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minor refactoring
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parent
02a28996f4
commit
416a898943
8 changed files with 143 additions and 135 deletions
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@ -1225,7 +1225,7 @@ const tScriptCommandData commands[] = {
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REGISTER_COMMAND(COMMAND_SET_JAMES_CAR_ON_PATH_TO_PLAYER, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
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REGISTER_COMMAND(COMMAND_LOAD_END_OF_GAME_TUNE, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
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REGISTER_COMMAND(COMMAND_ENABLE_PLAYER_CONTROL_CAMERA, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
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#ifndef GTA_PS2
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#if GTA_VERSION > GTA3_PS2_160
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REGISTER_COMMAND(COMMAND_SET_OBJECT_ROTATION, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""),
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REGISTER_COMMAND(COMMAND_GET_DEBUG_CAMERA_COORDINATES, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), false, -1, ""),
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REGISTER_COMMAND(COMMAND_GET_DEBUG_CAMERA_FRONT_VECTOR, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), false, -1, ""),
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@ -1444,10 +1444,16 @@ void CUpsideDownCarCheck::Init()
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bool CUpsideDownCarCheck::IsCarUpsideDown(int32 id)
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{
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CVehicle* v = CPools::GetVehiclePool()->GetAt(id);
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return v->GetUp().z <= -0.97f &&
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v->GetMoveSpeed().Magnitude() < 0.01f &&
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v->GetTurnSpeed().Magnitude() < 0.02f;
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CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(id);
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return IsCarUpsideDown(pVehicle);
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}
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bool CUpsideDownCarCheck::IsCarUpsideDown(CVehicle* pVehicle)
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{
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assert(pVehicle);
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return pVehicle->GetUp().z <= UPSIDEDOWN_UP_THRESHOLD &&
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pVehicle->GetMoveSpeed().Magnitude() < UPSIDEDOWN_MOVE_SPEED_THRESHOLD &&
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pVehicle->GetTurnSpeed().Magnitude() < UPSIDEDOWN_TURN_SPEED_THRESHOLD;
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}
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void CUpsideDownCarCheck::UpdateTimers()
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@ -1470,7 +1476,7 @@ void CUpsideDownCarCheck::UpdateTimers()
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bool CUpsideDownCarCheck::AreAnyCarsUpsideDown()
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{
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for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
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if (m_sCars[i].m_nVehicleIndex >= 0 && m_sCars[i].m_nUpsideDownTimer > 1000)
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if (m_sCars[i].m_nVehicleIndex >= 0 && m_sCars[i].m_nUpsideDownTimer > UPSIDEDOWN_TIMER_THRESHOLD)
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return true;
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}
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return false;
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@ -1481,8 +1487,10 @@ void CUpsideDownCarCheck::AddCarToCheck(int32 id)
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uint16 index = 0;
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while (index < MAX_UPSIDEDOWN_CAR_CHECKS && m_sCars[index].m_nVehicleIndex >= 0)
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index++;
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#ifdef FIX_BUGS
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if (index >= MAX_UPSIDEDOWN_CAR_CHECKS)
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return;
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#endif
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m_sCars[index].m_nVehicleIndex = id;
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m_sCars[index].m_nUpsideDownTimer = 0;
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}
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@ -1501,7 +1509,7 @@ bool CUpsideDownCarCheck::HasCarBeenUpsideDownForAWhile(int32 id)
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{
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for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
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if (m_sCars[i].m_nVehicleIndex == id)
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return m_sCars[i].m_nUpsideDownTimer > 1000;
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return m_sCars[i].m_nUpsideDownTimer > UPSIDEDOWN_TIMER_THRESHOLD;
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}
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return false;
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}
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@ -1551,7 +1559,10 @@ void CStuckCarCheck::AddCarToCheck(int32 id, float radius, uint32 time)
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int index = 0;
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while (index < MAX_STUCK_CAR_CHECKS && m_sCars[index].m_nVehicleIndex >= 0)
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index++;
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/* Would be nice to return if index >= MAX_STUCK_CAR_CHECKS... */
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#ifdef FIX_BUGS
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if (index >= MAX_STUCK_CAR_CHECKS)
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return;
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#endif
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m_sCars[index].m_nVehicleIndex = id;
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m_sCars[index].m_vecPos = pv->GetPosition();
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m_sCars[index].m_nLastCheck = CTimer::GetTimeInMilliseconds();
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@ -2098,7 +2109,7 @@ int8 CRunningScript::ProcessOneCommand()
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retval = ProcessCommands800To899(command);
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else if (command < 1000)
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retval = ProcessCommands900To999(command);
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#ifdef GTA_PS2
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#if GTA_VERSION <= GTA3_PS2_160
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else if (command < 1200)
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retval = ProcessCommands1000To1099(command);
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#else
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@ -4314,81 +4325,6 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
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return -1;
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}
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void CRunningScript::Save(uint8*& buf)
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{
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#ifdef COMPATIBLE_SAVES
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SkipSaveBuf(buf, 8);
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for (int i = 0; i < 8; i++)
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WriteSaveBuf<char>(buf, m_abScriptName[i]);
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WriteSaveBuf<uint32>(buf, m_nIp);
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#ifdef CHECK_STRUCT_SIZES
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static_assert(MAX_STACK_DEPTH == 6, "Compatibility loss: MAX_STACK_DEPTH != 6");
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#endif
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for (int i = 0; i < MAX_STACK_DEPTH; i++)
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WriteSaveBuf<uint32>(buf, m_anStack[i]);
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WriteSaveBuf<uint16>(buf, m_nStackPointer);
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SkipSaveBuf(buf, 2);
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#ifdef CHECK_STRUCT_SIZES
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static_assert(NUM_LOCAL_VARS + NUM_TIMERS == 18, "Compatibility loss: NUM_LOCAL_VARS + NUM_TIMERS != 18");
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#endif
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for (int i = 0; i < NUM_LOCAL_VARS + NUM_TIMERS; i++)
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WriteSaveBuf<int32>(buf, m_anLocalVariables[i]);
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WriteSaveBuf<bool>(buf, m_bCondResult);
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WriteSaveBuf<bool>(buf, m_bIsMissionScript);
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WriteSaveBuf<bool>(buf, m_bSkipWakeTime);
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SkipSaveBuf(buf, 1);
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WriteSaveBuf<uint32>(buf, m_nWakeTime);
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WriteSaveBuf<uint16>(buf, m_nAndOrState);
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WriteSaveBuf<bool>(buf, m_bNotFlag);
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WriteSaveBuf<bool>(buf, m_bDeatharrestEnabled);
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WriteSaveBuf<bool>(buf, m_bDeatharrestExecuted);
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WriteSaveBuf<bool>(buf, m_bMissionFlag);
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SkipSaveBuf(buf, 2);
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#else
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WriteSaveBuf(buf, *this);
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#endif
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}
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void CRunningScript::Load(uint8*& buf)
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{
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#ifdef COMPATIBLE_SAVES
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SkipSaveBuf(buf, 8);
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for (int i = 0; i < 8; i++)
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m_abScriptName[i] = ReadSaveBuf<char>(buf);
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m_nIp = ReadSaveBuf<uint32>(buf);
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#ifdef CHECK_STRUCT_SIZES
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static_assert(MAX_STACK_DEPTH == 6, "Compatibility loss: MAX_STACK_DEPTH != 6");
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#endif
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for (int i = 0; i < MAX_STACK_DEPTH; i++)
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m_anStack[i] = ReadSaveBuf<uint32>(buf);
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m_nStackPointer = ReadSaveBuf<uint16>(buf);
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SkipSaveBuf(buf, 2);
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#ifdef CHECK_STRUCT_SIZES
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static_assert(NUM_LOCAL_VARS + NUM_TIMERS == 18, "Compatibility loss: NUM_LOCAL_VARS + NUM_TIMERS != 18");
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#endif
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for (int i = 0; i < NUM_LOCAL_VARS + NUM_TIMERS; i++)
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m_anLocalVariables[i] = ReadSaveBuf<int32>(buf);
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m_bCondResult = ReadSaveBuf<bool>(buf);
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m_bIsMissionScript = ReadSaveBuf<bool>(buf);
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m_bSkipWakeTime = ReadSaveBuf<bool>(buf);
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SkipSaveBuf(buf, 1);
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m_nWakeTime = ReadSaveBuf<uint32>(buf);
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m_nAndOrState = ReadSaveBuf<uint16>(buf);
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m_bNotFlag = ReadSaveBuf<bool>(buf);
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m_bDeatharrestEnabled = ReadSaveBuf<bool>(buf);
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m_bDeatharrestExecuted = ReadSaveBuf<bool>(buf);
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m_bMissionFlag = ReadSaveBuf<bool>(buf);
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SkipSaveBuf(buf, 2);
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#else
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CRunningScript* n = next;
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CRunningScript* p = prev;
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*this = ReadSaveBuf<CRunningScript>(buf);
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next = n;
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prev = p;
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#endif
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}
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#ifdef MISSION_REPLAY
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bool CRunningScript::CanAllowMissionReplay()
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