cAudioManager::ProcessPedOneShots + fixes

This commit is contained in:
Sergeanur 2020-11-23 00:00:53 +02:00
parent a259b6b8ab
commit 43d5831394
7 changed files with 692 additions and 440 deletions

View file

@ -4887,7 +4887,7 @@ CPed::PreRender(void)
fWindMult = DotProduct(m_pMyVehicle->m_vecMoveSpeed, GetForward());
if (fWindMult > 0.4f) {
float volume = (fWindMult - 0.4f) / 0.6f;
DMAudio.PlayOneShot(m_audioEntityId, SOUND_SET_202, volume); //TODO(MIAMI): revise when audio is done
DMAudio.PlayOneShot(m_audioEntityId, SOUND_SHIRT_WIND_FLAP, volume);
}
}