finished CFileLoader, except a crash!

This commit is contained in:
aap 2019-06-18 09:50:26 +02:00
parent ad12240586
commit 3b64bd1b4a
17 changed files with 345 additions and 13 deletions

View file

@ -1,9 +1,12 @@
#include "common.h"
#include "main.h"
#include "patcher.h"
#include "math/Quaternion.h"
#include "ModelInfo.h"
#include "ModelIndices.h"
#include "TempColModels.h"
#include "VisibilityPlugins.h"
#include "FileMgr.h"
#include "HandlingDataMgr.h"
#include "CarCtrl.h"
#include "PedType.h"
@ -14,8 +17,12 @@
#include "NodeName.h"
#include "TxdStore.h"
#include "PathFind.h"
#include "VisibilityPlugins.h"
#include "FileMgr.h"
#include "ObjectData.h"
#include "DummyObject.h"
#include "World.h"
#include "Zones.h"
#include "CullZones.h"
#include "CdStream.h"
#include "FileLoader.h"
char CFileLoader::ms_line[256];
@ -85,6 +92,21 @@ CFileLoader::LoadLevel(const char *filename)
}else if(strncmp(line, "IDE", 3) == 0){
LoadingScreenLoadingFile(line + 4);
LoadObjectTypes(line + 4);
}else if(strncmp(line, "IPL", 3) == 0){
if(!objectsLoaded){
// CModelInfo::ConstructMloClumps();
CObjectData::Initialise("DATA\\OBJECT.DAT");
objectsLoaded = true;
}
LoadingScreenLoadingFile(line + 4);
LoadObjectInstance(line + 4);
}else if(strncmp(line, "MAPZONE", 7) == 0){
LoadingScreenLoadingFile(line + 8);
LoadMapZones(line + 8);
}else if(strncmp(line, "SPLASH", 6) == 0){
LoadSplash(GetRandomSplashScreen());
}else if(strncmp(line, "CDIMAGE", 7) == 0){
CdStreamAddImage(line + 8);
}
}
@ -489,7 +511,7 @@ CFileLoader::LoadObjectTypes(const char *filename)
int id, pathType;
// int mlo;
section = 0;
section = NONE;
pathIndex = -1;
// mlo = 0;
debug("Loading object types from %s...\n", filename);
@ -907,8 +929,225 @@ CFileLoader::Load2dEffect(const char *line)
CTxdStore::PopCurrentTxd();
}
void
CFileLoader::LoadScene(const char *filename)
{
enum {
NONE,
INST,
ZONE,
CULL,
PICK,
PATH,
};
char *line;
int fd;
int section;
int pathIndex;
char pathTypeStr[20];
section = NONE;
pathIndex = -1;
debug("Creating objects from %s...\n", filename);
fd = CFileMgr::OpenFile(filename, "rb");
for(line = CFileLoader::LoadLine(fd); line; line = CFileLoader::LoadLine(fd)){
if(*line == '\0' || *line == '#')
continue;
if(section == NONE){
if(strncmp(line, "inst", 4) == 0) section = INST;
else if(strncmp(line, "zone", 4) == 0) section = ZONE;
else if(strncmp(line, "cull", 4) == 0) section = CULL;
else if(strncmp(line, "pick", 4) == 0) section = PICK;
else if(strncmp(line, "path", 4) == 0) section = PATH;
}else if(strncmp(line, "end", 3) == 0){
section = NONE;
}else switch(section){
case INST:
LoadObjectInstance(line);
break;
case ZONE:
LoadZone(line);
break;
case CULL:
LoadCullZone(line);
break;
case PICK:
// unused
LoadPickup(line);
break;
case PATH:
// unfinished in the game
if(pathIndex == -1){
LoadPathHeader(line, pathTypeStr);
// type not set
pathIndex = 0;
}else{
// nodes not loaded
pathIndex++;
if(pathIndex == 12)
pathIndex = -1;
}
break;
}
}
CFileMgr::CloseFile(fd);
debug("Finished loading IPL\n");
}
void
CFileLoader::LoadObjectInstance(const char *line)
{
int id;
char name[24];
RwV3d trans, scale, axis;
float angle;
CSimpleModelInfo *mi;
RwMatrix *xform;
CEntity *entity;
if(sscanf(line, "%d %s %f %f %f %f %f %f %f %f %f %f",
&id, name,
&trans.x, &trans.y, &trans.z,
&scale.x, &scale.y, &scale.z,
&axis.x, &axis.y, &axis.z, &angle) != 12)
return;
mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(id);
if(mi == nil)
return;
assert(mi->IsSimple());
angle = -RADTODEG(2.0f * acosf(angle));
xform = RwMatrixCreate();
RwMatrixRotate(xform, &axis, angle, rwCOMBINEREPLACE);
RwMatrixTranslate(xform, &trans, rwCOMBINEPOSTCONCAT);
if(mi->GetObjectID() == -1){
if(ThePaths.IsPathObject(id)){
entity = new CTreadable;
ThePaths.RegisterMapObject((CTreadable*)entity);
}else
entity = new CBuilding;
entity->SetModelIndexNoCreate(id);
entity->GetMatrix() = CMatrix(xform);
entity->m_level = CTheZones::GetLevelFromPosition(entity->GetPosition());
if(mi->IsSimple()){
if(mi->m_isBigBuilding)
entity->SetupBigBuilding();
if(mi->m_isSubway)
entity->bIsSubway = true;
}
if(mi->GetLargestLodDistance() < 2.0f)
entity->bIsVisible = false;
CWorld::Add(entity);
}else{
entity = new CDummyObject;
entity->SetModelIndexNoCreate(id);
entity->GetMatrix() = CMatrix(xform);
CWorld::Add(entity);
if(IsGlass(entity->GetModelIndex()))
entity->bIsVisible = false;
entity->m_level = CTheZones::GetLevelFromPosition(entity->GetPosition());
}
RwMatrixDestroy(xform);
}
void
CFileLoader::LoadZone(const char *line)
{
char name[24];
int type, level;
float minx, miny, minz;
float maxx, maxy, maxz;
if(sscanf(line, "%s %d %f %f %f %f %f %f %d", name, &type, &minx, &miny, &minz, &maxx, &maxy, &maxz, &level) == 9)
CTheZones::CreateZone(name, (eZoneType)type, minx, miny, minz, maxx, maxy, maxz, (eLevelName)level);
}
void
CFileLoader::LoadCullZone(const char *line)
{
CVector pos;
float minx, miny, minz;
float maxx, maxy, maxz;
int flags;
int wantedLevelDrop = 0;
sscanf(line, "%f %f %f %f %f %f %f %f %f %d %d",
&pos.x, &pos.y, &pos.z,
&minx, &miny, &minz,
&maxx, &maxy, &maxz,
&flags, &wantedLevelDrop);
CCullZones::AddCullZone(pos, minx, maxx, miny, maxy, minz, maxy, flags, wantedLevelDrop);
}
// unused
void
CFileLoader::LoadPickup(const char *line)
{
int id;
float x, y, z;
sscanf(line, "%d %f %f %f", &id, &x, &y, &z);
}
void
CFileLoader::LoadMapZones(const char *filename)
{
enum {
NONE,
INST,
ZONE,
CULL,
PICK,
PATH,
};
char *line;
int fd;
int section;
section = NONE;
debug("Creating zones from %s...\n", filename);
fd = CFileMgr::OpenFile(filename, "rb");
for(line = CFileLoader::LoadLine(fd); line; line = CFileLoader::LoadLine(fd)){
if(*line == '\0' || *line == '#')
continue;
if(section == NONE){
if(strncmp(line, "zone", 4) == 0) section = ZONE;
}else if(strncmp(line, "end", 3) == 0){
section = NONE;
}else switch(section){
case ZONE: {
char name[24];
int type, level;
float minx, miny, minz;
float maxx, maxy, maxz;
if(sscanf(line, "%s %d %f %f %f %f %f %f %d",
&name, &type,
&minx, &miny, &minz,
&maxx, &maxy, &maxz,
&level) == 9)
CTheZones::CreateMapZone(name, (eZoneType)type, minx, miny, minz, maxx, maxy, maxz, (eLevelName)level);
}
break;
}
}
CFileMgr::CloseFile(fd);
debug("Finished loading IPL\n");
}
STARTPATCHES
// this makes my game crash in CGarage!
//InjectHook(0x476290, CFileLoader::LoadLevel, PATCH_JUMP);
InjectHook(0x476520, CFileLoader::LoadCollisionFromDatFile, PATCH_JUMP);
InjectHook(0x4761D0, CFileLoader::LoadLine, PATCH_JUMP);
InjectHook(0x4765B0, CFileLoader::LoadTexDictionary, PATCH_JUMP);
@ -933,4 +1172,11 @@ STARTPATCHES
InjectHook(0x477FF0, CFileLoader::LoadCarPathNode, PATCH_JUMP);
InjectHook(0x477F00, CFileLoader::LoadPedPathNode, PATCH_JUMP);
InjectHook(0x4780E0, CFileLoader::Load2dEffect, PATCH_JUMP);
InjectHook(0x478370, CFileLoader::LoadScene, PATCH_JUMP);
InjectHook(0x4786B0, CFileLoader::LoadObjectInstance, PATCH_JUMP);
InjectHook(0x478A00, CFileLoader::LoadZone, PATCH_JUMP);
InjectHook(0x478A90, CFileLoader::LoadCullZone, PATCH_JUMP);
InjectHook(0x478550, CFileLoader::LoadMapZones, PATCH_JUMP);
ENDPATCHES