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https://github.com/GTAmodding/re3.git
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renamed 2dfx shadowRange to Size
This commit is contained in:
parent
d6e111bb67
commit
418bee9c22
3 changed files with 7 additions and 7 deletions
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@ -945,7 +945,7 @@ CFileLoader::Load2dEffect(const char *line)
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&effect->light.dist,
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&effect->light.dist,
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&effect->light.range,
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&effect->light.range,
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&effect->light.size,
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&effect->light.size,
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&effect->light.shadowRange,
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&effect->light.shadowSize,
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&shadowIntens, &lightType, &roadReflection, &flare, &flags);
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&shadowIntens, &lightType, &roadReflection, &flare, &flags);
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effect->light.corona = RwTextureRead(corona, nil);
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effect->light.corona = RwTextureRead(corona, nil);
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effect->light.shadow = RwTextureRead(shadow, nil);
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effect->light.shadow = RwTextureRead(shadow, nil);
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@ -803,12 +803,12 @@ CEntity::ProcessLightsForEntity(void)
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}
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}
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// Light shadow
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// Light shadow
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if(effect->light.shadowRange != 0.0f){
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if(effect->light.shadowSize != 0.0f){
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if(lightOn){
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if(lightOn){
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CShadows::StoreStaticShadow((uintptr)this + i, SHADOWTYPE_ADDITIVE,
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CShadows::StoreStaticShadow((uintptr)this + i, SHADOWTYPE_ADDITIVE,
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effect->light.shadow, &pos,
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effect->light.shadow, &pos,
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effect->light.shadowRange, 0.0f,
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effect->light.shadowSize, 0.0f,
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0.0f, -effect->light.shadowRange,
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0.0f, -effect->light.shadowSize,
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128,
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128,
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effect->col.r*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
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effect->col.r*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
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effect->col.g*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
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effect->col.g*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
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@ -817,8 +817,8 @@ CEntity::ProcessLightsForEntity(void)
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}else if(lightFlickering){
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}else if(lightFlickering){
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CShadows::StoreStaticShadow((uintptr)this + i, SHADOWTYPE_ADDITIVE,
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CShadows::StoreStaticShadow((uintptr)this + i, SHADOWTYPE_ADDITIVE,
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effect->light.shadow, &pos,
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effect->light.shadow, &pos,
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effect->light.shadowRange, 0.0f,
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effect->light.shadowSize, 0.0f,
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0.0f, -effect->light.shadowRange,
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0.0f, -effect->light.shadowSize,
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0, 0.0f, 0.0f, 0.0f,
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0, 0.0f, 0.0f, 0.0f,
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15.0f, 1.0f, 40.0f, false, 0.0f);
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15.0f, 1.0f, 40.0f, false, 0.0f);
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}
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}
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@ -44,7 +44,7 @@ public:
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float dist;
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float dist;
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float range; // of pointlight
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float range; // of pointlight
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float size;
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float size;
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float shadowRange;
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float shadowSize;
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uint8 lightType; // LIGHT_
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uint8 lightType; // LIGHT_
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uint8 roadReflection;
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uint8 roadReflection;
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uint8 flareType;
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uint8 flareType;
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