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fix debug teleport
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2e02aed5d5
commit
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1 changed files with 10 additions and 6 deletions
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@ -44,6 +44,7 @@
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#include "CarCtrl.h"
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#include "Population.h"
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#include "IniFile.h"
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#include "Zones.h"
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#include "crossplatform.h"
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@ -746,12 +747,15 @@ FixCar(void)
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static void
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TeleportToWaypoint(void)
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{
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if (FindPlayerVehicle()) {
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if (CRadar::TargetMarkerId != -1)
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FindPlayerVehicle()->Teleport(CRadar::TargetMarkerPos + CVector(0.0f, 0.0f, FindPlayerVehicle()->GetColModel()->boundingSphere.center.z));
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} else
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if(CRadar::TargetMarkerId != -1)
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FindPlayerPed()->Teleport(CRadar::TargetMarkerPos + CVector(0.0f, 0.0f, FEET_OFFSET));
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if (CRadar::TargetMarkerId == -1)
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return;
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CEntity* pEntityToTeleport = FindPlayerEntity();
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CVector vNewPos = CRadar::TargetMarkerPos;
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CGame::currLevel = CTheZones::GetLevelFromPosition(&vNewPos);
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CCollision::SortOutCollisionAfterLoad();
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CStreaming::LoadScene(vNewPos);
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vNewPos.z = CWorld::FindGroundZForCoord(vNewPos.x, vNewPos.y) + pEntityToTeleport->GetDistanceFromCentreOfMassToBaseOfModel();
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pEntityToTeleport->Teleport(vNewPos);
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}
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#endif
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