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Fix R* optimization that prevents peds to spawn
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1 changed files with 6 additions and 0 deletions
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@ -903,7 +903,13 @@ void CGame::Process(void)
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CEventList::Update();
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CParticle::Update();
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gFireManager.Update();
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// Otherwise even on 30 fps most probably you won't see any peds around Ocean View Hospital
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#if defined FIX_BUGS && !defined SQUEEZE_PERFORMANCE
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if (processTime > 2) {
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#else
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if (processTime >= 2) {
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#endif
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CPopulation::Update(false);
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} else {
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uint32 startTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond();
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