sync with upstream

This commit is contained in:
Nikolay Korolev 2020-05-17 21:48:12 +03:00
commit 3cc20d7962
42 changed files with 7909 additions and 10148 deletions

View file

@ -5536,9 +5536,10 @@ CMenuManager::PrintMap(void)
if (mapPoint.y > fMapCenterY - fMapSize && mapPoint.y < fMapCenterY + fMapSize &&
mapPoint.x > fMapCenterX - fMapSize && mapPoint.x < fMapCenterX + fMapSize) {
// Don't ask me the meanings, I don't know. Found them by trying
float diffX = fMapCenterX - fMapSize, diffY = fMapCenterY - fMapSize;
float x = ((mapPoint.x - diffX) / (fMapSize * 2)) * 4000.0f - 2000.0f;
float y = 2000.0f - ((mapPoint.y - diffY) / (fMapSize * 2)) * 4000.0f;
float x = ((mapPoint.x - diffX) / (fMapSize * 2)) * (WORLD_SIZE_X / MENU_MAP_WIDTH_SCALE) - (WORLD_SIZE_X / 2 + MENU_MAP_LEFT_OFFSET * MENU_MAP_LENGTH_UNIT);
float y = (WORLD_SIZE_Y / 2 - MENU_MAP_TOP_OFFSET * MENU_MAP_LENGTH_UNIT) - ((mapPoint.y - diffY) / (fMapSize * 2)) * (WORLD_SIZE_Y / MENU_MAP_HEIGHT_SCALE);
CRadar::ToggleTargetMarker(x, y);
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
}
@ -5584,7 +5585,8 @@ CMenuManager::PrintMap(void)
if (fMapCenterY + fMapSize < SCREEN_HEIGHT - MENU_Y(60.0f))
fMapCenterY = SCREEN_HEIGHT - MENU_Y(60.0f) - fMapSize;
fMapCenterY = Min(fMapCenterY, fMapSize); // To not show beyond north border
if (fMapCenterY - fMapSize > SCREEN_HEIGHT / 2)
fMapCenterY = SCREEN_HEIGHT / 2 + fMapSize;
bMenuMapActive = false;
@ -5654,9 +5656,7 @@ CMenuManager::ConstructStatLine(int rowIdx)
STAT_LINE("PL_STAT", nil, false, nil);
int percentCompleted = (CStats::TotalProgressInGame == 0 ? 0 :
CStats::ProgressMade * 100.0f / (CGame::nastyGame ? CStats::TotalProgressInGame : CStats::TotalProgressInGame - 1));
percentCompleted = Min(percentCompleted, 100);
int percentCompleted = CStats::GetPercentageProgress();
STAT_LINE("PER_COM", &percentCompleted, false, nil);
STAT_LINE("NMISON", &CStats::MissionsGiven, false, nil);

View file

@ -143,6 +143,7 @@ CPlayerInfo::Clear(void)
m_nMaxHealth = m_nMaxArmour = 100;
m_bGetOutOfJailFree = false;
m_bGetOutOfHospitalFree = false;
m_bDriveByAllowed = true;
m_nPreviousTimeRewardedForExplosion = 0;
m_nExplosionsSinceLastReward = 0;
}

View file

@ -57,6 +57,7 @@ public:
uint8 m_nMaxArmour;
bool m_bGetOutOfJailFree;
bool m_bGetOutOfHospitalFree;
bool m_bDriveByAllowed;
char m_aSkinName[32];
RwTexture *m_pSkinTexture;

View file

@ -87,12 +87,11 @@ static_assert(RADAR_TILE_SIZE == (RADAR_SIZE_Y / RADAR_NUM_TILES), "CRadar: not
CRGBA CRadar::ArrowBlipColour1;
CRGBA CRadar::ArrowBlipColour2;
uint16 CRadar::MapLegendCounter;
uint16 CRadar::MapLegendList[NUM_MAP_LEGENDS];
int16 CRadar::MapLegendList[NUM_MAP_LEGENDS];
int CRadar::TargetMarkerId = -1;
CVector CRadar::TargetMarkerPos;
#endif
// taken from VC
float CRadar::cachedCos;
float CRadar::cachedSin;
@ -273,12 +272,9 @@ void CRadar::ClearBlip(int32 i)
if (index != -1) {
SetRadarMarkerState(index, false);
ms_RadarTrace[index].m_bInUse = false;
#ifndef MENU_MAP
// Ssshhh
ms_RadarTrace[index].m_eBlipType = BLIP_NONE;
ms_RadarTrace[index].m_eBlipDisplay = BLIP_DISPLAY_NEITHER;
ms_RadarTrace[index].m_eRadarSprite = RADAR_SPRITE_NONE;
#endif
}
}
@ -481,11 +477,6 @@ void CRadar::DrawBlips()
CEntity *blipEntity = nil;
for(int blipId = 0; blipId < NUMRADARBLIPS; blipId++) {
#ifdef MENU_MAP
// A little hack to reuse cleared blips in menu map. hehe
if (!CMenuManager::bMenuMapActive || ms_RadarTrace[blipId].m_eBlipType == BLIP_CAR ||
ms_RadarTrace[blipId].m_eBlipType == BLIP_CHAR || ms_RadarTrace[blipId].m_eBlipType == BLIP_OBJECT)
#endif
if (!ms_RadarTrace[blipId].m_bInUse)
continue;
@ -1338,9 +1329,8 @@ void CRadar::TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &i
{
#ifdef MENU_MAP
if (CMenuManager::bMenuMapActive) {
// fMapSize is actually half map size. Radar range is 1000, so if x is -2000, in.x + 2.0f is 0.
out.x = (CMenuManager::fMapCenterX - CMenuManager::fMapSize) + (in.x + 2.0f) * CMenuManager::fMapSize * 2.0f / 4.0f;
out.y = (CMenuManager::fMapCenterY - CMenuManager::fMapSize) + (2.0f - in.y) * CMenuManager::fMapSize * 2.0f / 4.0f;
out.x = (CMenuManager::fMapCenterX - CMenuManager::fMapSize) + (MENU_MAP_LENGTH / 2 + MENU_MAP_LEFT_OFFSET + in.x) * CMenuManager::fMapSize * MENU_MAP_WIDTH_SCALE * 2.0f / MENU_MAP_LENGTH;
out.y = (CMenuManager::fMapCenterY - CMenuManager::fMapSize) + (MENU_MAP_LENGTH / 2 - MENU_MAP_TOP_OFFSET - in.y) * CMenuManager::fMapSize * MENU_MAP_HEIGHT_SCALE * 2.0f / MENU_MAP_LENGTH;
} else
#endif
{
@ -1428,7 +1418,7 @@ CRadar::InitFrontEndMap()
CalculateCachedSinCos();
vec2DRadarOrigin.x = 0.0f;
vec2DRadarOrigin.y = 0.0f;
m_radarRange = 1000.0f; // doesn't mean anything, just affects the calculation in TransformRadarPointToScreenSpace
m_radarRange = MENU_MAP_LENGTH_UNIT; // just affects the multiplier in TransformRadarPointToScreenSpace
for (int i = 0; i < NUM_MAP_LEGENDS; i++) {
MapLegendList[i] = RADAR_SPRITE_NONE;
}

View file

@ -1,6 +1,13 @@
#pragma once
#include "Sprite2d.h"
#define MENU_MAP_LENGTH_UNIT 1190.0f // in game unit
#define MENU_MAP_WIDTH_SCALE 1.112f // in game unit (originally 1.112494151260504f)
#define MENU_MAP_HEIGHT_SCALE 1.119f // in game unit (originally 1.118714268907563f)
#define MENU_MAP_TOP_OFFSET 0.28f // in length unit defined above - ~333 game unit
#define MENU_MAP_LEFT_OFFSET 0.185f // in length unit defined above - ~220 game unit
#define MENU_MAP_LENGTH (4000.f / MENU_MAP_LENGTH_UNIT)
enum eBlipType
{
BLIP_NONE,
@ -111,7 +118,7 @@ public:
#define NUM_MAP_LEGENDS 75
static CRGBA ArrowBlipColour1;
static CRGBA ArrowBlipColour2;
static uint16 MapLegendList[NUM_MAP_LEGENDS];
static int16 MapLegendList[NUM_MAP_LEGENDS];
static uint16 MapLegendCounter;
static int TargetMarkerId;
static CVector TargetMarkerPos;

View file

@ -209,19 +209,6 @@ void CStats::SetTotalNumberMissions(int32 total)
TotalNumberMissions = total;
}
float CStats::GetPercentageProgress()
{
float p;
if (TotalProgressInGame == 0.0f)
p = 0.0f;
else if (CGame::nastyGame)
p = 100.0f * ProgressMade / TotalProgressInGame;
else
p = 100.0f * ProgressMade / (TotalProgressInGame - 1);
return Min(100.0f, p);
}
wchar *CStats::FindCriminalRatingString()
{
int rating = FindCriminalRatingNumber();
@ -263,6 +250,14 @@ int32 CStats::FindCriminalRatingNumber()
return rating;
}
float CStats::GetPercentageProgress()
{
float percentCompleted = (CStats::TotalProgressInGame == 0 ? 0 :
CStats::ProgressMade * 100.0f / (CGame::nastyGame ? CStats::TotalProgressInGame : CStats::TotalProgressInGame - 1.0f));
return Min(percentCompleted, 100.0f);
}
void CStats::MoneySpentOnFashion(int32 money)
{
FashionBudget += money;

View file

@ -89,9 +89,9 @@ public:
static void CheckPointReachedSuccessfully() { TotalLegitimateKills += KillsSinceLastCheckpoint; KillsSinceLastCheckpoint = 0; };
static void CheckPointReachedUnsuccessfully() { KillsSinceLastCheckpoint = 0; };
static int32 FindCriminalRatingNumber();
static float GetPercentageProgress();
static void SaveStats(uint8 *buf, uint32 *size);
static void LoadStats(uint8 *buf, uint32 size);
static float GetPercentageProgress();
static void MoneySpentOnFashion(int32);
};

View file

@ -340,21 +340,6 @@ CWorld::ProcessLineOfSightSectorList(CPtrList &list, const CColLine &line, CColP
if(e->IsPed()) {
if(e->bUsesCollision || deadPeds && ((CPed *)e)->m_nPedState == PED_DEAD) {
colmodel = ((CPedModelInfo *)CModelInfo::GetModelInfo(e->GetModelIndex()))->AnimatePedColModelSkinned(e->GetClump());
/* this should all be gone, right?
if(((CPed *)e)->UseGroundColModel())
colmodel = &CTempColModels::ms_colModelPedGroundHit;
else
#ifdef ANIMATE_PED_COL_MODEL
colmodel = CPedModelInfo::AnimatePedColModel(
((CPedModelInfo *)CModelInfo::GetModelInfo(e->GetModelIndex()))
->GetHitColModel(),
RpClumpGetFrame(e->GetClump()));
#else
colmodel =
((CPedModelInfo *)CModelInfo::GetModelInfo(e->GetModelIndex()))
->GetHitColModel();
#endif
*/
} else
colmodel = nil;

View file

@ -81,7 +81,7 @@ RwRGBA gColourTop;
bool gameAlreadyInitialised;
float NumberOfChunksLoaded;
#define TOTALNUMCHUNKS 73.0f
#define TOTALNUMCHUNKS 95.0f
bool g_SlowMode = false;
char version_name[64];
@ -356,6 +356,7 @@ Terminate3D(void)
CSprite2d splash;
int splashTxdId = -1;
//--MIAMI: done
CSprite2d*
LoadSplash(const char *name)
{
@ -401,22 +402,23 @@ DestroySplashScreen(void)
splashTxdId = -1;
}
//--MIAMI: done
Const char*
GetRandomSplashScreen(void)
{
int index;
static int index2 = 0;
static char splashName[128];
static int splashIndex[24] = {
25, 22, 4, 13,
1, 21, 14, 16,
10, 12, 5, 9,
11, 18, 3, 2,
19, 23, 7, 17,
15, 6, 8, 20
static int splashIndex[12] = {
1, 2,
3, 4,
5, 11,
6, 8,
9, 10,
7, 12
};
index = splashIndex[4*index2 + CGeneral::GetRandomNumberInRange(0, 3)];
index = splashIndex[2*index2 + CGeneral::GetRandomNumberInRange(0, 2)];
index2++;
if(index2 == 6)
index2 = 0;
@ -444,16 +446,14 @@ ResetLoadingScreenBar()
}
// TODO: compare with PS2
//--MIAMI: done
void
LoadingScreen(const char *str1, const char *str2, const char *splashscreen)
{
CSprite2d *splash;
#ifndef RANDOMSPLASH
if(CGame::frenchGame || CGame::germanGame || !CGame::nastyGame)
splashscreen = "mainsc2";
else
splashscreen = "mainsc1";
splashscreen = "LOADSC0";
#endif
splash = LoadSplash(splashscreen);
@ -474,36 +474,50 @@ LoadingScreen(const char *str1, const char *str2, const char *splashscreen)
if(str1){
NumberOfChunksLoaded += 1;
#ifndef RANDOMSPLASH
float hpos = SCREEN_SCALE_X(40);
float length = SCREEN_WIDTH - SCREEN_SCALE_X(100);
float vpos = SCREEN_HEIGHT - SCREEN_SCALE_Y(13);
float height = SCREEN_SCALE_Y(7);
CSprite2d::DrawRect(CRect(hpos, vpos, hpos + length, vpos + height), CRGBA(40, 53, 68, 255));
float length = SCREEN_WIDTH - SCREEN_SCALE_X(80);
float top = SCREEN_HEIGHT - SCREEN_SCALE_Y(14);
float bottom = top + SCREEN_SCALE_Y(5);
#else
float hpos = SCREEN_STRETCH_X(40);
float length = SCREEN_STRETCH_X(440);
// this is rather weird
float top = SCREEN_STRETCH_Y(407.4f - 7.0f/3.0f);
float bottom = SCREEN_STRETCH_Y(407.4f + 7.0f/3.0f);
#endif
CSprite2d::DrawRect(CRect(hpos-1.0f, top-1.0f, hpos+length+1.0f, bottom+1.0f), CRGBA(40, 53, 68, 255));
CSprite2d::DrawRect(CRect(hpos, top, hpos+length, bottom), CRGBA(155, 50, 125, 255));
length *= NumberOfChunksLoaded/TOTALNUMCHUNKS;
CSprite2d::DrawRect(CRect(hpos, vpos, hpos + length, vpos + height), CRGBA(81, 106, 137, 255));
CSprite2d::DrawRect(CRect(hpos, top, hpos+length, bottom), CRGBA(255, 150, 225, 255));
// this is done by the game but is unused
CFont::SetBackgroundOff();
CFont::SetScale(SCREEN_SCALE_X(2), SCREEN_SCALE_Y(2));
CFont::SetPropOn();
CFont::SetRightJustifyOn();
CFont::SetDropShadowPosition(1);
CFont::SetDropColor(CRGBA(0, 0, 0, 255));
CFont::SetFontStyle(FONT_HEADING);
#ifdef CHATTYSPLASH
// my attempt
static wchar tmpstr[80];
float yscale = SCREEN_SCALE_Y(0.9f);
vpos -= 45*yscale;
top -= 45*yscale;
CFont::SetScale(SCREEN_SCALE_X(0.75f), yscale);
CFont::SetPropOn();
CFont::SetRightJustifyOff();
CFont::SetFontStyle(FONT_BANK);
CFont::SetColor(CRGBA(255, 255, 255, 255));
AsciiToUnicode(str1, tmpstr);
CFont::PrintString(hpos, vpos, tmpstr);
vpos += 22*yscale;
CFont::PrintString(hpos, top, tmpstr);
top += 22*yscale;
AsciiToUnicode(str2, tmpstr);
CFont::PrintString(hpos, vpos, tmpstr);
CFont::PrintString(hpos, top, tmpstr);
#endif
}