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Use some GetMatrix/SetMatrix logic based on SA
# Conflicts: # src/control/Pickups.cpp # src/control/RoadBlocks.cpp # src/core/World.cpp # src/entities/Entity.cpp # src/objects/CutsceneHead.cpp # src/objects/Object.cpp
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1817727a66
commit
3dda658e42
12 changed files with 54 additions and 56 deletions
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@ -121,9 +121,9 @@ CEntity::CreateRwObject(void)
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if(IsBuilding())
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gBuildings++;
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if(RwObjectGetType(m_rwObject) == rpATOMIC)
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m_matrix.AttachRW(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic*)m_rwObject)), false);
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GetMatrix().AttachRW(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic *)m_rwObject)), false);
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else if(RwObjectGetType(m_rwObject) == rpCLUMP)
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m_matrix.AttachRW(RwFrameGetMatrix(RpClumpGetFrame((RpClump*)m_rwObject)), false);
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GetMatrix().AttachRW(RwFrameGetMatrix(RpClumpGetFrame((RpClump *)m_rwObject)), false);
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mi->AddRef();
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}
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@ -135,9 +135,9 @@ CEntity::AttachToRwObject(RwObject *obj)
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m_rwObject = obj;
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if(m_rwObject){
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if(RwObjectGetType(m_rwObject) == rpATOMIC)
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m_matrix.Attach(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic*)m_rwObject)), false);
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GetMatrix().Attach(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic *)m_rwObject)), false);
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else if(RwObjectGetType(m_rwObject) == rpCLUMP)
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m_matrix.Attach(RwFrameGetMatrix(RpClumpGetFrame((RpClump*)m_rwObject)), false);
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GetMatrix().Attach(RwFrameGetMatrix(RpClumpGetFrame((RpClump *)m_rwObject)), false);
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CModelInfo::GetModelInfo(m_modelIndex)->AddRef();
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}
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@ -149,7 +149,7 @@ CEntity::DetachFromRwObject(void)
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if(m_rwObject)
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CModelInfo::GetModelInfo(m_modelIndex)->RemoveRef();
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m_rwObject = nil;
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m_matrix.Detach();
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GetMatrix().Detach();
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}
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RpAtomic*
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@ -177,7 +177,7 @@ CEntity::DeleteRwObject(void)
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{
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RwFrame *f;
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m_matrix.Detach();
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GetMatrix().Detach();
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if(m_rwObject){
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if(RwObjectGetType(m_rwObject) == rpATOMIC){
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f = RpAtomicGetFrame((RpAtomic*)m_rwObject);
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@ -202,16 +202,16 @@ CEntity::GetBoundRect(void)
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CVector v;
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CColModel *col = CModelInfo::GetModelInfo(m_modelIndex)->GetColModel();
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rect.ContainPoint(m_matrix * col->boundingBox.min);
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rect.ContainPoint(m_matrix * col->boundingBox.max);
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rect.ContainPoint(GetMatrix() * col->boundingBox.min);
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rect.ContainPoint(GetMatrix() * col->boundingBox.max);
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v = col->boundingBox.min;
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v.x = col->boundingBox.max.x;
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rect.ContainPoint(m_matrix * v);
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rect.ContainPoint(GetMatrix() * v);
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v = col->boundingBox.max;
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v.x = col->boundingBox.min.x;
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rect.ContainPoint(m_matrix * v);
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rect.ContainPoint(GetMatrix() * v);
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return rect;
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}
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@ -227,7 +227,7 @@ CEntity::GetBoundCentre(void)
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void
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CEntity::GetBoundCentre(CVector &out)
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{
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out = m_matrix * CModelInfo::GetModelInfo(m_modelIndex)->GetColModel()->boundingSphere.center;
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out = GetMatrix() * CModelInfo::GetModelInfo(m_modelIndex)->GetColModel()->boundingSphere.center;
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}
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float
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