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https://github.com/GTAmodding/re3.git
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Cleanup
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parent
af5bd951ae
commit
458fc63f01
41 changed files with 1487 additions and 8021 deletions
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@ -7,13 +7,9 @@
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#include "ModelIndices.h"
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#include "VisibilityPlugins.h"
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#include "DMAudio.h"
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<<<<<<< HEAD
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#include "Clock.h"
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#include "TimeCycle.h"
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#include "ZoneCull.h"
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=======
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#include "Timecycle.h"
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>>>>>>> More audio ped
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#include "ZoneCull.h"
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#include "Camera.h"
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#include "Darkel.h"
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#include "Rubbish.h"
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@ -132,7 +128,7 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy)
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m_fGasPedal = 0.0f;
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m_fBrakePedal = 0.0f;
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m_pSetOnFireEntity = nil;
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field_594 = 0;
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m_fGasPedalAudio = 0;
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bNotDamagedUpsideDown = false;
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bMoreResistantToDamage = false;
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m_fVelocityChangeForAudio = 0.0f;
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@ -695,7 +691,7 @@ CAutomobile::ProcessControl(void)
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if(m_aSuspensionSpringRatio[i] < 1.0f)
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m_aWheelTimer[i] = 4.0f;
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else
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m_aWheelTimer[i] = Max(m_aWheelTimer[i]-CTimer::GetTimeStep(), 0.0f);
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m_aWheelTimer[i] = max(m_aWheelTimer[i]-CTimer::GetTimeStep(), 0.0f);
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if(m_aWheelTimer[i] > 0.0f){
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m_nWheelsOnGround++;
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@ -1013,7 +1009,7 @@ CAutomobile::ProcessControl(void)
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if(m_status != STATUS_PLAYER && m_status != STATUS_PLAYER_REMOTE && m_status != STATUS_PHYSICS){
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if(GetModelIndex() == MI_MIAMI_RCRAIDER || GetModelIndex() == MI_MIAMI_SPARROW)
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m_aWheelSpeed[0] = Max(m_aWheelSpeed[0]-0.0005f, 0.0f);
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m_aWheelSpeed[0] = max(m_aWheelSpeed[0]-0.0005f, 0.0f);
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}else if((GetModelIndex() == MI_DODO || CVehicle::bAllDodosCheat) &&
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m_vecMoveSpeed.Magnitude() > 0.0f && CTimer::GetTimeStep() > 0.0f){
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FlyingControl(FLIGHT_MODEL_DODO);
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@ -1021,7 +1017,7 @@ CAutomobile::ProcessControl(void)
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FlyingControl(FLIGHT_MODEL_HELI);
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}else if(GetModelIndex() == MI_MIAMI_RCRAIDER || GetModelIndex() == MI_MIAMI_SPARROW || bAllCarCheat){
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if(CPad::GetPad(0)->GetCircleJustDown())
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m_aWheelSpeed[0] = Max(m_aWheelSpeed[0]-0.03f, 0.0f);
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m_aWheelSpeed[0] = max(m_aWheelSpeed[0]-0.03f, 0.0f);
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if(m_aWheelSpeed[0] < 0.22f)
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m_aWheelSpeed[0] += 0.0001f;
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if(m_aWheelSpeed[0] > 0.15f)
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@ -1133,10 +1129,10 @@ CAutomobile::ProcessControl(void)
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if(speed > sq(0.1f)){
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speed = Sqrt(speed);
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if(suspShake > 0.0f){
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uint8 freq = Min(200.0f*suspShake*speed*2000.0f/m_fMass + 100.0f, 250.0f);
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uint8 freq = min(200.0f*suspShake*speed*2000.0f/m_fMass + 100.0f, 250.0f);
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CPad::GetPad(0)->StartShake(20000.0f*CTimer::GetTimeStep()/freq, freq);
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}else{
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uint8 freq = Min(200.0f*surfShake*speed*2000.0f/m_fMass + 40.0f, 145.0f);
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uint8 freq = min(200.0f*surfShake*speed*2000.0f/m_fMass + 40.0f, 145.0f);
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CPad::GetPad(0)->StartShake(5000.0f*CTimer::GetTimeStep()/freq, freq);
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}
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}
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@ -2590,7 +2586,7 @@ CAutomobile::HydraulicControl(void)
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float minz = pos.z + extendedLowerLimit - wheelRadius;
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if(minz < specialColModel->boundingBox.min.z)
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specialColModel->boundingBox.min.z = minz;
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float radius = Max(specialColModel->boundingBox.min.Magnitude(), specialColModel->boundingBox.max.Magnitude());
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float radius = max(specialColModel->boundingBox.min.Magnitude(), specialColModel->boundingBox.max.Magnitude());
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if(specialColModel->boundingSphere.radius < radius)
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specialColModel->boundingSphere.radius = radius;
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@ -2689,10 +2685,10 @@ CAutomobile::HydraulicControl(void)
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float front = -rear;
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float right = CPad::GetPad(0)->GetCarGunLeftRight()/128.0f;
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float left = -right;
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suspChange[CARWHEEL_FRONT_LEFT] = Max(front+left, 0.0f);
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suspChange[CARWHEEL_REAR_LEFT] = Max(rear+left, 0.0f);
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suspChange[CARWHEEL_FRONT_RIGHT] = Max(front+right, 0.0f);
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suspChange[CARWHEEL_REAR_RIGHT] = Max(rear+right, 0.0f);
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suspChange[CARWHEEL_FRONT_LEFT] = max(front+left, 0.0f);
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suspChange[CARWHEEL_REAR_LEFT] = max(rear+left, 0.0f);
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suspChange[CARWHEEL_FRONT_RIGHT] = max(front+right, 0.0f);
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suspChange[CARWHEEL_REAR_RIGHT] = max(rear+right, 0.0f);
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if(m_hydraulicState < 100){
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// Lowered, move wheels up
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@ -2808,7 +2804,7 @@ CAutomobile::ProcessBuoyancy(void)
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ApplyTurnForce(impulse, point);
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CVector initialSpeed = m_vecMoveSpeed;
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float timeStep = Max(CTimer::GetTimeStep(), 0.01f);
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float timeStep = max(CTimer::GetTimeStep(), 0.01f);
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float impulseRatio = impulse.z / (GRAVITY * m_fMass * timeStep);
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float waterResistance = Pow(1.0f - 0.05f*impulseRatio, CTimer::GetTimeStep());
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m_vecMoveSpeed *= waterResistance;
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@ -2901,7 +2897,7 @@ CAutomobile::ProcessBuoyancy(void)
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float fSpeed = vSpeed.MagnitudeSqr();
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if(fSpeed > sq(0.05f)){
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fSpeed = Sqrt(fSpeed);
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float size = Min((fSpeed < 0.15f ? 0.25f : 0.75f)*fSpeed, 0.6f);
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float size = min((fSpeed < 0.15f ? 0.25f : 0.75f)*fSpeed, 0.6f);
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CVector right = 0.2f*fSpeed*GetRight() + 0.2f*vSpeed;
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CParticle::AddParticle(PARTICLE_PED_SPLASH,
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@ -2983,11 +2979,11 @@ CAutomobile::DoDriveByShootings(void)
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// TODO: what is this?
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if(!lookingLeft && m_weaponDoorTimerLeft > 0.0f){
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m_weaponDoorTimerLeft = Max(m_weaponDoorTimerLeft - CTimer::GetTimeStep()*0.1f, 0.0f);
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m_weaponDoorTimerLeft = max(m_weaponDoorTimerLeft - CTimer::GetTimeStep()*0.1f, 0.0f);
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ProcessOpenDoor(CAR_DOOR_LF, NUM_ANIMS, m_weaponDoorTimerLeft);
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}
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if(!lookingRight && m_weaponDoorTimerRight > 0.0f){
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m_weaponDoorTimerRight = Max(m_weaponDoorTimerRight - CTimer::GetTimeStep()*0.1f, 0.0f);
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m_weaponDoorTimerRight = max(m_weaponDoorTimerRight - CTimer::GetTimeStep()*0.1f, 0.0f);
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ProcessOpenDoor(CAR_DOOR_RF, NUM_ANIMS, m_weaponDoorTimerRight);
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}
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}
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@ -3135,7 +3131,7 @@ CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece)
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FindPlayerPed()->SetWantedLevelNoDrop(1);
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if(m_status == STATUS_PLAYER && impulse > 50.0f){
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uint8 freq = Min(0.4f*impulse*2000.0f/m_fMass + 100.0f, 250.0f);
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uint8 freq = min(0.4f*impulse*2000.0f/m_fMass + 100.0f, 250.0f);
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CPad::GetPad(0)->StartShake(40000/freq, freq);
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}
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@ -3288,7 +3284,7 @@ CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece)
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if(m_pDamageEntity && m_pDamageEntity == FindPlayerVehicle() && impulse > 10.0f){
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int money = (doubleMoney ? 2 : 1) * impulse*pHandling->nMonetaryValue/1000000.0f;
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money = Min(money, 40);
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money = min(money, 40);
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if(money > 2){
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sprintf(gString, "$%d", money);
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CWorld::Players[CWorld::PlayerInFocus].m_nMoney += money;
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@ -3991,7 +3987,7 @@ CAutomobile::SetupSuspensionLines(void)
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// adjust col model to include suspension lines
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if(colModel->boundingBox.min.z > colModel->lines[0].p1.z)
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colModel->boundingBox.min.z = colModel->lines[0].p1.z;
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float radius = Max(colModel->boundingBox.min.Magnitude(), colModel->boundingBox.max.Magnitude());
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float radius = max(colModel->boundingBox.min.Magnitude(), colModel->boundingBox.max.Magnitude());
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if(colModel->boundingSphere.radius < radius)
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colModel->boundingSphere.radius = radius;
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@ -4483,16 +4479,8 @@ CAutomobile::SetAllTaxiLights(bool set)
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class CAutomobile_ : public CAutomobile
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{
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public:
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<<<<<<< HEAD
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<<<<<<< HEAD
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void ctor(int32 id, uint8 CreatedBy) { ::new (this) CAutomobile(id, CreatedBy); }
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void dtor() { CAutomobile::~CAutomobile(); }
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=======
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void dtor() { this->~CAutomobile(); }
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>>>>>>> More audio ped
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=======
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void dtor() { CAutomobile::~CAutomobile(); }
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>>>>>>> fix
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void SetModelIndex_(uint32 id) { CAutomobile::SetModelIndex(id); }
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void ProcessControl_(void) { CAutomobile::ProcessControl(); }
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void Teleport_(CVector v) { CAutomobile::Teleport(v); }
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