small fix

This commit is contained in:
Nikolay Korolev 2020-10-03 16:16:46 +03:00
parent a8c19dfed8
commit 39678ba5ca

View file

@ -2578,7 +2578,7 @@ void CCarCtrl::SwitchVehicleToRealPhysics(CVehicle* pVehicle)
void CCarCtrl::JoinCarWithRoadSystem(CVehicle* pVehicle) void CCarCtrl::JoinCarWithRoadSystem(CVehicle* pVehicle)
{ {
pVehicle->AutoPilot.m_nPrevRouteNode = pVehicle->AutoPilot.m_nCurrentRouteNode = pVehicle->AutoPilot.m_nNextRouteNode = 0; pVehicle->AutoPilot.m_nPrevRouteNode = pVehicle->AutoPilot.m_nCurrentRouteNode = pVehicle->AutoPilot.m_nNextRouteNode = 0;
pVehicle->AutoPilot.m_nCurrentRouteNode = pVehicle->AutoPilot.m_nPreviousPathNodeInfo = pVehicle->AutoPilot.m_nNextPathNodeInfo = 0; pVehicle->AutoPilot.m_nCurrentPathNodeInfo = pVehicle->AutoPilot.m_nPreviousPathNodeInfo = pVehicle->AutoPilot.m_nNextPathNodeInfo = 0;
int nodeId = ThePaths.FindNodeClosestToCoorsFavourDirection(pVehicle->GetPosition(), 0, pVehicle->GetForward().x, pVehicle->GetForward().y); int nodeId = ThePaths.FindNodeClosestToCoorsFavourDirection(pVehicle->GetPosition(), 0, pVehicle->GetForward().x, pVehicle->GetForward().y);
CPathNode* pNode = &ThePaths.m_pathNodes[nodeId]; CPathNode* pNode = &ThePaths.m_pathNodes[nodeId];
int prevNodeId = -1; int prevNodeId = -1;