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implemented some CVehicle functions
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9 changed files with 513 additions and 70 deletions
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@ -717,7 +717,7 @@ void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressI
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car->m_DamageManager.SetDoorStatus(CDamageManager::CAR_DOOR_RR, 3);
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car->SetDoorDamage(12, CDamageManager::CAR_DOOR_RR, true);
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}
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vehicle->m_veh_flagA10 = true;
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vehicle->bEngineOn = true;
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if (vehicle->IsCar())
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((CAutomobile*)vehicle)->m_nDriveWheelsOnGround = 4;
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CWorld::Remove(vehicle);
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