.509001f), FALSE);
|
||||
|
||||
AddOne(CVector(406.23199f, 1022.857f, 17.917f), CVector(406.23199f, 1024.1851f, 17.917f),
|
||||
CVector(406.23199f, 1033.22f, 24.521f), CVector(406.23199f, 1034.647f, 24.555f), TRUE);
|
||||
|
||||
AddOne(CVector(408.15302f, 1022.857f, 17.917f), CVector(408.15302f, 1024.1851f, 17.916f),
|
||||
CVector(408.15302f, 1033.22f, 24.486f), CVector(408.15302f, 1034.647f, 24.52f), FALSE);
|
||||
|
||||
AddOne(CVector(-1506.39f, -813.13f, 13.834f), CVector(-1506.177f, -814.51703f, 13.834f),
|
||||
CVector(-1504.566f, -823.20898f, 19.836f), CVector(-1504.329f, -824.48499f, 19.837f), FALSE);
|
||||
|
||||
AddOne(CVector(-1481.951f, -859.05402f, 13.834f), CVector(-1482.7791f, -858.22498f, 13.834f),
|
||||
CVector(-1489.03f, -851.974f, 19.836f), CVector(-1489.948f, -851.05701f, 19.837f), TRUE);
|
||||
|
||||
AddOne(CVector(-1461.743f, -871.35901f, 13.834f), CVector(-1460.62f, -871.69202f, 13.834f),
|
||||
CVector(-1452.144f, -874.20203f, 19.836f), CVector(-1450.9f, -874.57098f, 19.837f), FALSE);
|
||||
|
||||
AddOne(CVector(-1409.889f, -871.41498f, 13.834f), CVector(-1411.0129f, -871.74701f, 13.834f),
|
||||
CVector(-1419.489f, -874.258f, 19.836f), CVector(-1420.733f, -874.62701f, 19.837f), TRUE);
|
||||
|
||||
AddOne(CVector(-1389.577f, -858.89301f, 13.834f), CVector(-1388.7271f, -858.08698f, 13.834f),
|
||||
CVector(-1382.314f, -852.00201f, 19.836f), CVector(-1381.373f, -851.10797f, 19.837f), FALSE);
|
||||
|
||||
AddOne(CVector(-1364.981f, -813.13f, 13.834f), CVector(-1365.204f, -814.28003f, 13.834f),
|
||||
CVector(-1366.891f, -822.95801f, 19.83f), CVector(-1367.139f, -824.23199f, 19.837f), TRUE);
|
||||
|
||||
for (int i = 0; i < NUM_ESCALATORS; i++) {
|
||||
aEscalators[i].SwitchOff();
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CEscalators::Update(void) {
|
||||
if (CReplay::IsPlayingBack())
|
||||
return;
|
||||
|
||||
for (int i = 0; i < NUM_ESCALATORS; i++) {
|
||||
aEscalators[i].Update();
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CEscalators::Shutdown(void) {
|
||||
for (int i = 0; i < NUM_ESCALATORS; i++) {
|
||||
aEscalators[i].SwitchOff();
|
||||
}
|
||||
NumEscalators = 0;
|
||||
}
|
|
@ -1,6 +1,7 @@
|
|||
#pragma once
|
||||
#include "common.h"
|
||||
#include "Vector.h"
|
||||
#include "Object.h"
|
||||
|
||||
// TODO
|
||||
class CScriptPath
|
||||
|
@ -54,16 +55,37 @@ public:
|
|||
static void RegisterPoint(CVector pos, uint32 id);
|
||||
};
|
||||
|
||||
// TODO
|
||||
class CEscalators
|
||||
{
|
||||
public:
|
||||
};
|
||||
|
||||
// TODO
|
||||
class CEscalator
|
||||
{
|
||||
CVector m_pos0;
|
||||
CVector m_pos1;
|
||||
CVector m_pos2;
|
||||
CVector m_pos3;
|
||||
CMatrix m_matrix;
|
||||
bool m_bIsActive;
|
||||
bool m_bIsMovingDown;
|
||||
int32 m_stepsCount;
|
||||
float m_lowerEnd;
|
||||
float m_upperEnd;
|
||||
CVector m_midPoint;
|
||||
float m_radius;
|
||||
CObject *m_pSteps[24];
|
||||
public:
|
||||
CEscalator();
|
||||
void Update(void);
|
||||
void SwitchOff(void);
|
||||
void AddThisOne(CVector pos0, CVector pos1, CVector pos2, CVector pos3, bool b_isMovingDown);
|
||||
};
|
||||
|
||||
class CEscalators
|
||||
{
|
||||
static CEscalator aEscalators[NUM_ESCALATORS];
|
||||
public:
|
||||
static int32 NumEscalators;
|
||||
static void Init(void);
|
||||
static void Update(void);
|
||||
static void AddOne(CVector pos0, CVector pos1, CVector pos2, CVector pos3, bool b_isMovingDown);
|
||||
static void Shutdown(void);
|
||||
};
|
||||
|
||||
class CMovingThing
|
||||
|
|
Loading…
Reference in a new issue