CVarConsole

This commit is contained in:
Sergeanur 2021-01-02 11:38:54 +02:00
parent e7c46ac658
commit 42e4a068bb
20 changed files with 1009 additions and 10 deletions

View file

@ -72,6 +72,7 @@
#include "postfx.h"
#include "custompipes.h"
#include "screendroplets.h"
#include "VarConsole.h"
GlobalScene Scene;
@ -133,6 +134,9 @@ bool gbNewRenderer;
#define CLEARMODE (rwCAMERACLEARZ)
#endif
bool bDisplayNumPfAtomicsRendered = false;
bool bDisplayPosn = false;
void
ValidateVersion()
{
@ -473,6 +477,11 @@ Initialise3D(void *param)
{
PUSH_MEMID(MEMID_RENDER);
#ifndef MASTER
VarConsole.Add("Display number of atomics rendered", &bDisplayNumPfAtomicsRendered, true);
VarConsole.Add("Display posn and framerate", &bDisplayPosn, true);
#endif
if (RsRwInitialize(param))
{
POP_MEMID();
@ -1008,7 +1017,6 @@ return;
void
DisplayGameDebugText()
{
static bool bDisplayPosn = false;
static bool bDisplayCheatStr = false; // custom
#ifndef FINAL
@ -1382,6 +1390,10 @@ RenderMenus(void)
{
FrontEndMenuManager.DrawFrontEnd();
}
#ifndef MASTER
else
VarConsole.Check();
#endif
}
void