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Fix a bunch of CModelInfo::GetModelInfo->GetColModel calls, part 2
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463fdab6a4
3 changed files with 6 additions and 6 deletions
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@ -400,7 +400,7 @@ CCarCtrl::GenerateOneRandomCar()
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pVehicle->m_bSirenOrAlarm = true;
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pVehicle->AutoPilot.m_nNextPathNodeInfo = connectionId;
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pVehicle->AutoPilot.m_nNextLane = pVehicle->AutoPilot.m_nCurrentLane = CGeneral::GetRandomNumber() % lanesOnCurrentRoad;
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CBox* boundingBox = &CModelInfo::GetModelInfo(pVehicle->GetModelIndex())->GetColModel()->boundingBox;
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CBox* boundingBox = &CModelInfo::GetColModel(pVehicle->GetModelIndex())->boundingBox;
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float carLength = 1.0f + (boundingBox->max.y - boundingBox->min.y) / 2;
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float distanceBetweenNodes = (pCurNode->GetPosition() - pNextNode->GetPosition()).Magnitude2D();
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/* If car is so long that it doesn't fit between two car nodes, place it directly in the middle. */
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@ -1546,7 +1546,7 @@ CPopulation::PlaceGangMembersInCircle(ePedType pedType, int pedAmount, CVector c
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int gangModel = ChooseGangOccupation(pedType - PEDTYPE_GANG1);
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if (((CPedModelInfo*)CModelInfo::GetModelInfo(gangModel))->GetRwObject()) {
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CEntity* obstacles[6] = { nil, nil, nil, nil, nil, nil };
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CPedPlacement::IsPositionClearForPed(finalPos, CModelInfo::GetModelInfo(gangModel)->GetColModel()->boundingSphere.radius, ARRAY_SIZE(obstacles), obstacles);
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CPedPlacement::IsPositionClearForPed(finalPos, CModelInfo::GetColModel(gangModel)->boundingSphere.radius, ARRAY_SIZE(obstacles), obstacles);
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bool foundObstacle = false;
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for (int m = 0; m < ARRAY_SIZE(obstacles); m++) {
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CEntity* obstacle = obstacles[m];
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@ -1630,7 +1630,7 @@ CPopulation::PlaceCouple(ePedType manType, int32 manModel, ePedType womanType, i
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return;
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if (!TheCamera.IsSphereVisible(coors, 1.5f) || MIN_CREATION_DIST * PedCreationDistMultiplier() <= (coors - FindPlayerPed()->GetPosition()).Magnitude2D()) {
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if (CPedPlacement::IsPositionClearForPed(coors, CModelInfo::GetModelInfo(manModel)->GetColModel()->boundingSphere.radius, -1, nil)) {
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if (CPedPlacement::IsPositionClearForPed(coors, CModelInfo::GetColModel(manModel)->boundingSphere.radius, -1, nil)) {
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bool manFoundGround;
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float manGroundZ = CWorld::FindGroundZFor3DCoord(coors.x, coors.y, coors.z, &manFoundGround) + 1.0f;
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if (manFoundGround) {
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@ -1664,7 +1664,7 @@ CPopulation::PlaceCouple(ePedType manType, int32 manModel, ePedType womanType, i
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CEntity* obstacles[3];
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memcpy(obstacles, gCoupleObstacles, sizeof(gCoupleObstacles));
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CPedPlacement::IsPositionClearForPed(womanPos, CModelInfo::GetModelInfo(womanModel)->GetColModel()->boundingSphere.radius, ARRAY_SIZE(obstacles), obstacles);
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CPedPlacement::IsPositionClearForPed(womanPos, CModelInfo::GetColModel(womanModel)->boundingSphere.radius, ARRAY_SIZE(obstacles), obstacles);
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for (int i = 0; i < ARRAY_SIZE(obstacles); i++) {
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CEntity *obstacle = obstacles[i];
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if (obstacle) {
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@ -1740,7 +1740,7 @@ CPopulation::PlaceMallPedsAsStationaryGroup(CVector const& coors, int32 group)
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if (pedModelInfo->GetRwObject()) {
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CEntity* obstacles[6] = { nil, nil, nil, nil, nil, nil };
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CPedPlacement::IsPositionClearForPed(finalPos, CModelInfo::GetModelInfo(pedModel)->GetColModel()->boundingSphere.radius, ARRAY_SIZE(obstacles), obstacles);
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CPedPlacement::IsPositionClearForPed(finalPos, CModelInfo::GetColModel(pedModel)->boundingSphere.radius, ARRAY_SIZE(obstacles), obstacles);
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bool foundObstacle = false;
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for (int m = 0; m < ARRAY_SIZE(obstacles); m++) {
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CEntity* obstacle = obstacles[m];
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@ -928,7 +928,7 @@ CEscalator::AddThisOne(CVector pos0, CVector pos1, CVector pos2, CVector pos3, b
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m_pos2 = pos2;
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m_pos3 = pos3;
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float escalatorStepHeight = CModelInfo::GetModelInfo(MI_ESCALATORSTEP)->GetColModel()->boundingBox.max.z;
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float escalatorStepHeight = CModelInfo::GetColModel(MI_ESCALATORSTEP)->boundingBox.max.z;
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m_pos0.z -= escalatorStepHeight;
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m_pos1.z -= escalatorStepHeight;
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m_pos2.z -= escalatorStepHeight;
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