Fix sin & cos calls

This commit is contained in:
Sergeanur 2021-06-05 13:03:14 +03:00
parent 1558788df1
commit 3aac4ea62a
4 changed files with 17 additions and 17 deletions

View file

@ -4956,9 +4956,9 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
AlphaSpeed = 0.0;
Distance = 1000.0;
Front.x = -(cos(Beta) * cos(Alpha));
Front.y = -(sin(Beta) * cos(Alpha));
Front.z = sin(Alpha);
Front.x = -(Cos(Beta) * Cos(Alpha));
Front.y = -(Sin(Beta) * Cos(Alpha));
Front.z = Sin(Alpha);
m_aTargetHistoryPosOne = TargetCoors - nextDistance * Front;
@ -5232,9 +5232,9 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
lastBeta = Beta;
Front.x = -(cos(Beta) * cos(Alpha));
Front.y = -(sin(Beta) * cos(Alpha));
Front.z = sin(Alpha);
Front.x = -(Cos(Beta) * Cos(Alpha));
Front.y = -(Sin(Beta) * Cos(Alpha));
Front.z = Sin(Alpha);
GetVectorsReadyForRW();
TheCamera.m_bCamDirectlyBehind = false;
TheCamera.m_bCamDirectlyInFront = false;
@ -5244,9 +5244,9 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
m_cvecTargetCoorsForFudgeInter = TargetCoors;
m_aTargetHistoryPosThree = m_aTargetHistoryPosOne;
float nextAlpha = alphaWithSpeedAccounted + zoomModeAlphaOffset;
float nextFrontX = -(cos(Beta) * cos(nextAlpha));
float nextFrontY = -(sin(Beta) * cos(nextAlpha));
float nextFrontZ = sin(nextAlpha);
float nextFrontX = -(Cos(Beta) * Cos(nextAlpha));
float nextFrontY = -(Sin(Beta) * Cos(nextAlpha));
float nextFrontZ = Sin(nextAlpha);
m_aTargetHistoryPosOne.x = TargetCoors.x - nextFrontX * nextDistance;
m_aTargetHistoryPosOne.y = TargetCoors.y - nextFrontY * nextDistance;