mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-29 10:03:46 +00:00
Fix CCollision::DistToLine
This commit is contained in:
parent
5183d7cf0f
commit
3e6bb267f3
1 changed files with 6 additions and 6 deletions
|
@ -2245,12 +2245,12 @@ CCollision::DistToLine(const CVector *l0, const CVector *l1, const CVector *poin
|
|||
float dot = DotProduct(*point - *l0, *l1 - *l0);
|
||||
// Between 0 and len we're above the line.
|
||||
// if not, calculate distance to endpoint
|
||||
if(dot <= 0.0f)
|
||||
return (*point - *l0).Magnitude();
|
||||
if(dot >= lensq)
|
||||
return (*point - *l1).Magnitude();
|
||||
if(dot <= 0.0f) return (*point - *l0).Magnitude();
|
||||
if(dot >= lensq) return (*point - *l1).Magnitude();
|
||||
// distance to line
|
||||
return Sqrt((*point - *l0).MagnitudeSqr() - dot*dot/lensq);
|
||||
float distSqr = (*point - *l0).MagnitudeSqr() - dot * dot / lensq;
|
||||
if(distSqr <= 0.f) return 0.f;
|
||||
return Sqrt(distSqr);
|
||||
}
|
||||
|
||||
// same as above but also return the point on the line
|
||||
|
|
Loading…
Reference in a new issue