mirror of
https://github.com/GTAmodding/re3.git
synced 2024-12-25 08:05:42 +00:00
minor refactoring
This commit is contained in:
parent
02a28996f4
commit
416a898943
8 changed files with 143 additions and 135 deletions
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@ -81,6 +81,7 @@ VALIDATE_SIZE(CStoredCar, 0x28);
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class CGarage
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{
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public:
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uint8 m_eGarageType;
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uint8 m_eGarageState;
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bool field_2; // unused
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@ -167,9 +168,6 @@ class CGarage
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void FindDoorsEntitiesSectorList(CPtrList&, bool);
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void PlayerArrestedOrDied();
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friend class CGarages;
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friend class cAudioManager;
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friend class CCamera;
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};
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VALIDATE_SIZE(CGarage, 140);
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@ -179,6 +177,7 @@ class CGarages
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enum {
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MESSAGE_LENGTH = 8
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};
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public:
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static int32 BankVansCollected;
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static bool BombsAreFree;
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static bool RespraysAreFree;
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@ -200,7 +199,6 @@ class CGarages
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static CStoredCar aCarsInSafeHouse3[NUM_GARAGE_STORED_CARS];
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static bool bCamShouldBeOutisde;
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public:
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static void Init(void);
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#ifndef PS2
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static void Shutdown(void);
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@ -240,7 +238,6 @@ public:
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static void SetFreeBombs(bool bValue) { BombsAreFree = bValue; }
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static void SetFreeResprays(bool bValue) { RespraysAreFree = bValue; }
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private:
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static bool IsCarSprayable(CVehicle*);
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static float FindDoorHeightForMI(int32);
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static void CloseHideOutGaragesBeforeSave(void);
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@ -249,9 +246,4 @@ private:
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static int32 GetBombTypeForGarageType(uint8 type) { return type - GARAGE_BOMBSHOP1 + 1; }
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static int32 GetCarsCollectedIndexForGarageType(uint8 type) { return type - GARAGE_COLLECTCARS_1; }
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friend class cAudioManager;
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friend class CGarage;
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#ifdef FIX_BUGS
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friend class CReplay;
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#endif
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};
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@ -1225,7 +1225,7 @@ const tScriptCommandData commands[] = {
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REGISTER_COMMAND(COMMAND_SET_JAMES_CAR_ON_PATH_TO_PLAYER, INPUT_ARGUMENTS(ARGTYPE_INT,), OUTPUT_ARGUMENTS(), false, -1, ""),
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REGISTER_COMMAND(COMMAND_LOAD_END_OF_GAME_TUNE, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
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REGISTER_COMMAND(COMMAND_ENABLE_PLAYER_CONTROL_CAMERA, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
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#ifndef GTA_PS2
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#if GTA_VERSION > GTA3_PS2_160
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REGISTER_COMMAND(COMMAND_SET_OBJECT_ROTATION, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), OUTPUT_ARGUMENTS(), false, -1, ""),
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REGISTER_COMMAND(COMMAND_GET_DEBUG_CAMERA_COORDINATES, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), false, -1, ""),
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REGISTER_COMMAND(COMMAND_GET_DEBUG_CAMERA_FRONT_VECTOR, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(ARGTYPE_FLOAT, ARGTYPE_FLOAT, ARGTYPE_FLOAT,), false, -1, ""),
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@ -1444,10 +1444,16 @@ void CUpsideDownCarCheck::Init()
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bool CUpsideDownCarCheck::IsCarUpsideDown(int32 id)
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{
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CVehicle* v = CPools::GetVehiclePool()->GetAt(id);
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return v->GetUp().z <= -0.97f &&
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v->GetMoveSpeed().Magnitude() < 0.01f &&
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v->GetTurnSpeed().Magnitude() < 0.02f;
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CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(id);
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return IsCarUpsideDown(pVehicle);
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}
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bool CUpsideDownCarCheck::IsCarUpsideDown(CVehicle* pVehicle)
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{
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assert(pVehicle);
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return pVehicle->GetUp().z <= UPSIDEDOWN_UP_THRESHOLD &&
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pVehicle->GetMoveSpeed().Magnitude() < UPSIDEDOWN_MOVE_SPEED_THRESHOLD &&
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pVehicle->GetTurnSpeed().Magnitude() < UPSIDEDOWN_TURN_SPEED_THRESHOLD;
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}
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void CUpsideDownCarCheck::UpdateTimers()
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@ -1470,7 +1476,7 @@ void CUpsideDownCarCheck::UpdateTimers()
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bool CUpsideDownCarCheck::AreAnyCarsUpsideDown()
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{
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for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
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if (m_sCars[i].m_nVehicleIndex >= 0 && m_sCars[i].m_nUpsideDownTimer > 1000)
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if (m_sCars[i].m_nVehicleIndex >= 0 && m_sCars[i].m_nUpsideDownTimer > UPSIDEDOWN_TIMER_THRESHOLD)
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return true;
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}
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return false;
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@ -1481,8 +1487,10 @@ void CUpsideDownCarCheck::AddCarToCheck(int32 id)
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uint16 index = 0;
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while (index < MAX_UPSIDEDOWN_CAR_CHECKS && m_sCars[index].m_nVehicleIndex >= 0)
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index++;
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#ifdef FIX_BUGS
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if (index >= MAX_UPSIDEDOWN_CAR_CHECKS)
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return;
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#endif
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m_sCars[index].m_nVehicleIndex = id;
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m_sCars[index].m_nUpsideDownTimer = 0;
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}
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@ -1501,7 +1509,7 @@ bool CUpsideDownCarCheck::HasCarBeenUpsideDownForAWhile(int32 id)
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{
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for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
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if (m_sCars[i].m_nVehicleIndex == id)
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return m_sCars[i].m_nUpsideDownTimer > 1000;
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return m_sCars[i].m_nUpsideDownTimer > UPSIDEDOWN_TIMER_THRESHOLD;
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}
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return false;
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}
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@ -1551,7 +1559,10 @@ void CStuckCarCheck::AddCarToCheck(int32 id, float radius, uint32 time)
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int index = 0;
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while (index < MAX_STUCK_CAR_CHECKS && m_sCars[index].m_nVehicleIndex >= 0)
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index++;
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/* Would be nice to return if index >= MAX_STUCK_CAR_CHECKS... */
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#ifdef FIX_BUGS
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if (index >= MAX_STUCK_CAR_CHECKS)
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return;
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#endif
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m_sCars[index].m_nVehicleIndex = id;
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m_sCars[index].m_vecPos = pv->GetPosition();
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m_sCars[index].m_nLastCheck = CTimer::GetTimeInMilliseconds();
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@ -2098,7 +2109,7 @@ int8 CRunningScript::ProcessOneCommand()
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retval = ProcessCommands800To899(command);
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else if (command < 1000)
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retval = ProcessCommands900To999(command);
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#ifdef GTA_PS2
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#if GTA_VERSION <= GTA3_PS2_160
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else if (command < 1200)
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retval = ProcessCommands1000To1099(command);
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#else
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@ -4314,81 +4325,6 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
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return -1;
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}
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void CRunningScript::Save(uint8*& buf)
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{
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#ifdef COMPATIBLE_SAVES
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SkipSaveBuf(buf, 8);
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for (int i = 0; i < 8; i++)
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WriteSaveBuf<char>(buf, m_abScriptName[i]);
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WriteSaveBuf<uint32>(buf, m_nIp);
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#ifdef CHECK_STRUCT_SIZES
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static_assert(MAX_STACK_DEPTH == 6, "Compatibility loss: MAX_STACK_DEPTH != 6");
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#endif
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for (int i = 0; i < MAX_STACK_DEPTH; i++)
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WriteSaveBuf<uint32>(buf, m_anStack[i]);
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WriteSaveBuf<uint16>(buf, m_nStackPointer);
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SkipSaveBuf(buf, 2);
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#ifdef CHECK_STRUCT_SIZES
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static_assert(NUM_LOCAL_VARS + NUM_TIMERS == 18, "Compatibility loss: NUM_LOCAL_VARS + NUM_TIMERS != 18");
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#endif
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for (int i = 0; i < NUM_LOCAL_VARS + NUM_TIMERS; i++)
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WriteSaveBuf<int32>(buf, m_anLocalVariables[i]);
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WriteSaveBuf<bool>(buf, m_bCondResult);
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WriteSaveBuf<bool>(buf, m_bIsMissionScript);
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WriteSaveBuf<bool>(buf, m_bSkipWakeTime);
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SkipSaveBuf(buf, 1);
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WriteSaveBuf<uint32>(buf, m_nWakeTime);
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WriteSaveBuf<uint16>(buf, m_nAndOrState);
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WriteSaveBuf<bool>(buf, m_bNotFlag);
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WriteSaveBuf<bool>(buf, m_bDeatharrestEnabled);
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WriteSaveBuf<bool>(buf, m_bDeatharrestExecuted);
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WriteSaveBuf<bool>(buf, m_bMissionFlag);
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SkipSaveBuf(buf, 2);
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#else
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WriteSaveBuf(buf, *this);
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#endif
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}
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void CRunningScript::Load(uint8*& buf)
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{
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#ifdef COMPATIBLE_SAVES
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SkipSaveBuf(buf, 8);
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for (int i = 0; i < 8; i++)
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m_abScriptName[i] = ReadSaveBuf<char>(buf);
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m_nIp = ReadSaveBuf<uint32>(buf);
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#ifdef CHECK_STRUCT_SIZES
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static_assert(MAX_STACK_DEPTH == 6, "Compatibility loss: MAX_STACK_DEPTH != 6");
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#endif
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for (int i = 0; i < MAX_STACK_DEPTH; i++)
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m_anStack[i] = ReadSaveBuf<uint32>(buf);
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m_nStackPointer = ReadSaveBuf<uint16>(buf);
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SkipSaveBuf(buf, 2);
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#ifdef CHECK_STRUCT_SIZES
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static_assert(NUM_LOCAL_VARS + NUM_TIMERS == 18, "Compatibility loss: NUM_LOCAL_VARS + NUM_TIMERS != 18");
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#endif
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for (int i = 0; i < NUM_LOCAL_VARS + NUM_TIMERS; i++)
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m_anLocalVariables[i] = ReadSaveBuf<int32>(buf);
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m_bCondResult = ReadSaveBuf<bool>(buf);
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m_bIsMissionScript = ReadSaveBuf<bool>(buf);
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m_bSkipWakeTime = ReadSaveBuf<bool>(buf);
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SkipSaveBuf(buf, 1);
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m_nWakeTime = ReadSaveBuf<uint32>(buf);
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m_nAndOrState = ReadSaveBuf<uint16>(buf);
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m_bNotFlag = ReadSaveBuf<bool>(buf);
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m_bDeatharrestEnabled = ReadSaveBuf<bool>(buf);
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m_bDeatharrestExecuted = ReadSaveBuf<bool>(buf);
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m_bMissionFlag = ReadSaveBuf<bool>(buf);
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SkipSaveBuf(buf, 2);
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#else
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CRunningScript* n = next;
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CRunningScript* p = prev;
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*this = ReadSaveBuf<CRunningScript>(buf);
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next = n;
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prev = p;
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#endif
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}
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#ifdef MISSION_REPLAY
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bool CRunningScript::CanAllowMissionReplay()
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@ -20,27 +20,32 @@ extern int32 ScriptParams[32];
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void FlushLog();
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#define script_assert(_Expression) FlushLog(); assert(_Expression);
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#define PICKUP_PLACEMENT_OFFSET 0.5f
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#define PED_FIND_Z_OFFSET 5.0f
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#define PICKUP_PLACEMENT_OFFSET (0.5f)
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#define PED_FIND_Z_OFFSET (5.0f)
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#define SPHERE_MARKER_R 0
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#define SPHERE_MARKER_G 128
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#define SPHERE_MARKER_B 255
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#define SPHERE_MARKER_A 128
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#define SPHERE_MARKER_PULSE_PERIOD 2048
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#define SPHERE_MARKER_PULSE_FRACTION 0.1f
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#define UPSIDEDOWN_UP_THRESHOLD (-0.97f)
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#define UPSIDEDOWN_MOVE_SPEED_THRESHOLD (0.01f)
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#define UPSIDEDOWN_TURN_SPEED_THRESHOLD (0.02f)
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#define UPSIDEDOWN_TIMER_THRESHOLD (1000)
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#define SPHERE_MARKER_R (0)
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#define SPHERE_MARKER_G (128)
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#define SPHERE_MARKER_B (255)
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#define SPHERE_MARKER_A (128)
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#define SPHERE_MARKER_PULSE_PERIOD (2048)
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#define SPHERE_MARKER_PULSE_FRACTION (0.1f)
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#ifdef USE_PRECISE_MEASUREMENT_CONVERTION
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#define METERS_IN_FOOT 0.3048f
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#define FEET_IN_METER 3.28084f
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#define METERS_IN_FOOT (0.3048f)
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#define FEET_IN_METER (3.28084f)
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#else
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#define METERS_IN_FOOT 0.3f
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#define FEET_IN_METER 3.33f
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#define METERS_IN_FOOT (0.3f)
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#define FEET_IN_METER (3.33f)
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#endif
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#define KEY_LENGTH_IN_SCRIPT 8
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#define KEY_LENGTH_IN_SCRIPT (8)
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#if GTA_VERSION <= GTA_PS2_160
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#if GTA_VERSION <= GTA3_PS2_160
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#define GTA_SCRIPT_COLLECTIVE
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#endif
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@ -95,8 +100,8 @@ struct intro_text_line
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m_bCentered = false;
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m_bBackground = false;
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m_bBackgroundOnly = false;
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m_fWrapX = 182.0f; /* TODO: scaling as bugfix */
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m_fCenterSize = 640.0f; /* --||-- */
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m_fWrapX = 182.0f;
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m_fCenterSize = DEFAULT_SCREEN_WIDTH;
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m_sBackgroundColor = CRGBA(128, 128, 128, 128);
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m_bTextProportional = true;
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m_bTextBeforeFade = false;
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@ -162,7 +167,7 @@ public:
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void Process();
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};
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struct CUpsideDownCarCheckEntry
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struct upsidedown_car_data
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{
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int32 m_nVehicleIndex;
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uint32 m_nUpsideDownTimer;
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@ -170,11 +175,12 @@ struct CUpsideDownCarCheckEntry
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class CUpsideDownCarCheck
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{
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CUpsideDownCarCheckEntry m_sCars[MAX_UPSIDEDOWN_CAR_CHECKS];
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upsidedown_car_data m_sCars[MAX_UPSIDEDOWN_CAR_CHECKS];
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public:
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void Init();
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bool IsCarUpsideDown(int32);
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bool IsCarUpsideDown(CVehicle*);
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void UpdateTimers();
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bool AreAnyCarsUpsideDown();
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void AddCarToCheck(int32);
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@ -192,7 +198,7 @@ struct stuck_car_data
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bool m_bStuck;
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stuck_car_data() { }
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inline void Reset();
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void Reset();
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};
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class CStuckCarCheck
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@ -269,6 +275,7 @@ enum {
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class CTheScripts
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{
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public:
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static uint8 ScriptSpace[SIZE_SCRIPT_SPACE];
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static CRunningScript ScriptsArray[MAX_NUM_SCRIPTS];
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static int32 BaseBriefIdForContact[MAX_NUM_CONTACTS];
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@ -310,7 +317,6 @@ class CTheScripts
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static uint16 CommandsExecuted;
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static uint16 ScriptsUpdated;
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public:
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static void Init();
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static void Process();
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@ -367,8 +373,6 @@ public:
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return Read4BytesFromScript(&tmp);
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}
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private:
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static CRunningScript* StartNewScript(uint32);
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static void CleanUpThisVehicle(CVehicle*);
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@ -418,13 +422,6 @@ private:
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static void SetObjectiveForAllPedsInCollective(int, eObjective);
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#endif
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friend class CRunningScript;
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friend class CHud;
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friend void CMissionCleanup::Process();
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#ifdef MISSION_REPLAY
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friend void RetryMission(int, int);
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#endif
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#ifdef MISSION_SWITCHER
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public:
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static void SwitchToMission(int32 mission);
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@ -433,7 +430,11 @@ public:
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enum {
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MAX_STACK_DEPTH = 6, // 4 PS2
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#if GTA_VERSION > GTA3_PS2_160
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MAX_STACK_DEPTH = 6,
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#else
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MAX_STACK_DEPTH = 4,
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#endif
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NUM_LOCAL_VARS = 16,
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NUM_TIMERS = 2
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};
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@ -460,6 +461,7 @@ class CRunningScript
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ORS_8
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};
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public:
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CRunningScript* next;
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CRunningScript* prev;
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char m_abScriptName[8];
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@ -497,7 +499,6 @@ public:
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static const uint32 nSaveStructSize;
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private:
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void CollectParameters(uint32*, int16);
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int32 CollectNextParameterWithoutIncreasingPC(uint32);
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int32* GetPointerToScriptVariable(uint32*, int16);
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@ -519,7 +520,7 @@ private:
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int8 ProcessCommands800To899(int32);
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int8 ProcessCommands900To999(int32);
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int8 ProcessCommands1000To1099(int32);
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#ifndef GTA_PS2
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#if GTA_VERSION > GTA3_PS2_160
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int8 ProcessCommands1100To1199(int32);
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#endif
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void LocatePlayerCommand(int32, uint32*);
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@ -575,8 +576,6 @@ private:
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return false;
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}
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}
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friend class CTheScripts;
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};
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#ifdef MISSION_REPLAY
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@ -342,7 +342,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
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CollectParameters(&m_nIp, 1);
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CGarages::SetFreeBombs(ScriptParams[0] != 0);
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return 0;
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#ifdef GTA_PS2
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#if GTA_VERSION <= GTA3_PS2_160
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case COMMAND_SET_POWERPOINT:
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{
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CollectParameters(&m_nIp, 7);
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@ -376,7 +376,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
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return 0;
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}
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#endif // GTA_PS2
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#endif // GTA_VERSION <= GTA3_PS2_160
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case COMMAND_SET_ALL_TAXI_LIGHTS:
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||||
CollectParameters(&m_nIp, 1);
|
||||
CAutomobile::SetAllTaxiLights(ScriptParams[0] != 0);
|
||||
|
|
|
@ -2075,6 +2075,80 @@ VALIDATESAVEBUF(size)
|
|||
|
||||
#undef SCRIPT_DATA_SIZE
|
||||
|
||||
void CRunningScript::Save(uint8*& buf)
|
||||
{
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
SkipSaveBuf(buf, 8);
|
||||
for (int i = 0; i < 8; i++)
|
||||
WriteSaveBuf<char>(buf, m_abScriptName[i]);
|
||||
WriteSaveBuf<uint32>(buf, m_nIp);
|
||||
#ifdef CHECK_STRUCT_SIZES
|
||||
static_assert(MAX_STACK_DEPTH == 6, "Compatibility loss: MAX_STACK_DEPTH != 6");
|
||||
#endif
|
||||
for (int i = 0; i < MAX_STACK_DEPTH; i++)
|
||||
WriteSaveBuf<uint32>(buf, m_anStack[i]);
|
||||
WriteSaveBuf<uint16>(buf, m_nStackPointer);
|
||||
SkipSaveBuf(buf, 2);
|
||||
#ifdef CHECK_STRUCT_SIZES
|
||||
static_assert(NUM_LOCAL_VARS + NUM_TIMERS == 18, "Compatibility loss: NUM_LOCAL_VARS + NUM_TIMERS != 18");
|
||||
#endif
|
||||
for (int i = 0; i < NUM_LOCAL_VARS + NUM_TIMERS; i++)
|
||||
WriteSaveBuf<int32>(buf, m_anLocalVariables[i]);
|
||||
WriteSaveBuf<bool>(buf, m_bCondResult);
|
||||
WriteSaveBuf<bool>(buf, m_bIsMissionScript);
|
||||
WriteSaveBuf<bool>(buf, m_bSkipWakeTime);
|
||||
SkipSaveBuf(buf, 1);
|
||||
WriteSaveBuf<uint32>(buf, m_nWakeTime);
|
||||
WriteSaveBuf<uint16>(buf, m_nAndOrState);
|
||||
WriteSaveBuf<bool>(buf, m_bNotFlag);
|
||||
WriteSaveBuf<bool>(buf, m_bDeatharrestEnabled);
|
||||
WriteSaveBuf<bool>(buf, m_bDeatharrestExecuted);
|
||||
WriteSaveBuf<bool>(buf, m_bMissionFlag);
|
||||
SkipSaveBuf(buf, 2);
|
||||
#else
|
||||
WriteSaveBuf(buf, *this);
|
||||
#endif
|
||||
}
|
||||
|
||||
void CRunningScript::Load(uint8*& buf)
|
||||
{
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
SkipSaveBuf(buf, 8);
|
||||
for (int i = 0; i < 8; i++)
|
||||
m_abScriptName[i] = ReadSaveBuf<char>(buf);
|
||||
m_nIp = ReadSaveBuf<uint32>(buf);
|
||||
#ifdef CHECK_STRUCT_SIZES
|
||||
static_assert(MAX_STACK_DEPTH == 6, "Compatibility loss: MAX_STACK_DEPTH != 6");
|
||||
#endif
|
||||
for (int i = 0; i < MAX_STACK_DEPTH; i++)
|
||||
m_anStack[i] = ReadSaveBuf<uint32>(buf);
|
||||
m_nStackPointer = ReadSaveBuf<uint16>(buf);
|
||||
SkipSaveBuf(buf, 2);
|
||||
#ifdef CHECK_STRUCT_SIZES
|
||||
static_assert(NUM_LOCAL_VARS + NUM_TIMERS == 18, "Compatibility loss: NUM_LOCAL_VARS + NUM_TIMERS != 18");
|
||||
#endif
|
||||
for (int i = 0; i < NUM_LOCAL_VARS + NUM_TIMERS; i++)
|
||||
m_anLocalVariables[i] = ReadSaveBuf<int32>(buf);
|
||||
m_bCondResult = ReadSaveBuf<bool>(buf);
|
||||
m_bIsMissionScript = ReadSaveBuf<bool>(buf);
|
||||
m_bSkipWakeTime = ReadSaveBuf<bool>(buf);
|
||||
SkipSaveBuf(buf, 1);
|
||||
m_nWakeTime = ReadSaveBuf<uint32>(buf);
|
||||
m_nAndOrState = ReadSaveBuf<uint16>(buf);
|
||||
m_bNotFlag = ReadSaveBuf<bool>(buf);
|
||||
m_bDeatharrestEnabled = ReadSaveBuf<bool>(buf);
|
||||
m_bDeatharrestExecuted = ReadSaveBuf<bool>(buf);
|
||||
m_bMissionFlag = ReadSaveBuf<bool>(buf);
|
||||
SkipSaveBuf(buf, 2);
|
||||
#else
|
||||
CRunningScript* n = next;
|
||||
CRunningScript* p = prev;
|
||||
*this = ReadSaveBuf<CRunningScript>(buf);
|
||||
next = n;
|
||||
prev = p;
|
||||
#endif
|
||||
}
|
||||
|
||||
void CTheScripts::ClearSpaceForMissionEntity(const CVector& pos, CEntity* pEntity)
|
||||
{
|
||||
static CColPoint aTempColPoints[MAX_COLLISION_POINTS];
|
||||
|
|
|
@ -33,9 +33,12 @@
|
|||
#include "Zones.h"
|
||||
#include "main.h"
|
||||
|
||||
// NB: on PS2 this file did not exist; ProcessCommands1000To1099 was in Script5.cpp and ProcessCommands1100To1199 was only added on PC
|
||||
// however to avoid redundant copies of code, Script6.cpp is used with PS2 defines
|
||||
|
||||
int8 CRunningScript::ProcessCommands1000To1099(int32 command)
|
||||
{
|
||||
#ifdef GTA_PS2
|
||||
#if GTA_VERSION <= GTA3_PS2_160
|
||||
char tmp[48];
|
||||
#endif
|
||||
switch (command) {
|
||||
|
@ -746,7 +749,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
|
|||
pPed->m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER);
|
||||
return 0;
|
||||
}
|
||||
#ifndef GTA_PS2
|
||||
#if GTA_VERSION > GTA3_PS2_160
|
||||
default:
|
||||
script_assert(0);
|
||||
}
|
||||
|
@ -838,8 +841,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
|
|||
case COMMAND_ENABLE_PLAYER_CONTROL_CAMERA:
|
||||
CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_CAMERA);
|
||||
return 0;
|
||||
#ifndef GTA_PS2
|
||||
// To be precise, on PS2 previous handlers were in 1000-1099 function
|
||||
#if GTA_VERSION > GTA3_PS2_160
|
||||
// These are "beta" VC commands (with bugs)
|
||||
case COMMAND_SET_OBJECT_ROTATION:
|
||||
{
|
||||
|
|
|
@ -1108,7 +1108,7 @@ enum {
|
|||
COMMAND_SET_JAMES_CAR_ON_PATH_TO_PLAYER,
|
||||
COMMAND_LOAD_END_OF_GAME_TUNE,
|
||||
COMMAND_ENABLE_PLAYER_CONTROL_CAMERA,
|
||||
#ifndef GTA_PS2
|
||||
#if GTA_VERSION > GTA3_PS2_160
|
||||
COMMAND_SET_OBJECT_ROTATION,
|
||||
COMMAND_GET_DEBUG_CAMERA_COORDINATES,
|
||||
COMMAND_GET_DEBUG_CAMERA_FRONT_VECTOR,
|
||||
|
|
|
@ -323,6 +323,11 @@ enum Config {
|
|||
#define USE_BASIC_SCRIPT_DEBUG_OUTPUT
|
||||
#endif
|
||||
|
||||
#ifdef MASTER
|
||||
#undef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
|
||||
#undef USE_BASIC_SCRIPT_DEBUG_OUTPUT
|
||||
#endif
|
||||
|
||||
// Replay
|
||||
//#define DONT_FIX_REPLAY_BUGS // keeps various bugs in CReplay, some of which are fairly cool!
|
||||
//#define USE_BETA_REPLAY_MODE // adds another replay mode, a few seconds slomo (caution: buggy!)
|
||||
|
|
Loading…
Reference in a new issue