fix custom pipes mem leak

This commit is contained in:
aap 2020-12-29 20:31:06 +01:00
parent 1867a6c47b
commit 426364b961
3 changed files with 24 additions and 15 deletions

View file

@ -481,15 +481,7 @@ Initialise3D(void *param)
DebugMenuInit();
DebugMenuPopulate();
#endif // !DEBUGMENU
bool ret = CGame::InitialiseRenderWare();
#ifdef EXTENDED_PIPELINES
CustomPipes::CustomPipeInit(); // need Scene.world for this
#endif
#ifdef SCREEN_DROPLETS
ScreenDroplets::InitDraw();
#endif
return ret;
return CGame::InitialiseRenderWare();
}
POP_MEMID();
@ -499,12 +491,6 @@ Initialise3D(void *param)
static void
Terminate3D(void)
{
#ifdef SCREEN_DROPLETS
ScreenDroplets::Shutdown();
#endif
#ifdef EXTENDED_PIPELINES
CustomPipes::CustomPipeShutdown();
#endif
CGame::ShutdownRenderWare();
#ifdef DEBUGMENU
DebugMenuShutdown();